Wizard101
Myth Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Myth spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

 

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Trainer Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Golem Taunt

Middle Path: Health increases by 150 hp with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Note – Golem Minion is currently No PvP.

Cyclops Minion/Cyclops Ally

Top Path: (No PvP) Minion maintains the same spells from tier 1, but with higher HP and starting pips depending on each tier.

Bottom Path: (No PvP) Minion gets an entirely different subset of spells, with higher HP and starting pips with each tier.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops Ally’s spell list:

     

Blood Bat

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced to 65. Places a 55 damage 3 round detonate DOT if there is a negative charm on yourself.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Troll

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased by 5 with each tier. Gambit condition: Sacrifice up to two shields on yourself and detonate most recent DOT on opponent with 25% more damage per shield removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased by 5 at tier 4 and 5. Places a 45% DOT trap per DOT on opponent (max 2). Value of the trap increased to 50% at tier 3.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Ether Golem

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Vermin Virtuoso

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Minotaur

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced to 25 and 410, increased by 5 on first hit at tier 4 and 10 on second hit with each tier. Clears up to 3 shields on opponent and places a 35% trap per shield removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Stone Colossus

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage set to 585, increased by 10 per tier. Clears up to 3 negative charms on yourself for a 5 round detonate DOT of 175 damage per charm removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

 

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Keeper of the Flame

Middle Path: Damage increased by 5 with each tier.

Source: Drops from High Loremagus in Antheneum, Dragonspyre. Can also be obtained from the Keeper’s Spellemental Pack and Deluxe Spellement Pack.

Splashsquatch

Top Path: Pip cost increased to 1 and damage increased to 530-650. Damage increased by 10 with each tier afterwards.

Bottom Path: Damage reduced to 365-445, increased by 5-10 with each tier. Removes 1 negative charm on yourself.

Sources: Drops from Spirit of Ignorance in Crab Alley, Wizard City. Can also be obtained from the Ravenwood Ranger’s Lore Pack and Deluxe Spellement Pack.

Athena Battle Sight

Middle Path: Damage increased by 10 with each tier.

Source: Drops from Lady Stonegaze in Aquila. Can also be obtained from the Immortal’s Spellemental Pack and Deluxe Spellement Pack.

Ninja Pigs

Middle Path: Damage increased by 10-15 with each tier.

Source: Drops from Takanobu the Masterless in Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack and Deluxe Spellement Pack.

Grendel’s Amends

Top Path: (No PvP) Heal increased by 15 with each tier.

Bottom Path: Heal removed. Places two 525 absorbs on yourself. Value of the absorbs increases by 5 at tier 3 and 10 at tier 4 and 5.

Source: Drops from King Borr in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Spellemental Pack and Deluxe Spellement Pack.

 

Arc 4 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Tatzlewurm Terror

Top Path: (No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage increased. Places a 40% trap on all opponents.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Spiritual Retriever pet talent.

Barbarian’s Saga

Top Path: (No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage reduced on initial hit to 695, DOT increased to 640. Both hits increased by 10 at tier 3.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Spiritual Retriever pet talent.

Improbable Gaze

Middle Path: Damage on second hit Increased by 5 at tier 2 and 10 at tier 3.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

Share your vote!


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Polymorph Bandit

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

2 COMMENTS

  • I believe the interpretation of the Blood Bat bottom is that it deals more damage as it is upgraded, as well as adding a trap **to the opponent** that increases in its added trap percentage damage the higher the Blood Bat spell rank.

    It personally wouldn’t make any sense to cost more pips and deal less damage than the top path only to put a trap on yourself.

    The current symbols are a bit confusing, not because they do a bad job of explaining what a spell does, but because so many spells don’t have a consistent system for something. We have the “bear-trap” trap symbol, as well as the “broken ward” symbol that both affectively mean a “trap” or “bad ward” on a player.

    • Fixed, thanks.

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