Wizard101
Myth Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Myth spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

 

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Trainer Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors.

Golem Taunt

Middle Path: Health increases by 150 hp with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Cyclops Minion/Cyclops Ally

Top Path: Minion maintains the same spells from tier 1, but with higher hp and starting pips depending on each tier.

Bottom Path: Minion gets an entirely different subset of spells, with higher hp and starting pips with each tier.

Cyclops Ally’s spell list:

     

Blood Bat

Top Path: Damage and accuracy increase.

Bottom Path: Damage increases and pip cost becomes 2, but places two traps on the target ranging from 10%-15% depending on the tier.

Troll

Top Path: Damage and accuracy increase.

Bottom Path: After damage, summon a 1-2 pip minion depending on the tier. Accuracy goes up after tier 3.

Cyclops

Top Path: Damage and accuracy increase.

Bottom Path: Damage Decrease, but after damage places two traps ranging from 10%-15% depending on the tier.

Ether Golem

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Vermin Virtuoso

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Minotaur

Top Path: Damage and accuracy increase.

Bottom Path: Damage Decrease, but with a conditional that adds 85 damage per trap on the target with a max of 1-4 depending on the tier.

Stone Colossus

Top Path: Damage and accuracy increase.

Bottom Path: Damage Decrease, but with a conditional that adds 215-225 damage depending on the tier if you have a negative charm on yourself.

 

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Keeper of the Flame

Middle Path: Damage increase with each tier.

Splashsquatch

Top Path: Increases the damage by 20-25 with each tier.

Middle Path: Increases the damage, while removing one negative ward on yourself (branches off of bottom path)

Bottom Path: Increases the damage, while removing one negative ward on yourself (tier 5 lowers the damage even more, but now removes two negative wards on yourself)

Source: Dropped from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Ravenwood Rangers Pack

Athena Battle Sight

Middle Path: Damage increase with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Ninja Pigs

Middle Path: Damage increase with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Grendel’s Amends

Middle Path: Heal increase with each tier.

Source: Drops from King Borr, a skeleton key boss in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Lore pack

 

Shadow Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Tatzlewurm Terror

Top Path: Increase the pip cost to 6 and then 7

Bottom Path: Decrease the pip cost to 4 then 3

Source: Dropped throughout Karmelle by various bosses as well as rewarded by various quests.

Barbarian’s Saga

Top Path: Increase the pip cost to 7 and then 8

Bottom Path: Decrease the pip cost to 5 then 4

Source: Dropped throughout Lemuria by various bosses as well as rewarded by various quests.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

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Polymorph Bandit

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

2 COMMENTS

  • I believe the interpretation of the Blood Bat bottom is that it deals more damage as it is upgraded, as well as adding a trap **to the opponent** that increases in its added trap percentage damage the higher the Blood Bat spell rank.

    It personally wouldn’t make any sense to cost more pips and deal less damage than the top path only to put a trap on yourself.

    The current symbols are a bit confusing, not because they do a bad job of explaining what a spell does, but because so many spells don’t have a consistent system for something. We have the “bear-trap” trap symbol, as well as the “broken ward” symbol that both affectively mean a “trap” or “bad ward” on a player.

    • Fixed, thanks.

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