Wizard101
Death Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Death spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

 

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Trainer Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors.

Dark Sprite

Top Path: Damage and accuracy increase.

Bottom Path: Damage increases and pip cost becomes 2, but places a weakness that ranges from -10% to -15% depending on the tier.

Ghoul

Top Path: Damage and accuracy increase. Drain percentage also increases with each tier.

Bottom Path: Damage increases with each tier, and the pip cost increases to 3, but now removes one healing overtime from the opponent.

Banshee

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but now places a weakness (-10% to -15%) and an infection (-10% to -25%) with a range depending on the tier.

Vampire

Top Path: Damage and accuracy increase. Drain percentage also increases with each tier.

Bottom Path: Damage decrease, but removes a heal overtime on target in exchange for a shield on caster ranging from 35%-50%

Dream Golem

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Crimson Phantom

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Skeletal Pirate

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but with a conditional that adds 160 damage per healing overtime on the opponent with a max of 1-2 depending on the tier.

Monster Mash

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Wraith

Top Path: Damage and accuracy increase. Drain percentage also increases with each tier.

Bottom Path: Damage Decrease, but with a conditional that places a weakness on the opponent if they have a negative charm

 

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Ship of Fools

Top Path: Damage increase with each tier.

Bottom Path: Drain is removed, but the damage significantly increases with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Celestian Spellemental Pack

Lord of Night

Middle Path: Damage increases with each tier. Tier 3 and up, negative healing ward changes from -25% to -50%.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Deer Knight

Middle Path: Damage on the initial hit decreases, overtime damage increases with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Unforgiven Dead Gauntlet pack.

 

Shadow Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Snack Attack

Top Path: Increase the pip cost to 6 and then 7

Bottom Path: Decrease the pip cost to 4 then 3

Source: Dropped throughout Karmelle by various bosses as well as rewarded by various quests.

Grim Reader

Top Path: Increase the pip cost to 7 and then 8

Bottom Path: Decrease the pip cost to 5 then 4

Source: Dropped throughout Lemuria by various bosses as well as rewarded by various quests.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

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Polymorph Bandit

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

2 COMMENTS

  • are you sure the bottom path for vampire is clearing a damage overtime, because on the symbol looks like the heal overtime

    • Fixed, thanks.

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