Wizard101
Life Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Life spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

 

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Trainer Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors.

Imp

Top Path: Damage and accuracy increase.

Bottom Path: Damage increases and pip cost becomes 2, but you receive a healing overtime that ranges from 75-155 over 3-5 rounds depending on the tier.

Leprechaun

Top Path: Damage and accuracy increase.

Bottom Path: Pip cost increases to 3, but now activates a healing overtime on yourself (remove the healing overtime while receiving the full value of its remaining effect all at once).

Nature’s Wrath

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but you receive a damage blade ranging from 20%-35% depending on the tier if your health is greater than 50% of your total health.

Sprite Swarm

Middle Path: Heal Increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Seraph

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but pushes the most recent damage overtime on yourself to the opponent.

Legend Golem

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Infestation

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds

Earth Walker

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but with a conditional that adds 75 damage per negative ward on yourself (max 1-4 depending on the tier)

Centaur

Top Path: Damage and accuracy increase.

Bottom Path: Damage Decrease, but with a conditional that adds 185-205 damage depending on the tier if you have a healing overtime on yourself.

 

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Luminous Weaver

Middle Path: Damage increase with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Pigsie

Middle Path: Damage increase with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Wysteria Spellemental pack.

Ratatoskr’s Spin

Middle Path: Damage increase with each tier.

Source: Drops from King Borr, a skeleton key boss in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Lore pack

Camp Bandit

Top Path: Increases damage with each tier. Converts a negative ward on yourself into a life damage ward on the opponent of the same percent.

Bottom Path: Increases damage with each tier. Converts a negative ward on yourself into a universal damage ward that is 50% of the value onto the opponent.

Source: Dropped from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Ravenwood Rangers Pack

Goat Monk

Middle Path: Damage increase with each tier, as well as a 120 healing overtime of 3 rounds. One extra round on the heal with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

 

Shadow Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Grrnadier

Top Path: Increase the pip cost to 6 and then 7

Bottom Path: Decrease the pip cost to 4 then 3

Source: Dropped throughout Karamelle by various bosses as well as rewarded by various quests.

Lord of the Jungle

Top Path: Increase the pip cost to 7 and then 8

Bottom Path: Decrease the pip cost to 5 then 4

Source: Dropped throughout Lemuria by various bosses as well as rewarded by various quests.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Polymorph Bandit

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

3 COMMENTS

  • Just so you know, you said that the Pigsie path increases damage by tier, despite it being a healing spell. It would be pretty terrible if a healing spell damaged the player’s team. Could you change it so it refers to increasing the healing, rather than the damage?

  • The Camp Bandit Spellwrighting route is the image from Summer test realm of 2021

    • Fixed, thanks.

Leave a Reply

Your email address will not be published.