Wizard101
Fire Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Fire spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

Looking for a different school?


Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

Trainer Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors.

Fire Cat

Top Path: Damage increase and accuracy increase.

Bottom Path: Pip cost increases to 2, but it becomes a hit and detonate (destroy a DOT on the target to deal all of its damage at once). Damage increases with each tier.

Fire Elf

Top Path:  Converts part of the damage from the overtime onto the initial hit.

Bottom Path: Initial damage decreased, but the damage overtime is now an aoe.

Naphtha Scarab

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds

Sunbird

Top Path: Damage and accuracy increase

Bottom Path: Damage decrease, but can now add one extra round to the most recent overtime on the target.

Immolate

Top Path: Damage increase on the back end, accuracy increase.

Bottom Path: Damage decrease on both ends as well as a self HOT that ranges from 3-5 rounds and 90-190 hp depending on the current tier.

Glacial Golem

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds

Phoenix

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but with a conditional that checks for overtimes on your opponent. If you meet the condition, you get an additional 185 damage. At tier 5, you can meet the condition a second time for another 185 damage.

Helephant

Top Path: Damage and accuracy increase.

Bottom Path: Damage decrease, but with a conditional that checks if the opponent has a shield. If met, you get a DOT ranging from 225-270 depending on the tier.

Inferno Salamander

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds

 

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Hephaestus

Middle Path: Damage increase with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Brimstone

Middle Path: Damage increase with tier 2-4. Tier 5 increases trap to 30%.

Source: Drops from Loremaster in Atheneum, Dragonspyre.

Nautilus

Top Path: Steals 1 positive charm then hits. Damage goes up with each tier.

Middle Path: Split path from Top path. Hits for 460-540 then steals 2 positive charms.

Bottom Path: Steals 1 positive charm then places a 3 round damage overtime. Damage increases by 30 with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre. Can also be obtained from the Celestian Spellemental Pack

Krampus

Top Path: Increase in damage with each tier.

Bottom Path: Increase the accuracy debuff by 5% with each tier.

Source: Drops from Loremaster in Atheneum, Dragonspyre during the holiday season in December. Can also be obtained from various Christmas themed packs from the crowns shop.

 

Shadow Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

S’more Machine

Top Path: Increase the pip cost to 6 and then 7

Bottom Path: Decrease the pip cost to 4 then 3

Source: Dropped throughout Karmelle by various bosses as well as rewarded by various quests.

Blast Off!

Top Path: Increase the pip cost to 7 and then 8

Bottom Path: Decrease the pip cost to 5 then 4

Source: Dropped throughout Lemuria by various bosses as well as rewarded by various quests.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Polymorph Bandit

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

7 COMMENTS

  • Brimstone Revenant increases damage first four tiers. The fifth tier buffs the trap

    • Fixed, thanks.

  • Hi,

    This have nothing to do with the current topic but I am in need of an answer, if you could help it’d great.

    I’m a long time player since 2010 and over the course of a decade I have amass all kind of PvP gears, from veteran set to duelist set of all various level.

    I have taken time off in this past years to focus on my life and recently made a return to the game.

    I have notice that all of the gears that used to be purchasable from Diego have it stat turn into nothing.

    The only savable item was the amulet that give 30% stun resistance while everything else turn into nothing. Just a item name without stat.

    So my question is, do you know if this is intentional by the developers or its a horrendous mistake?

    I am honestly feel quite dejected to see a decade of work gone into the drain. I am honestly tired and probably will end it here if this is a permanent decision.

    Please let me know if you have any information on this. I tries the forum, reddit and other places yet no one was mentioning it.

    • Yes, it is intentional. The old PVP gear was retired and the recipes for the new one can be purchased from Marco Artigiano inside the Arena.

    • Yeah, if you had all that gear I’m guessing you did low-level PVP in some regard, and they basically got rid of that completely with this update, along with tc level gates that kind of killed it a bit even before this gear change. The lowest level to PVP at is 40-50 (just do 50 because you get the same people, so you’d want the better stats at the highest level you can in that PVP league) and you can mostly farm for all the gear you need instead of arena gear. I feel you on that dejection after all the work put in but we just have to adapt, unfortunately.

  • I have so many thoughts, but… did I just see the effect from Detonate, an Avalon Level 72 spell, get attached to a LEVEL ONE attack?!?!? Fire at Journeyman would be super deadly with this as a Heckhound option… if Journeyman was still a level people could PvP at.

    And non-Fire schools that rely on DoTs for large damage hits (Ice, Death, higher level Life or Myth) could easily invest a single training point into Fire (if they didn’t already get Elf) and take advantage the same way with a two-pop Detonate!

    • Essentially that, providing you are running fire mastery of course. KI decided during the spell audit that Detonate is only worth 1 pip, as opposed to the previous 4 pips.

Leave a Reply

Your email address will not be published.