Wizard101
Storm Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Storm spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Looking for a different school?


Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

Arc 1 Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Thundersnake

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Sacrifices one positive charm, then places a 45% chromatic blade on self.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Lightning Bats

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Clear one damage overtime on self, then places two -15% weaknesses on target.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Storm Shark

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage set to 375, increased with each tier. Conditonal 225 additional damage if there is a healing overtime on self.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Kraken

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced to 460, increased with each tier. Sacrifices up to two negative charms on target, then places a 380 healing overtime over 4 rounds on self per charm removed.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Thermic Golem

Top Path: Damage increased with each tier.

Bottom Path: Damage set to 450, increased with each tier. Places a -25% weakness on target.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds.

Thunderman

Middle Path: Damage increased with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds.

Stormzilla

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Clears up to two damage overtimes on self, then places a 45% chromatic blade on self per overtime removed.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Stormwing

Middle Path: Damage increased with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Storm, Fire, Ice, and Balance moon seeds.

Triton

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Clears up to two healing overtimes on target, then places one 60% Storm blade per overtime removed.

Source: Malistaire Saga Spellement Pack, Elemental Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Arc 2 Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell through a spell quest given to you by your professor in Ravenwood. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Storm Lord

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Damage set to 720, increased with each tier. Places one 70% chromatic blade on self per healing overtime on self.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Celestia, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Leviathan

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Clears up to three damage overtimes on self, then places one -35% weakness on target for each overtime removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Zafaria, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Sirens

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Damage set to 975, increased with each tier. Sacrifices up to 4 positive charms on self, then places one 65% chromatic blade for each charm removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Avalon, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Storm Owl

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Gains 3 pips per overtime on self (max 4).

Source: Morganthe Saga Spellement Pack, Cantrip chests in Azteca, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

King Artorius

Top Path: Damage increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Clears up to 3 healing overtimes, then places one 420 healing overtime over 4 rounds on self for each overtime removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Khrysalis, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Arc 3 Spells


The following spells currently only have spellement paths to interchange between PvP legal and non PvP legal variants. They only have one current in game source.

Glowbug Squall

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Rusalka’s Wrath

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Iron Sultan

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Arc 4 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Sound of Musicology

Top Path: Damage and pip cost increased with each tier.

Bottom Path: Damage increased with each tier. Shadow pip cost increased to 2, and level-locked.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Elemental Retriever pet talent.

Dark & Stormy

Top Path: Damage, heal, and pip cost all increased with each tier.

Bottom Path: Heal reduced, increased with each tier. Shadow pip cost increased to two, and level locked.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Elemental Retriever pet talent.

Tree of Strife

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Sacrifices up to three positive charms on self, then places one 380 healing overtime on self per charm removed.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

Bunyip’s Rage

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Damage set to 730, increased with each tier. Clears up to two healing overtimes on target then places a -25% incoming aura on target per overtime removed.

Source: Dropped throughout Wallaru by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Wallaru.

Arc 5 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests.

Taweret

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Pip cost reduced to 3, plaes a -30% chromatic aura for 4 rounds on target if there is a healing overtime on self.

Source: Dropped throughout Selenopolis by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Selenopolis.

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Queen Calypso

Middle Path: Damage increased by 10-15 with each tier.

Source: Drops from Lady Stonegaze in Aquila. Can also be obtained from the Immortal’s Spellemantal Pack and Deluxe Spellement Pack.

Catalan

Middle Path: Damage increased by 10-15 with each tier.

Source: Drops from Lambent Fire in Crystal Caves, Avalon as well as dropped from the Unforgiven Dead Gauntlet. Can also be obtained from the Unforgiven Dead Pack, the Knight’s Spellemental pack and Deluxe Spellement Pack.

Beary Surprise

Top Path: Damage and heal increased with each tier.

Bottom Path: Damage reduced to 250. Places two 400 healing overtimes over 4 rounds on self. Total heal increased with each tier.

Source: Drops from Spirit of Ignorance in Crab Alley, Wizard City. Can also be obtained from the Ravenwood Rangers Lore Pack and Deluxe Spellement Pack.

Hammer of Thor

Middle Path: Damage increased with each tier.

Source: Drops from King Borr in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Lore Pack and Deluxe Spellement Pack.

Catch of the Day

Top Path: Damage increased with each tier.

Bottom Path: Damage increased to 630, increased with each tier. Places two 45% chromatic blades 0n self.

Source: Drops from Takanobu the Masterless in the Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack.

Revolutionary Strike

Middle Path: Damage increases by 5-10 with each tier.

Source: Obtained from the Burrower’s Rebellion Pack.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

Share your vote!


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I3and1t

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

4 COMMENTS

  • what is HOT?

    • Heal-over-time 🙂

  • “Damage decrease, but you receive a damage blade and a healing blade ranging from **10%=20%** depending on the tier.”

    Just so you know, I think you meant to put a – there, meaning 10% to 20%. 10% definitely does not equal 20%.

    • Thanks, fixed.

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