Wizard101
Myth Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Myth spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

 

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Arc 1 Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Golem Taunt

Middle Path: Health increases by 150 hp with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Note – Golem Minion is currently No PvP.

Cyclops Minion/Cyclops Ally

Top Path: (No PvP) Minion maintains the same spells from tier 1, but with higher HP and starting pips depending on each tier.

Bottom Path: (No PvP) Minion gets an entirely different subset of spells, with higher HP and starting pips with each tier.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops Ally’s spell list:

     

Blood Bat

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced to 65, increased with each tier. Sacrifices one positive ward on self, then places one 40% chromatic trap on target.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Troll

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Detonates most recent damage overtime on target, then sacrifices one positive ward and detonates an additional damage overtime on target.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage set to 305, increased with each tier. Places two 30% chromatic traps if there is a damage overtime on target.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Ether Golem

Top Path: Damage increase with each tier.

Bottom Path: Damage set to 325, increased with each tier. Places a -50% universal shield on self.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Vermin Virtuoso

Middle Path: Damage increase with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Humongofrog

Top Path: Damage increases by 5-10 with each tier.

Bottom Path: Changed from AOE to Selective targeting. Damage increased with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Myth Beastmoon seeds.

Minotaur

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Clears up to four positive wards on target, then places a 40% myth trap on target per ward removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Stone Colossus

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Damage set to 585, increased with each tier. Clears up to five negative charms on self, then places a bomb of 85 damage per charm removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

 

Arc 2 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests.

Orthrus

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Damage reduced, increased with each tier. Sacrifices up to four positive wards on self, then places one 125 myth damage bomb lasting 4 rounds per ward removed.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Celestia. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Celestia.

Medusa

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Sacrifices up to four negative wards on target, then places one 55% chromatic trap on target per ward removed.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Zafaria. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Zafaria.

Basilisk

Top Path: Damage increased with each tier.

Bottom Path: Damage increased with each tier. Stun removed, and damage overtime replaced with two bombs lasting six rounds. Clears up to eight positive wards on target, then places one -50% universal shield on self per ward removed.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Avalon. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Avalon.

Celestial Calendar

Top Path: Damage increased with each tier.

Bottom Path: Damage set to 940, increased with each tier. Sacrifices up to four negative wards on target, then gain one power pip per ward removed.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Azteca. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Azteca.

King Artorius

Top Path: Damage increases with each tier.

Bottom Path: Damage reduced, increases with each tier. Clears up to seven negative charms on self, then places one 45% chromatic trap on target per charm removed.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Khrysalis. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Khrysalis.

Arc 3 Spells


The following spells currently only have spellement paths to interchange between PvP legal and non PvP legal variants. They only have one current in game source.

Mystic Colossus

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked to level 100.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Witch’s House Call

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Snake Charmer

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked to level 118.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Arc 4 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Tatzlewurm Terror

Top Path: (No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage increased. Places a 40% trap on all opponents. Shadow pip cost increased to 2, and level-locked.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Spiritual Retriever pet talent.

Barbarian’s Saga

Top Path: (No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage reduced on initial hit to 700, DOT increased to 695. Both hits increased by 5 and 10 respectively at tier 3. Shadow pip cost increased to 2, and level-locked.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Spiritual Retriever pet talent.

Improbable Gaze

Top Path: Damage Increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Sacrifices up to three negative wards on target, then places one -60% universal shield on self per ward removed.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

Drop Bear Fury

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Clears up to four positive wards on target(s), then places one 85 fire damage overtime per ward removed.

Source: Dropped throughout Wallaru by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Wallaru.

Arc 5 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests.

Thoth

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increases with each tier. Places two -60% universal shields on self per damage overtime on target.

Source: Dropped throughout Selenopolis by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Selenopolis.

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Keeper of the Flame

Middle Path: Damage increased with each tier.

Source: Drops from High Loremagus in Antheneum, Dragonspyre. Can also be obtained from the Keeper’s Spellemental Pack and Deluxe Spellement Pack.

Splashsquatch

Top Path: Pip cost increased to 1 and damage increased with each tier.

Bottom Path: Damage reduced, increased with each tier. Steals one positive ward from target.

Sources: Drops from Spirit of Ignorance in Crab Alley, Wizard City. Can also be obtained from the Ravenwood Ranger’s Lore Pack and Deluxe Spellement Pack.

Athena Battle Sight

Middle Path: Damage increased with each tier.

Source: Drops from Lady Stonegaze in Aquila. Can also be obtained from the Immortal’s Spellemental Pack and Deluxe Spellement Pack.

Ninja Pigs

Middle Path: Damage increased with each tier.

Source: Drops from Takanobu the Masterless in Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack and Deluxe Spellement Pack.

Grendel’s Amends

Top Path: (No PvP) Heal increased with each tier.

Bottom Path: Heal removed. Places two 525 absorbs on self. Value of the absorbs increased with each tier.

Source: Drops from King Borr in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Spellemental Pack and Deluxe Spellement Pack.

Hero of Khrysalis

Middle Path: Damage increased with each tier.

Source: Obtainable from the Burrower’s Rebellion Pack.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

Share your vote!


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I3and1t

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

2 COMMENTS

  • I believe the interpretation of the Blood Bat bottom is that it deals more damage as it is upgraded, as well as adding a trap **to the opponent** that increases in its added trap percentage damage the higher the Blood Bat spell rank.

    It personally wouldn’t make any sense to cost more pips and deal less damage than the top path only to put a trap on yourself.

    The current symbols are a bit confusing, not because they do a bad job of explaining what a spell does, but because so many spells don’t have a consistent system for something. We have the “bear-trap” trap symbol, as well as the “broken ward” symbol that both affectively mean a “trap” or “bad ward” on a player.

    • Fixed, thanks.

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