Wizard101
Life Spellements


With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Life spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?


While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

Looking for a different school?

 
Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

 

Arc 1 Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Imp

Top Path: Damage and accuracy increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Activates the most recent healing overtime on self.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Leprechaun

Top Path: Damage and accuracy increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Clear up to 2 traps on yourself, then places a 320 heal overtime over 5 rounds on self.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Nature’s Wrath

Top Path: Damage and accuracy increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Places a 40% Life damage blade and 40% guiding light on self.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Sprite Swarm

Top Path: Heal Increase with each tier. (No PvP).

Bottom Path: Changed from AOE to Selective targeting. Clears 2 negative wards per target, then places a 10% incoming healing aura on each target per negative ward removed (max 2).

Source: Beastmoon events, gardening Spirit/Balance moon seeds, or crafted with a Sprite Swarm treasure card, one Moongold dust, and four of any life idols.

Seraph

Top Path: Damage and accuracy increase.

Bottom Path: Damage reduced, increases with each tier. Conditional adds 130 damage per each (max 2) heal overtime on self.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Legend Golem

Top Path: Damage increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Places a 390 heal overtime on caster over 3 rounds.

Source: Beastmoon events, gardening Spirit/Balance moon seeds, or crafted with a Legend Golem treasure card, one Moongold dust, and four of any life idols, or Event spellemental pack.

Infestation

Middle Path: Damage increase with each tier.

Source: Beastmoon events, gardening Spirit/Balance moon seeds, or crafted with a Infestation treasure card, one Moongold dust, and four of any life idols.

Regenerate

Top Path: Initial heal increase with each tier (No PvP).

Bottom Path: Initial heal reduced. Places two 615 healing overtimes over 4 rounds on self. Value of the overtimes increases with each tier.

Source: Beastmoon events, gardening Spirit/Balance moon seeds, or crafted with a Regenerate treasure card, one Moongold dust, and four of any life idols.

Earth Walker

Top Path: Damage and accuracy increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Clears up to two damage overtimes on self, then places 105 damage overtime for 3 rounds per overtime removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Centaur

Top Path: Damage and accuracy increase.

Bottom Path: Damage reduced, but increases with each tier. Clears up to five negative wards, then places one 40% life blade per ward removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Arc 2 Spells


Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell through a spell quest given to you by your professor in Ravenwood. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Forest Lord

Top Path: Damage increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Sacrifice up to 4 blades on self, then places one or two damage overtimes on target(s) of 145 damage per blade removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Celestia, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Rebirth

Top Path: Heal increased with each tier.

Bottom Path: Changed from AOE to Selective targeting. Places 2190 divided into 3 healing overtimes over 5 rounds. Clears up to 7 negative wards on each target, then places that many 15% universal damage blades for each ward removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Zafaria, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Gnomes!

Top Path: Damage increase with each tier.

Bottom Path: Damage reduced, increases with each tier. Places a 810 healing overtime on self for each healing overtime on self (max 3)

Source: Morganthe Saga Spellement Pack, Cantrip chests in Avalon, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Spinysaur

Top Path: Damage overtime increase with each tier.

Bottom Path: Places three 450 damage overtimes over 6 rounds on target. Clears up to 4 damage overtimes on self, then gains 1 pip per overtime removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Azteca, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

King Artorius

Top Path: Damage increased with each tier.

Bottom Path: Damage reduced, increases with each tier. Clears up to 3 damage overtimes, then places one 465 healing overtime over 4 rounds on self for each overtime removed.

Source: Morganthe Saga Spellement Pack, Cantrip chests in Khrysalis, Spiritual Retriever pet talent, Arc 2 World Bosses, Crying Sky Raid Bosses.

Arc 3 Spells


The following spells currently only have spellement paths to interchange between PvP legal and non PvP legal variants. They only have one current in game source.

Hungry Caterpillar

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Wings of Fate

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Lamassu

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

 

Arc 4 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they all require access to shadow pips or off-school pips to be cast in combat.

Grrnadier

Top Path: (No PvP) Damage and pip cost increase per tier.

Bottom Path: Damage reduced, increased with each tier. Shadow pip cost increased to two and level locked. Detonates most recent damage overtime on target, then activates most recent healing overtime on self.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Spiritual Retriever pet talent.

Lord of the Jungle

Top Path: (No PvP) Damage and pip cost increase per tier.

Bottom Path: Damage reduced, increased with each tier. Shadow pip cost increased to 2 and level locked. Places one 40% life damage blade and one 40% guiding light on self.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Spiritual Retriever pet talent.

Starspawn

Top Path: Damage increases with each tier.

Bottom Path: Damage reduced, increases with each tier. Clears up to four negaive wards, then places one 85 fire damage overtime on target per ward removed.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

Zand The Bandit

Top Path: Damage increases with each tier.

Bottom Path: Changed from AOE to Selective targeting. Places a 70% Storm blade on self per healing overtime on self (max 2).

Source: Dropped throughout Wallaru by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Wallaru.

Arc 5 Spells


The below spells may vary from different sources, although they are generally obtained when completing main line quests.

Taweret

Top Path: Heal increases with each tier.

Bottom Path: Burst Heal removed, instead places two 760 healing overtimes over 4 rounds on self. Clears up to 2 damage overtimes, then places a 440 healing overtime over 4 rounds per overtime removed. Heal increased with each tier. Level locked, no reshuffle, and max of 4 copies.

Source: Dropped throughout Selenopolis by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Selenopolis.

Lore Spells


These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Luminous Weaver

Top Path: Damage increases with each tier. (No PvP)

Bottom Path: Places a 20% damage blade and a 20% healing blade on self. Damage increases with each tier.

Source: Drops from High Loremagus in Atheneum, Dragonspyre. Can also be obtained from the Keeper’s Spellemental Pack and Deluxe Spellement Pack.

Pigsie

Top Path: Heal increases with each tier.

Bottom Path: Heal increases with each tier. Initial heal of 125. Places two 440 healing overtimes over 4 rounds to all players. No reshuffle and max of 4 copies.

Source:  Drops from Baron Von Bracken in Tanglewood way, Wysteria. Can also be obtained from the Wysteria Spellemental Pack and Deluxe Spellement Pack.

Ratatoskr’s Spin

Top Path: Damage increases with each tier.

Bottom Path: Changed from AOE to Selective targeting.

Source: Drops from King Borr in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Spellemental Pack and Deluxe Spellement Pack.

Camp Bandit

Top Path: (No PvP) Increases damage with each tier. Converts a negative ward on yourself into a life damage ward on the opponent of the same percentage.

Bottom Path: Damage reduced. Pushes the most recent damage overtime to the opponent.

Sources: Drops from Spirit of Ignorance in Crab Alley, Wizard City. Can also be obtained from the Ravenwood Rangers Lore Pack and Deluxe Spellement Pack.

Goat Monk

Top Path: Damage increase of 10 with each tier.

Bottom Path: Damage reduced, increases with each tier. Places a 395 healing overtime over 5 rounds on self, increases with each tier.

Source: Drops from Takanobu the Masterless in Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack and Deluxe Spellement Pack.

Sacred Charge

Top Path: Damage increase of 10-15 with each tier.

Bottom Path: Damage increased to 565, and increases with each tier. Places a +20% outgoing healing aura on self for 4 rounds.

Source: Drops from Lament Fire in Crystal Caves, Avalon. Can also be obtained from the Knight’s Lore Pack.

Burrowing Bane

Middle Path: Damage increases with each tier.

Source: Obtainable from the Burrower’s Rebellion Pack.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

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I3and1t

Having played the game back in 2009 as a child, Bandit returned in the summer of 2020. A true enthusiast of the game, Bandit has been a fan of the PvP meta development and enjoys analyzing the meta . If he's not in the arena, spectating or competing in a match himself, then he's likely grinding for gear or spells. While no expert at PvP, he's always on top of what the best gear setups and strategies are at any given time.

7 COMMENTS

  • is there one for forest lord? i’ve been looking online but i can’t find a direct response

    • Sorry for the delay on the update, they are all being brought up to speed!

  • Ratatoskr’s Spin still hasn’t been updated to show it’s Life Pip

  • Just so you know, you said that the Pigsie path increases damage by tier, despite it being a healing spell. It would be pretty terrible if a healing spell damaged the player’s team. Could you change it so it refers to increasing the healing, rather than the damage?

    • Delayed response but has been fixed. Thank you!

  • The Camp Bandit Spellwrighting route is the image from Summer test realm of 2021

    • Fixed, thanks.

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