Wizard101 Main Quest Line
Marleybone


wizard101 main quest line spiral

[Looking for a different part of this series? Click here]

This guide is meant to give you courage while questing. By following the quests in this guide, you can, for example, see exactly how many more collect and defeat (C&D) quests you still have before you can move on to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take.

I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned. For each world, I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area separately. Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things.

I have divided the quests in the Spiral into the following groups:

  • Talk: Quests that require an interaction with an NPC.
  • Mob: Quests that require the defeat of regular monsters.
  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
  • Cheat: Quests the require the defeat of a cheating boss.
  • Instance: Quests that require the completion of a dungeon.
  • Puzzle: Quests that require the solution to a puzzle.
  • Interact: Quests that require interaction with a certain object.
  • Collect: Quests that require interaction with multiple items of a kind.
  • Explore: Quests that just require you to run towards a certain area, NPC or item.

Warning: I made this with the help of the awesome Wizard101 Wiki, which doesn’t always list every single battle, because they’re not added in the quest description. I’ve gone and checked places where I was pretty sure there were additional mob fights (like in Big Ben), but there are other ones missing. Next time I quest from zero to hero, I will update this guide.

Marleybone Main Quest Line

wizard101 main quest line marleybone

Marleybone has 50 quests. It has 22 bosses; the biggest one being against Meowiarty. There is only 2 Defeat and Collect quests, but 24 regular mob fights (18 of which are in the last three instances).

My favorite quest (Stop that Cat!) is the one where you chase Meowiarty as he runs away and summons mobs to slow you down. It feels so real and I love how the “quest completed” sound keeps coming over and over again. Maybe I’m easily entertained!

The high point of Marleybone is Big Ben, which I have done approximately two million times. I love spilling the milk!

1. Sacrophagus Search (talk)
2. Not So Fast… (talk)
3. A Cat-tastrophy (talk)

Hyde Park

4. Back Up for Bones (talk)
5. Garden Secret (mob + talk)
6. House Hunt (explore 3x + mob 3x + talk)
7. Springing the Snitch (boss + talk + talk)
8. The Right Tools (D&C + talk)
9. Open Says Me (talk + boss + talk + talk)

Chelsea Court

10. Out of Control (talk)
11. For Whom the Bell Tolls (explore + talk)
12. A Guide… (talk)
13. Keeper of Secrets (boss + talk)
14. The Only One Left (boss + talk)
15. Sweet Success (talk)
16. Password, Please! (explore + mob + talk + talk)
17. Collar Me Impressed (talk)
18. A Private Meeting (explore + talk 4x)

Ironworks

19. Ticket to the Ironworks (explore)
20. Internal Investigation (talk)
21. No Entry (instance: talk + D&C + talk + explore)
22. Gate Crashers (instance: talk + boss + talk)
23. Purloin the Plans (instance: talk + interact + talk)
24. Bully the Boss (instance: talk + explore + talk)
25. Knock on Wood (instance: talk + boss + explore + boss + talk)
20. Internal Investigation (boss + talk)

Newgate Prison

26. Ring the Alarm (talk)
27. Prison Break (talk)
28. Stop that Cat! (explore & talk multiple times + boss + boss + talk)

Knight’s Court

29. Scratching Post (talk)
30. Wildcat Woes (talk + boss + talk)
31. Cat Scratch Fever (mob + talk)
32. Investigation… (talk + talk)
33. Location, Location… (talk + talk)
34. Gimme a Hand (explore + mob + talk)
35. Cross Examination (talk + talk)
36. Doctor of Deception (explore + boss + talk)
37. Case Closed! (talk)

Katzenstein’s Lab

38. Weird Science (talk)
39. The Right Combination (talk + boss)
40. Locked Door (interact)
41. Gate Is Enough (instance: talk + boss + talk)
42. The Second Door (instance: interact)
43. Weird Science (instance: boss)
44. If You Build It… (instance: talk + interact + talk)
45. It’s Alive! (instance: interact 3x + talk)
43. Weird Science (talk)

Instance name: Katzenstein’s Lab

Royal Museum

44. Fetch Bones! (talk)
45. Stolen Away (talk)
46. Metal Madness (instance: talk + mob 4x + interact 4x)
47. Stolen Away (instance: boss + talk)
48. Weights and Measures (talk)
49. More Metal Madness (instance: talk + mob 4x + interact 4x)
48. Weights and Measures (instance: boss + talk)
49. The Last Meow (instance: mob + talk + mob 3x + boss + mob + puzzle + mob 4x + boss)
50. Stealthy Stuff (instance: boss + talk)

Instance names: Counterweight East (3.-4.), Counterweight West (6.-7.) and Big Ben Tower (8.-9.)

Finished the Marleybone main quest line? Take a look below at what comes next!

All Wizard101 Main Quest Line Guides

Wizard City

Krokotopia

Marleybone

Mooshu

Dragonspyre

Celestia

Zafaria

Avalon

Azteca

Khrysalis

Polaris

Mirage

Empyrea

Karamelle

Lemuria

Novus


Wallaru


Grizzleheim

Wysteria

Catacombs

Happy Questing!

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misthead

While misthead has written all kinds of guides, the most popular by far are her "main quest line" guides. She does have all kinds of articles under her belt, from a grandmaster Myth PvP guide to research about which wand stitches are the most popular.

7 COMMENTS

  • So in Marleybone, if you are on the street just back and looking at the Royal Museum, 3 buildings/towers have large clocks on them, the stubby one on the right has the floor pad that signifies we should be able to enter for something. And although I have done everything possible, (I think) without going through every zone and questioning each NPC, I see no way to access that tower. Hoping someone has an answer as it is driving my ADHD mind up the wall.

    • That’s Quartermane Tower, it’s used during Lemuria pre-quest.

  • The quest “If You Build It…” (#44) in Katzenstein’s Lab has a boss fight that isn’t shown here.

    • That’s because it isn’t a goal of that quest. The boss battle is in the quest 43. Weird Science.

  • You can skip the “Counterweight east” and “Counterweight west” dungeons (or atleast a majority of them) using the following method. There are 3 sets of enemies you need to defeat before moving onto the boss, and no matter how close to the side you are, they pull you into combat no matter what. Instead of doing these fights you can instead flee the battle, gather some mana in the reagents square then tele back into the dungeon. Now when you walk close to the side you wont get roped into a battle. Hope this helps!

  • You can skip House Hunt. Don’t have to battle the mobs just back out as soon as you enter the towers.

    • thank you so much

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