Wizard101 Best Level 150 Fire Gear


What’s the best gear for a max level Fire Wizard (currently level 150)?  We’ve seen this question many times, so we’ve provided our recommendations below, in a format to help you compare options.

Take a moment to review our criteria first, since the “best” gear depends on your role and how much time / money you want to spend on your gear.

  1. Our Criteria
  2. Gear Sets
  3. Sample Builds
  4. Recommended Gear
  5. Alternative Gear

Our Criteria

We consider the gear listed below the best for a max level Fire Wizard if you are:

  • Questing by yourself (solo)
  • Questing in a group & playing the role of a hitter
  • Questing in a group as a support / secondary hitter.

If you are questing in a group and playing a full support role (i.e., buffing the hitting wizard(s)), we assume you are more interested in global resist.  We suggest that you check out our Perfectionists Guide to Max Resist or Cody’s guide on gear with the best outgoing healing if you’re going the Life Mastery route. However, we would always recommend you acquire a balanced hitting setup as well for any solo fights that come up and for any circumstance you come across.

When coming up with our best gear setup suggestions for PvE, here’s what we prioritize:

0. Item Cards

Before I get into the more specific list of stats, Item Cards are a very important factor when comparing gear, and they are the most subjective item out of any of these. Some people may only use main deck for everything to get the highest damage possible, but some people may want to hold on to their Morganthe amulet for as long as possible to keep those extra blades. I know for me, I do typically sacrifice a few of my stats to get some good utility from my item cards, but this is something that’s much harder to quantify the value of. While I’m not going to rank Item Cards on this list, it’s important to keep in the back of your head while making sets.

1. 100% Power Pips and 100% Accuracy

While in battle, it’s nice to not have to worry about these two stats. As a Fire, you will typically be focused on damage output, and if you want to do ANY damage, you need to be able to actually cast your spells! Also, with the new Damage and Critical changes, it becomes a lot less beneficial to sacrifice these important stats for more damage. You do NOT want to be the wizard that goes into teamup saying to everyone “I can hit!” then have everyone blade you expecting a spectacular hit, but you can’t do anything because you fizzle the spell or fail pip before you can hit. When farming and questing consistency is key, and being able to rely on your pips and accuracy should take top priority for any setup.

2. Decent Resist / Health

“Wait what??? How is Damage not next???” You may be thinking, but hear me out. I’m NOT saying you should maximize your resist and health to a crazy degree, but it IS worth sacrificing a tiny bit of damage to have a solid amount of resist and health. For Fire, that would be 40 or more resist and 8-9k health. Sometimes you sacrifice a bit of resist / health for more damage, but as long as you have a decent amount of both, you will be good. Now, unlike the previous criteria, this is not a universally applicable rule for every situation. If you’re farming with a 4-player group, which now guarantees you always go first, and you’re going to take out the boss first turn, then there’s no reason to have Resist or Health… BUT again, with the new damage and crit changes, it’s almost impossible that there will be any situation where having a few extra points of damage will mean the difference between winning or losing a battle, thus if you just want to farm for gear once, it’s better to have a set with some good resist and health. My friend and I quested through the entire world of Lemuria using a balanced setup, and there were zero battles where having extra damage would have changed anything. In the end, you’re better use to your teammates alive and doing a bunch of damage rather than dying quickly and becoming a burden on your support players.

3. High Damage

Here it is! What you’ve all been waiting for! After you are consistent with your pips and accuracy and have a bit of defense, you can gather a high amount of damage! With the new damage stat changes, after you reach 150% damage, the amount of damage increase you get for each point of damage on your gear, becomes less and less. It’s a little bit complicated, but check out Charlie’s Damage and Resist Calculator to test it out for yourself. This means, you should NOT max out your damage to the absolute maximum at this point because it may have no effect. For example, if you change 10% resist for 3 damage points, that’s not 3% damage, but probably closer to 1% or lower depending on your damage. This doesn’t mean that you should aim for 150% and no higher, but it just means that damage doesn’t become as useful as you think and it’s not necessary to absolutely maximize it over all other stats.

4. Pierce

I used to never run more than 5 or so pierce on my main PvE setup in the past, and I quickly learned how important it actually is! In PvP, this is SUPER important, as everyone knows, but in PvE it can be super helpful to have as well! There’s not a ton of gear pieces that give pierce, and you shouldn’t have to sacrifice damage to get it, but having around 30 pierce for Fire is a great investment. You use mainly jewels to get this number, and this makes it so you pierce through mob resist to the point where you don’t have to convert any enemy that isn’t a boss! It also pierces ALL the way through a Brace or Fortify. This becomes a huge time saver while questing and farming. Also, if your enemies decide to Tower Shield or Legion Shield, you can pierce all the way through it! With pierce, you are ready for almost any situation and don’t have to require an absolute open hit to do any damage. Statistically, each point of pierce you have against and enemy with resist or a shield, deals exponentially more damage than having more damage would. Again, you shouldn’t have to sacrifice much to get this, but it’s an underrated stat that more PvE setups should have.

5. Critical

With the recent Critical changes, you can no longer critical 100% of the time for 2.0 damage, your crit depends on the enemy and is never 100% and rarely is 2.0. Also, the amount of crit you have matters very little. Gaining even 100 crit could have little to no impact. The formula for this stat is pretty complicated, but it was changed in a way where you don’t really have to think about it anymore as a stat. You shouldn’t completely ignore it, it’s always better to have more crit than none, but without consistency, it’s better to just make sure you can kill without relying on a critical.

6. Shadow Pip Rating

I’m not sure if anybody knows exactly how the new shadow pip rating actually works, and you shouldn’t sacrifice much to get this. It’s a pretty random statistic, but it’s nice to have a good number here with Fire’s best AOE requiring a Shadow Pip. Plus, using Shrike could come in handy in some more difficult battles, and you want to get to it quickly.

7. Crit Block

I almost lumped this in with the rest of the stats, but with the enemies having a lot of critical chance in higher worlds, it would definitely help you to have a bit of block. You wouldn’t be using this to try to completely block a crit since that rarely happens, but the higher your block, the less damage you’ll take from critical hits. Like a bunch of stats on this list, you don’t need to sacrifice much for this, but I’d take block on a deck over pip conserve any day.

8. The Rest

This includes Pip Conversion, Mana, Healing, Stun Resistance, extra Accuracy, extra Resist, and extra Health. These are just about equal out at the bottom. You can take your pick as to what you think will help most, but you shouldn’t sacrifice any of the above stats for these. Specifically for a Fire, Pip conversion isn’t super helpful since most of your best spells are even numbered and you’re probably going to try to kill with one hit. Even if you don’t kill on your first hit, the cleanup spells are going to be 4-pips. You probably won’t have much of a choice for these stats, but I would probably go for extra accuracy on a Fire just to have a better chance to power through accuracy debuffs.

Gear Set Bonuses

When creating your final gear setup, you can’t simply pick out the single best gear piece from each category, you must also consider set bonuses in your builds. Gear sets provide stats in addition to whatever stats the gear provides based on how many pieces of that set you’re wearing, and some are too good to pass up. For Fire wizards, the two most notable gear sets, and the only two you’ll see used in the recommended setups are these:

 

Dragoon’s Fiery Set (3-piece or 5-piece)

 

Fossil Avenger’s Set (2-piece)

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Best Fire Gear Builds

Below are the best gear sets for Fire according to Our Criteria. If you feel like we’ve missed an important gear piece, please let us know in the comments. These builds contain which 10 gear pieces you’ll need as well as what pet talents and jewels you need. The gear with *s next to them represent pieces that are part of a completed set bonus. Then, at the bottom it gives you a full rundown of the stats. NOTE: These setups are simply optimized ideal versions and we fully realize you may not want or need absolute maxed out jewels and perfect everything. Even if you have to replace some of the gear pieces, take a look at these sets and make sure the pieces you choose are similar and maintain the most important aspects of each set.

Recommended Gear Setup

This set incorporates all aspects of Our Criteria, ending up with 172 percent damage. This is the set you will use for the vast majority of all battles. You will have to do quite a bit of farming and a bit of pack opening to get this perfected set, but if you don’t want to spend as much time or money, you can check out some other setups.

Recommended Set – Gear Pieces

*Dragoon’s Fiery Helm

Robes of Malistaire’s Ire

*Dragoon’s Fiery Boots

Supreme Eruption Staff

Merciless Fire Athame

*Dragoon’s Fiery Charm

Signet of the Fire King

*Mega Scratchy Frillasaur

*Stompy Bronto (Perm)

Demiurge’s Rage Set

Pet Talents

Jewels to Socket

Recommended Set – Stats

187 (172%)

32%

30

542

444

44%

96

107%

132

262

40%

20%

8%

8747

390

+1

+1

Spells: 64

Copies: 4

Fire Copies: 5

Sideboard: 36

Alternative Balanced Setup

This set incorporates all aspects of Our Criteria as always. This set is included because with only 2% less damage, you can practically match the previous set without having to farm for items like the Merciless Athame or Aphrodite ring. This is not the set I would personally go for, but it’s a comparable alternate for those of you that prefer the Dragoon’s way of farming. The most notable difference I’d say is that you only get the base 150 mana, but you get a significant amount more critical.

Alternate Balanced Set – Gear Pieces

*Dragoon’s Fiery Helm

Robes of Malistaire’s Ire

*Dragoon’s Fiery Boots

Supreme Eruption Staff

*Dragoon’s Fiery Dagger

*Dragoon’s Fiery Charm

*Dragoon’s Fiery Ring

*Mega Scratchy Frillasaur

*Stompy Bronto (Perm)

Demiurge’s Rage Set

Pet Talents

Jewels to Socket

Alternate Balanced Set – Stats

183 (170%)

32%

30

650

444

44%

96

100%

132

260

40%

19%

3%

8463

150

+1

+1

Spells: 64

Copies: 4

Fire Copies: 5

Sideboard: 36

Resist Oriented Setup

This set incorporates all aspects of Our Criteria, ending up with 145% damage and 54% resist. You won’t use this often, but if there’s a longer battle with hard hitting enemies, it could be better to use this sort of setup. This set does include Dragoon’s and crowns gear.

Resist Set – Gear Pieces

Shroud of Malistaire’s Ire

*Dragoon’s Fiery Armor

*Dragoon’s Fiery Boots

Supreme Eruption Staff

Edge of the Shadow Web

*Dragoon’s Fiery Charm

Signet of the Fire King

*Mega Scratchy Frillasaur

*Stompy Bronto (Perm)

Demiurge’s Rage Set

Pet Talents

Jewels to Socket

Resist Set – Stats

145%

40%

33

439

444

54%

96

100%

134

303

40%

28%

24%

8548

630

+1

+1

Spells: 64

Copies: 4

Fire Copies: 5

Sideboard: 36

No Dragoon’s Setup

This set incorporates all aspects of Our Criteria as always. With the Lemuria update, we finally have a semi-decent alternative to Dragoon’s Gear from 130. If you’re anything like me, the Dragoon grind can get quite ridiculous and sometimes you just don’t want to see King Det’s face anymore. I totally understand, which is why there’s this set! It’s not grinding free, but it’s more of a traditional farming experience and could be more fun! You will take quite a hit in your health, but you only sacrifice 2% damage and plus you get two extra jewel sockets (Triangle and Square)! You also miss out on some amazing item cards, but it’s up to you if you think those are necessary!

No Dragoon Set – Gear Pieces

Merciless Fire Cap

Radiant Light Brigade Armor

Merciless Fire Boots

Supreme Eruption Staff

Edge of the Raging Daystar

Talisman of the Daystar

Signet of the Fire King

*Mega Scratchy Frillasaur

*Stompy Bronto (Perm)

Demiurge’s Rage Set

Pet Talents

Jewels to Socket

No Dragoon Set – Stats

183 (170%)

33%

34

526

304

46%

128

102%

144

67

40%

37%

0%

7685

642

+1

+1

Spells: 64

Copies: 4

Fire Copies: 5

Sideboard: 36

No Crowns Setup

This set incorporates all aspects of Our Criteria as always. This one is for you out there that can’t or don’t want to spend any money on packs or bundles. This is totally understandable, and you don’t actually take that big of a hit! This is almost identical to the main recommended set, but with a different pet and mount. I love the hamsters because of the amazing item cards, but if you don’t want to play deckathalon, some other good pets would be the Enchanted Armament or the Ornery Kookaburra.

No Crowns Set – Gear Pieces

*Dragoon’s Fiery Helm

Robes of Malistaire’s Ire

*Dragoon’s Fiery Boots

Supreme Eruption Staff

Merciless Fire Athame

*Dragoon’s Fiery Charm

Signet of the Fire King

Mega Fire Class Pet

Battle Narwhal (Perm)

Demiurge’s Rage Set

Pet Talents

Jewels to Socket

No Crowns Set – Stats

181 (169%)

32%

30

542

444

44%

96

107%

132

262

40%

20%

8%

8747

390

+1

+1

Spells: 64

Copies: 4

Fire Copies: 5

Sideboard: 36

Min-Maxing Damage Setup

This is the only set that DOES NOT incorporate Our Criteria, and is the only set I would NEVER RECOMMEND. Min-Maxing means you maximize one stat while completely ignoring the rest. In my opinion, this was never a good idea, but with the new damage curve, it’s even less practical. You will have to sacrifice everything just for 11% extra damage (34 points). You’ll sacrifice pip chance, resist, mana, and crit among others… Not to mention the use of your deck with the Deckathlete deck. All in all, I’m actually kind of surprised that it’s not completely dreadful balance wise.

Min Max Set – Gear Pieces

Supreme Eruption Hat

Royal Fusiler’s Dress Coat (130+)

Supreme Eruption Shoes

Supreme Volcanic Staff

Merciless Fire Athame

Pit Viper’s Carcanet

Executive Thermal Ring

*Mega Scratchy Frillasaur

Stompy Bronto (Perm)

Ice Deckathlete’s Deck 10

Pet Talents

Jewels to Socket

Min-Max Set – Stats

223 (184%)

38%

18

535

535

0%

192

59%

127

131

40%

0%

5%

8036

150

+2

+0

Spells: 0

Copies: 0

Fire Copies: 0

Sideboard: 64

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Best Fire Gear From Recommended Builds

These gear pieces simply show the stats of the gear from Recommended Builds.  This is only for fully optimized gear, if you want some alternatives that may take less effort to obtain and work nearly as well, check out Alternative Gear.

Recommended, Alternate, & No Crowns Sets

Dragoon’s Fiery Helm

Drop from Fellspawn or Recipe from Zasha Emberforge

Resist Oriented Set

Shroud of Malistaire’s Ire

Drop from Darkmoor Graveyard

No Dragoon’s Set

Merciless Fire Cap / Demiurge’s Rage Helm

Drop from Lemuria Boss or Recipe from Perry

Min-Max Set

Supreme Eruption Hat

Drop from Lemuria

Recommended, Alternate, & Crownless Sets

Robes of Malistaire’s Ire

Drop from Darkmoor Graveyard

Resist Oriented Set

Dragoon’s Fiery Armor

Drop from Fellspawn and Crafted (Recipe from Zasha Emberforge)

No Dragoon’s Set

Radiant Light Brigade Armor

Drop from Corporal Tenni’syn

Min-Max Set

Royal Fusilier’s Dress Coat (Level 130+)

Yuletide Pack

Recommended, Alternate, Resist, & No Crowns Sets

Dragoon’s Fiery Boots

Drop from Fellspawn and Crafted (Recipe from Zasha Emberforge)

No Dragoon’s Set

Merciless Fire Boots / Demiurge’s Rage Greaves

Drop from Lemuria Boss or Recipe from Perry

Min-Max Set

Supreme Eruption Shoes

Bazaar or Lemuria Drop

All 5 Recommended Sets

Supreme Eruption Staff

Drop from Lemuria

Min-Max Set

Drop from Lemuria

Recommended, No Crowns, & Min-Max Sets

Merciless Fire Athame / Demiurge’s Rage Athame

Drop from Lemuria Boss or Recipe from Perry

Alternate Balanced Set

Dragoon’s Fiery Dagger

Drop from Fellspawn and Crafted (Recipe from Zasha Emberforge)

Resist Oriented Set

Edge of the Shadow Web

Drop from Morganthe

No Dragoon’s Set

Edge of the Raging Daystar

Drop from Yevgeny Nightcreeper

Recommended, Alternate, Resist, & No Crowns Sets

Dragoon’s Fiery Charm

Drop from Fellspawn and Crafted (Recipe from Zasha Emberforge)

No Dragoon’s Set

Talisman of the Daystar

Drop from Shane von Shane in Upper Halls

Min-Max Set

Pit Viper’s Carcanet

Drop from Chest behind Skeleton Key Door in Lower Zigazag

Recommended, Resist, No Dragoon’s, & No Crowns Sets

Signet of the Fire King

Drop from Aphrodite II

Alternate Balanced Set

Dragoon’s Fiery Ring

Drop from Fellspawn and Crafted (Recipe from Zasha Emberforge)

Min-Max Set

Executive Thermal Ring

Drop from Karamelle OR Bazaar

Recommended, Alternate, Resist, No Dragoon’s, & Min-Max Sets

Scratchy Frillasaur

Primeval Hoard Pack

No Crowns Set

Fire Class Pet

Fire Deckathalon Event

Recommended, Alternate, Resist, & No Dragoon’s Sets

Stompy Bronto

Primeval Hoard Pack

All 5 Recommended Sets

Demiurge’s Rage Set

Recipe From Perry

Min-Max Set

Ice Deckathalete’s Deck 10

Crafted: Recipe Sold by Kara Runewright during Ice Deckathalon

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Best Fire Gear Alternates

These are solid gear alternatives that may even be better than Recommended Gear individually, but they simply don’t fit in with the Recommended Sets. This gear could be worth getting on top of the gear listed above for the potential of use in other sets, or these could act as a replacement in your own custom gear setups. Enjoy!

Slight Upgrade to Malistaire Hat (Lower Pips)

Krokopatra Inferno Fez

Krokopatra Exalted Duel

Slight Upgrade to Malistaire Robe (Lower Accuracy)

Bonesmasher Robe of Flame

Rattlebones Exalted Duel

No Notable Alternate Boots

Fossil Set Alternate

Fossil Avenger’s Skullcrusher (Level 130+)

Primeval Hoard Pack

No Notable Alternate Athames 

Gives Pierce / Resist / Fire Blade Item Cards

Morganthe’s Dark Charm

Drop from Morganthe

Pit Viper Alternate (Easier to Get)

Medallion of Lower Zigazag

Drop from Moh’Lharz

Exec Ring Alternate (Circle Slot)

Director Thermal Ring

Drop from Karamelle

Pretty Good Item Cards (Kioskable)

Ornery Kookaburra

Pet Kiosk

Highest Fire Damage (No Set Bonus)

Fire Ghulture

Ghulture’s Hoard Pack

Decent Stats (Easy to Get)

Fiery Paradox Deck

Drop from Elemental Forest

Small Difference & Auctionable & Offensive

Supreme Eruption Deck

Drop from Lemuria

Small Difference & Auctionable

Supreme Volcanic Deck

Drop from Lemuria

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Any alternative perspectives?  Let us know in the comments!

Do you have screen shots for any of the gear we are missing?  Please email to finalbastion@gmail.com.  Thank you!

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Cam5326

My name is Cam and I'm 22 years old. I've been playing both Wizard and Pirate since release, but have just recently rediscovered my love for the games due to the pandemic. I mainly specialize in less traditional subjects like Deckathalon and Beastmoon. I also stream both games on Ferricord in my free time.

15 COMMENTS

  • I feel the Night Mire robe is worth a mention, as it’s an upgrade in many ways. Compared to the other options, it has more health (1377), pierce (7%), block (120) and damage (27). Power pip chance and resist remain the same as the Darkmoor robe (9 and 14 respectively). You do lose shadow rating as well as accuracy (6%) and critical (98), but I still feel it’s a worthwhile robe.

  • Personally, I’m a lot more of a fan of the old layout of these guides in my opinion. I like having multiple pieces of gear on screen at the same time so I can compare the stats, rather than just the pictures being extra large.

    Anyway, this is behind now because of the Novus update.

  • highest displayable fire damage I can get right now is 184. Has anyone gotten higher?

    • Make it 186 but would never use this set up in battle.

  • With the changes to the merciless and demiurge athames getting power pip chance, power pip triangle jewels are no longer needed. Since we don’t need the second triangle slot, you can sub in the merciless fire deck, avoid crafting and get the most critical out of your deck. But if you value health over critical as the guide states, stick with the demiurge deck 🙂

  • Best ring is the Merciless Fire ring, it gives the same amount of PP as the Signet of the Fire king but also provides 1 more damage, more health and more critical.

    The pet should have quint damage not triple double, as fire can kill quite easily.

  • i guess gears are getting updated?

  • max gear life? please

  • Im surprised you don’t mention the alpha and omega ring in the alternatives, doesn’t offer as much damage but gives power pip chance and better health then the ones shown, pretty much a weaker version of the signet of fire

  • Spent weeks grinding rattlebones robe when I hit level 100. Then I spent weeks grinding radiant light brigade Armour. And now here I am, back to using my malistaire robe from all those years ago… You may win this time malistaire but someday I will go back to one of those other robes. Granted it was always awkward fizzling my raging bulls…

  • Malevolent Fire Ring is much better than the ones here with a 6% pierce jewel and a %5 stun square

  • Everyone discounts the square jewels as being pretty useless and usually slap flat damage resists on them, but I farmed MacDeath for stun resist jewels and have a 15% stun resist now which has been helpful for years.

  • A good alternate athame that I use in a similar build is the Supreme Eruption Athame, it gives +21 fire dmg. You do have to do a little bit of questing to be able to fight the boss for it though.

  • I honestly think Krokopatra Inferno Fez is better that Shroud of Malistaire’s Ire

    • While better than Mali hat in most stats, the Krok hat doesn’t give enough Power Pip chance for the set. I did make sure to mention at the bottom the Krokopatra Inferno Fez as “slight upgrade to Malistaire Hat.” It may work better in future sets, but for this one, the Mali hat was needed.

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