The Primordial Forests
This article contains spoilers from the final area of Empyrea and any information below is subject to change according to test realm updates. Also, no shadow creatures were harmed in the making of this article.
Our journey in Empyrea and also the third Arc of Wizard101 nears its end in the Husk aka the Primordial Forests. We aren’t going to get into the reasons how and why; that is for you to explore and enjoy. However, we are going to guide you through this seemingly endless forest of marvellous creatures. Here you will encounter both new and old familiar faces and we listed them all for you with what to expect as well. Fear not, as you won’t be alone in this journey, but will have the help of some faithful companions.
Battle 1: The Luphilim Soldiers
Luphilim Soldier – Rank 16 Moon – 4,100HP (x3)
Spells observed: Moon Blade + Ice Elf + Aegis Bladestorm + Mass Moon Trap + Death Cyclops + Noble Humongofrog + Athena Battlesight + Frozen Armor (Absorb) + Mass Indemnity Feint
Battle 2: Attack of the Shadow Creatures
Shadow Sentinel – Rank 15 Shadow Storm Elite – 3,540HP (x2)
Spells observed: Enfeeble + Infallible + Thermic Shield + Storm Lord + Cleanse Charm + Catalan + Sirens + Dark Nova
Shadow Shrike – Rank 15 Shadow Fire Elite – 3,650HP
Spells observed: (+35/40%) Fire Blade + Helephant + Fire Dragon + Meteor + Backdraft + Furnace + Dark Fiend
Battle 3: Vigilant Sargun
Vigilant Sargun – Rank 18 Sun Boss – 15,999HP
Spells observed: Aegis Balanceblade + Athena Battlesight + King Artorius (Life) + Meteor + Brulee Sucre + Mass Hex + Quicken (Aura) + Orthrus + Blinding Light (Stun) + Smoke Screen
Luphilim Soldier – Rank 16 Moon – 4,100HP (x2)
Spells observed: Moon Blade + Ice Elf + Aegis Bladestorm + Mass Moon Trap + Death Cyclops + Noble Humongofrog + Athena Battlesight + Frozen Armor (Absorb) + Mass Indemnity Feint + Deer Knight
If you’ve quested through Empyrea Part 2, this won’t be a surprise for you. Several creatures have the ability or cheat to cast this brand new global spell that caps the damage dealt to a certain amount. In this case, damage is capped at a maximum of 7,999 per attack. This means that in order to defeat Vigilant Sargun you will need to attack at least 3 times.
Battle 1: Surprise! more Shadow Creatures
Sewer Sentinel – Rank 15 Shadow Death Elite – 4,480HP
Spells observed: Dream Shield + Curse + Poison + Wraith + Deer Knight + Plague
Shadow Seraph – Rank 15 Shadow Life Elite – 4,245HP
Spells observed: Luminous Weaver + Centaur + Legend Shield + Dark Shepherd + Gnomes
Lurking Shadow Sentinel – Rank 15 Shadow Storm Elite – 3,750HP
Spells observed: Cleanse Charm + Storm Lord + Thermic Shield + Infallible + Sirens
Battle 2: Revisiting Khrysalis
Arachna Soldier – Rank 16 Balance Elite – 4,060HP
Spells observed: Elemental Shield + Power Nova + Bladestorm + Spirit Shield + Chastisement + Hydra
Night Weaver – Rank 12 Balance – 2,240HP (x2)
Spells observed: Conviction + Judgement + Spectral Blast + Sandstorm + Vengeance
Battle 3: “Get it off me!”
Arachna Magna Magus – Rank 17 Storm Boss – 8,480HP
Spells observed: Storm Prism + Aegis Stormspear + Tempest + Frenzy + Queen Calypso
Arachna Gladiator – Rank 14 Death Elite – 3,810HP (x2)
Spells observed: Death Blade + Death Trap + Dr. Von’s Monster + Fortify + Mass Infection + Windstorm
No cheats were recorded in this battle.
This is where it gets really interesting! A nightmarish team up, quite literally might I say. The Rat and The Scorpion, children born out of nightmares, packed in one single battle (yet I somehow found it easier). You will notice that they squabble over everything and actually end up attacking each other with the occasional Iron Sultan or Blue Phoenix.
Battle 1: The Grim Brothers – The Rat and The Scorpion
The Rat – Rank 17 Shadow Boss – 28,000HP
Spells observed: Tower Shield + Fuel + Legion Shield + Snowball Barrage + Blue Phoenix
The Scorpion – Rank 17 Shadow Boss – 16,800HP
Spells observed: Storm Elf + Beguile + Shadow Scarecrow + Shadowblade + Enfeeble
At the start of the battle, Scorpion will cast a spell that will grant him 2 Shadow pips. The Rat then proceeds to steal one of those Shadow pips which will make Scorpion steal some of the Rats power pips. You see the squabble?
Additionally, you should know that the Rat doesn’t summon any minions like his previous version in Polaris. This creates a huge leap in difficulty considering you don’t have to worry about taking down the minions right away.
The Rat – casts a tri-trap on the latecomer of 60% Fire, Ice and Universal damage + shifts all active traps from the Rat to the target.
The Scorpion – casts a Shadow Bad Juju on the latecomer.
The Rat – can be feinted once, but will proceed to shift the consecutive Feint along with any other negative hanging effects from himself to the wizard that cast the Feint.
The Scorpion – will proceed to remove any trap or Feint placed on him.
This will be triggered with any heal that takes place – both wizards and pets. The Scorpion will cast his natural attack on whoever cast the heal.
Shadow DoT Cheat
Will trigger a Shadow DoT on all wizards in the duel circle.
It might say “your doom”, but not really. This will trigger a detonate on all Shadow DoTs after the Scorpion casts his Shadow AOE DoT.
What do you think of the Primordial Forests?
Challenging enough for you?