A Perfectionist’s Guide to Max Resist
By Mikayla


Throughout the Spiral, you’ll find the need for resistance. As virtually every Wizard101 player knows, resistance, commonly called resist, is a key stat, as it reduces the damage that you take. However, what’s the max resist that one can achieve?

This guide is meant to highlight the maximum possible resist. As such, resist takes priority over every other stat in this article. This is not meant to be a gear guide for a typical defensive setup but rather a gear guide that highlights the highest possible value for a particular stat.

To begin, there is one school that can achieve 99% universal resist and 101% shadow resist. In addition, there’s one school that can achieve 98% universal resist and 100% shadow resist, three schools that can achieve 97% universal resist and 99% shadow resist, two schools that can achieve 96% universal resist and 98% shadow resist, and one school that can achieve 95% universal resist and 2% shadow resist. If you do the math, you’ll see that every school can achieve near immunity!

You might be asking, how is this possible? The school that can achieve the highest amount of resist is, to no one’s surprise, Ice. Balance comes in a close second (by only one resist!). Life, death, and myth are tied at third place. In the fourth place slot is Storm, which means that Fire is in last place in terms of the highest possible universal resist. These insane levels of resist are possible through high level jade gear (100+) and a true 21% universal resist pet.

Resist Gear needed

The following gear will be the be the gear that you need:

guide to max resist

Hat: Jade hood

Source: Keeper’s Lore pack

 

This will give you 22% resist if your hat is at least level 100.

Robe: Jade Robe

Source: Keeper’s Lore pack

 

This will give you you 23% resist if your robe is at least level 100.

Boots: Rockstar Kicks Source: Baddle of the Bands

Boots: Prestigious Boots Source: Epic Bundle

Both of these boots will give you 18% resist if they are at least level 100.

Athame: Heartsteel

Source: Crown Shop (260 crowns), Lord Nightshade, Prince Gobblestone

It will give you 5% resist.

guide to max resist

Wand: Katana of Takanobu’s Wraith

Source: Takanobu the Masterless, a wooden key boss in the Cave of Solitude

This wand is a no trade item, which means that you must farm for it on the character that you want to use on.

This wand will you give 1% resist.

Amulet: Tier one amulet

Source: The Rat

This one will slightly differ between schools but the best possible option is the tier one version as it gives two square sockets. The following values are the resistance of the amulets:

Ice, balance, death, life, and myth: 6%.

Storm: 5%.

Fire: 4%.

Ring

This is the only gear type that truly differs and allows Ice to achieve more resist than the other schools. The highest possible resist ring for Ice is Elissa’s Chill Band, which you can find from several enemies in Zafaria. This ring will give you 3% resist.

The highest possible resist ring for Balance is called the Band of Harmony, which you can get from the Temple Guardian and the Temple Phantom (wooden key boss)  in the Hollow Mountain. This ring will give you 2% resist.

Finally, every other school has to use Hathi’s Victory Band, which can be farmed from several enemies in Zafaria or purchased at the bazaar. This ring will give you 1% resist.

Pet

In order to reach the max universal resist, you will need a true 21% universal resist pet. When a pet has a true level for a talent, it means that the talent’s amount will not be rounded up in the display (for example, 20.5% will display as 21% when it’s actually not 21%).

You can do this by using spell proof and spell defying with selfish talents that boost strength, agility, and even power. In order to reach this level of resist, you need at close to the maximum pet stats for strength, agility and power. However, you DO NOT need to have a fully max stat pet. The pet used for this guide is not a max stat pet and it reaches true 21% universal resist.

List of some of the needed talents:

  • Mighty
  • Unshakeable
  • Tenacious
  • Powerful
  • Relentless

Resist pet

 

Recommended Pets

Ultimately, the pet that you use is up to you, depending on what cards you’d like to have. However, there do exist some pets that might be ideal to use.

Frostfang

This is the pet that I personally choose and the one featured in this article. When this pet reaches mega, you will have a pet version of an elemental blade, which stacks with blades that were sharpened with the sharpen blade spell, item blades, normal blades, and TC blades. This pet will also give you a pet version of elemental shield as well as decent balance hit. However, due to the blade being an elemental blade, you are limited to only giving the blade to someone that uses spells from the elemental school.

Notable benefits:

  • This pet can be hatched at the Hatching Kiosk.
  • This pet comes with a blade, shield, and a damaging spell that gives you further shields.

Gobblerball

This pet will give you two different blades at baby. These blades are pet versions of Balanceblade and Elemental Blade, so they will stack with other versions. Unlike the Frostfang pet, you are not limited by just the elemental schools as this pet also gives you a Balanceblade spell, which you can use for any school.

Notable benefits:

  • This pet can be hatched at the Hatching Kiosk.
  • It does not limit what schools you can support effectively.
  • This pet already contains Spell-Proof in its talent pool.

Enchanted Armament

This pet really doesn’t need an introduction at this point as it’s extremely popular. At mega, this pet will give you three pet versions of Sharpened Blade, which stack with the normal trained versions of the spell. This allows you to have three versions of up to three spells without even needing to use TC! This pet is insanely powerful and it’s very useful in most sets, including this one.

Notable benefits:

  • The enchanted armament can be hatched at the Hatching Kiosk.
  • This pet does not limit what schools you can support effectively.
  • It pet already contains several useful selfish talents in its talent pool that you are going to need, such as Spell-Proof, Powerful, Mighty and Relentless.

 

Deck

This is where it gets interesting, as the deck is completely optional. For those that craft, you can craft a deck in Darkmoor that gives you 2% shadow resist. While this doesn’t add to your universal resist, it would allow two schools (ice and balance) to be immune to shadow and every other school to be nearly immune to shadow. If you don’t want the extra shadow resist, you can use any deck that you want. I personally crafted the square socket one to give me more flat resist but giving the triangle socket one for pip chance or accuracy might also be viable. This deck isn’t that easy to craft as you need several items that might be hard to obtain, such as the motes from the four dungeon. It also requires you to fish for a rather rare death pet that only spawns in a few locations, such as Darkmoor.

It should be noted that you must be a transcendent crafter in order to purchase the recipe for the deck. You can find guides on the crafting quests and other related articles here.

Flat Resist

Since the goal of this is to reduce as much damage as possible, one could even add flat resist. Flat resist will take take damage off from spell that hit you BEFORE your resist reduces the damage that you take. For instance, if a spell hits you for 1000 damage (assuming no blades or weaknesses and that you don’t have any shields) and you have 50% resist and 50 flat resist, the spell will hit you for 475 damage. A simple formula that you can use to find how the damage you will take is calculated:

Damage_Taken = (Amount_That_Is_Hitting_You - Flat_Resist) * (1 - Your_Resist/100)

For example, if we use the numbers given in the brief explanation, we can find out how much damage that we will take:

Damage_Taken = (1000 - 50) * (1 - 0.5) = 475 damage

While that doesn’t seem like a huge change, this also allows you to be effectively immune (you’ll take zero damage) to spells that hit you for any damage that’s equal or less than your flat resist amount. Flat resist jewels are square sockets and the current highest tier gives 27 flat resist at level 125+.

 

Overview of the Gear by School

Ice Resist Gear

Ice Resist Gear

Equipment Type Name Resist
Hat Jade Hood of Mystery (100+) 22% universal resist
Armor Jade Robe of Mystery (100+) 23% universal resist
Boots Rockstar Kicks/Prestigious Boots (100) 18% universal resist
Wand Katana of Takanobu’s Wraith 1% universal resist
Athame Heartsteel 5% universal resist
Ring Elissa’s Chill Band 3% universal resist
Pet Pet with proof, defy, and selfish talents that boost strength and agility. 21% universal resist
Deck Terror of Carpathes Cars 2% shadow resist
Amulet Orlov’s Icesheet Charm 6% universal resist
Total: 99% universal resist and 2% shadow resist

Balance Resist Gear

Balance Resist Gear

Equipment Type Name Resist
Hat Jade Hood of Mystery (100+) 22% universal resist
Armor Jade Robe of Mystery (100+) 23% universal resist
Boots Rockstar Kicks/Prestigious Boots (100) 18% universal resist
Wand Katana of Takanobu’s Wraith 1% universal resist
Athame Heartsteel 5% universal resist
Ring Band of Harmony 2% universal resist
Pet Pet with proof, defy, and selfish talents that boost strength and agility. 21% universal resist
Deck Lovelorn’s Spirit Set of Woe 2% shadow resist
Amulet Jarilo’s Talisman of Decorum 6% universal resist
Total: 98% universal resist and 2% shadow resist

Life and Myth Resist Gear

Life, Death and Myth Resist Gear

Equipment Type Name Resist
Hat Jade Hood of Mystery (100+) 22% universal resist
Armor Jade Robe of Mystery (100+) 23% universal resist
Boots Rockstar Kicks/Prestigious Boots (100) 18% universal resist
Wand Katana of Takanobu’s Wraith 1% universal resist
Athame Heartsteel 5% universal resist
Ring Hathi’s Vistory Band 1% universal resist
Pet Pet with proof, defy, and selfish talents that boost strength and agility. 21% universal resist
Deck Crafted Darkmoor deck 2% shadow resist
Amulet Tier One Rat amulet 6% universal resist
Total: 97% universal resist and 2% shadow resist

Storm Resist Gear

Storm Resist Gear

Equipment Type Name Resist
Hat Jade Hood of Mystery (100+) 22% universal resist
Armor Jade Robe of Mystery (100+) 23% universal resist
Boots Rockstar Kicks/Prestigious Boots (100) 18% universal resist
Wand Katana of Takanobu’s Wraith 1% universal resist
Athame Heartsteel 5% universal resist
Ring Hathi’s Vistory Band 1% universal resist
Pet Pet with proof, defy, and selfish talents that boost strength and agility. 21% universal resist
Deck Deck of the Prowling Wolf 2% shadow resist
Amulet Chillvenom’s Maelstrom Charm 5% universal resist
Total: 96% universal resist and 2% shadow resist

Fire Resist Gear

Fire Resist Gear

Equipment Type Name Resist
Hat Jade Hood of Mystery (100+) 22% universal resist
Armor Jade Robe of Mystery (100+) 23% universal resist
Boots Rockstar Kicks/Prestigious Boots (100) 18% universal resist
Wand Katana of Takanobu’s Wraith 1% universal resist
Athame Heartsteel 5% universal resist
Ring Hathi’s Vistory Band 1% universal resist
Pet Pet with proof, defy, and selfish talents that boost strength and agility. 21% universal resist
Deck Deck of the Dragon’s Maw 2% shadow resist
Amulet Lt. Snow’s Incendiary Amulet 4% universal
Total: 95% universal resist and 2% shadow resist

Viability

While this amount of resist really isn’t that practical for normal play styles or even as a normal jade (healing and acting as support), it definitely might be worth it if you were to use it for support. You would be able to tank almost every single hit! You can even strengthen this resist through auras (Fortify and Brace), shields, and even shadow sentinel!

 

How close to immunity are you?

Let us know in the comments!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Guest Writers

Our guest writers are contributors to Final Bastion that help by writing a few select articles. If you are interested in guest authoring a post, email a pitch to finalbastion101@gmail.com along with some information about your Kingsisle game experiences.

39 COMMENTS

  • So, what happens if we go forward to 2023?

    Currently, my ice has 104% resist to all schools. 105% is possible through raid gear as there’s an amulet that gives 10% to all schools. That is not something that I have, however. There is the Eternal Crystalline Charm though which gives 9%, which is good enough.

    Jade Hat: 22
    Jade Robe: 23
    Rockstar Kicks: 18
    Pet with 21 resist: 21
    Set bonus with a wand (cold rider in my case): 3
    Heartsteel: 5
    Elissa’s Chill Band: 3
    Eternal Crystalline Charm: 9.

    This is a total of 104%, and the Darkmoor Deck gives me up to 106% for shadow. For some other schools, I’ll point out what would change.

    Balance would have to use the Band of Harmony and the Eternal Abstract Charm, but they can otherwise use the same gear. This would allow them to have 102% resist to all schools.

    The only other ring (that I know of) with universal resist is the one mentioned in the article, Hathi’s Victory Band. This will give a max of 101% universal resist for life, myth, and death.

    Fire’s Eternal amulet gives 6%, putting them at 99.

    Storm’s Eternal Amulet (unless there’s one that gives 6% or more) gives them 5%, putting them at 98.

    • However, it is worth noting that I specifically banned mention of raid gear. This is because raids are largely inaccessible to most people. If we instead allowed it, here’s what would change.

      Balance could use The Void’s Balanced Totem, putting them at 103. Death, life and myth get a Void amulet with 9%, putting them at 102%. Fire’s amulet gives 7%, giving them 100%, allowing fires to reach universal immunity. Storm’s amulet gives 6%, resulting in them having 99%, being the one and only school that cannot currently reach universal immunity. Funny how it used to be that the highest possible resist previously could only be obtained by ice wizards at 99%, and now storm can reach 99. If a new gear set was to be invented that gives 4% resist for wearing only 2 or 3 items, those being a pet, mount and/or wand, then it would be possible for all schools to be able to reach universal immunity.

      • Hello again 2½ months later! Since then, the developers have pushed out new gear, yay! Specifically with the introduction of the new Night Mire instance, there are some new amulets to look out for. Here’s what I feel is worth mentioning.

        Icy Night Mire Amulet gives 11% resist to all schools. This is higher than the Void’s totem (somehow I missed mentioning the raid amulet above, oops), which will allow you to have 106% resist to all schools. Balance’s amulet gives 10%, which is also better than the raid one putting them at 103%. Life and myth’s amulet also give 10% as well. Death’s is only a 9%. Fire’s amulet gives 7% matching the raid amulet, and storm’s gives 6% also matching the raid amulet, allowing you to reach high resist on all schools without having to touch guilds or raids

        • Additionally, in Lemuria and Novus, you can also flat out buy flat resist jewels with gold, and you can farm up to +34 versions from the latter. This is more than the 27 versions listed in the article, so that one is also worth a change.

    • You can now use any night mire amulet. they got 9% + universal resist.

  • all that protection looks great no doubt about it. But how much health does such a player have? like 100?

    • I have 104% resist to all schools and I have almost 7900 health. Of course, health doesn’t mean a whole lot when you can immensely reduce the damage of all incoming attacks.

  • Hey everyone, Mikayla here!

    This guide was made all the way near the end of 2018, which was way before the set bonuses that give resist as well as the new maximum resist gear. Sometime around when sets came out, I started work on an updated version of the article but I had to go into a hiatus, so I never got anywhere with it.

    To get the maximum possible resist now, you would need to replace the Katana of Takanobu’s Wraith with a version of the Road Warrior’s skulls that have the set bonus with its matching pet that has the 21% universal resist talents on it. An addition to that, the new Karamelle amulets also give more resist than the Rat amulets, so they are obviously better and needed for maximum resist.

    Due to how KI is almost definitely going to change how resist works allegedly very soon (from what I’ve been told and read), I wouldn’t be able to achieve that amount of resist before the change likely goes live. Thus, I wouldn’t really be able to fully update this article even though I want to. However, once that resist system change goes live, I’m 100% going to look into the maximum possible resist for a potential article.

    • I very much look forward to your new article!!!!

  • I think you can get more resistance by using a different wand.
    The three skulls from the road warriors pack offer a set bonus of 3% resist at 2 items.
    Using the correct wand with either the rude Golbin, Grim scarab, or Tailestorm Pantera depending on what set you are going for will give 3% resist. This gives 2% more than the Katana of Takanobu’s Wraith.

  • I think I have found a way to get more resistance.
    If you use a rude goblin with the road legend skull you gain 3% universal resist due to the set bonus.
    This will give you 2% more than when using Katana of Takanobu’s Wraith.

  • As an update to this, you can now hit 100% as ice with the new amulet in the bazaar called Director Cryo Rope. This gives 7% universal resist, one more than the Rat amulet. Enjoy.

    • On top of that, you can skip farming the Katana from Takanobu if you farm the Wonderneer Ropes (8% resistance) and you would still have 100%. Or you can keep the Jade Boots of Mystery and not farm from a 1 shot dungeon or buy a bundle.

  • Hi. For the pet, I recommend against any kind of power based selfish talent. If you look at the formulas on Wizard101 central, it notes that strength and agility have a 2* in front of them, meaning that it has a doubled effect on how high the stats will go. However, power doesn’t have that, so it’s not really very helpful. Not saying they are useless, but if you can get different talents that gives more strength and agility instead, that would be useful. Earlier today, I got a blaze fox to mega, and the talents are spell-proof, defying, relentless, mighty and unshakeable, and I attached a tireless jewel (+25 strength and agility). Since all nonpower talents give a doubled effect compared to power, even tireless gives the equivalent of 100 power (just like how mighty gives an equivalent of 130 power). If you have any questions, let me know, I’ll try to check back on this article.

    • I see a few people found my pet and started to hatch with it. I wish you all the best of luck, I will try my best to keep the pet in the kiosk as much as I can

  • There is a Reddit screenshot of achieving 15 proof and 7 defy on the new Scarab pet, apparently that pet can have higher values of strength and agility because their base Cap is higher with the selfish talents it reaches 15.1 proof according to the calculator off the pet stats in the screenshot. So technically all schools can reach 100% resist now while ice can go up to 102 and balance 101.

    • I want to clarify something it’s hatching the grim scarab from road warriors hoard pack with the scarab from the doomsday krok hoard pack to make a grim scarab pet with increased base strength and agility values that lets you reach 15 proof and 7 defy when you get the selfish talents on it and spell proof and defy. Then Using the wand from road warrior’s pack with a grim scarab gives the set bonus of 3% resist.

      • The max is still 21% universal resist because a 21% pet requires max to near max stats with the strongest strength and agility selfish talents. The only way a pet would have a true 22% is if new better selfish talents were released and/or the max stats were increased. If that were the case, then every pet could gain those stats as well.

  • Wouldn’t it be possible to get over 100% universal resist by using the wand and pet from the road warriors pack and using the new 2 piece set bonus that gives 3% universal resist. You do lose the 1% resist from the wand but you make up for that with the set bonus.

    • Yup! This guide is technically outdated now. I definitely need to update it though. I become aware of the universal immunity in the last Test Realm but I was waiting to see if it’ll get changed to prevent universal immunity. Since they haven’t changed it by now, I figure that they won’t at all. 🙂

    • which scarab? Setesh?

  • “Ice, death, and myth are tied at third place.” I assume you mean to replace ice in that sentence with life.

  • It occurs to me that if I had near universal immunity and the deck with the triangle jewel that gives two shadow blades, I could still hit with Dark Nova. But that would be cruel.

    • That really wouldn’t well in PvP due to resist but that would work for PvE. The 2% extra shadow resist from the deck is completely optional and to be honest, using a triangle socket deck might even be better for pip chance or blades. I highly recommend using balance for that though since you can get so many blades that would stack for insane damage. 🙂

  • I found Tiger in the kiosk and I’m certain its yours. Thanks for the hatch!

  • Great guide! Hoping to see “A Perfectionist’s Guide to Max Damage” sometime.

  • Thanks to this guide, I’m almost at a perfect max resist! Just need to try and get the Jade Robe still, since the one I have is from Level 90! Finally got my pet the other day though, took forever!

    • The pet took a long time for me as well. I had a lot of failures. 😐

      • Honestly, the pet was one of the easiest pets that I have ever made. I will keep the pet in the kiosk indefinitely though.

  • Talk about near universal resist is a little misleading when dealing with any of the higher worlds since almost all bosses and even most street thugs have pierce. Still it’s an interesting topic, thanks for sharing.

    • I use a shield deck with Brace, shields and Sentinel to counter pierce, if you read the end of the article, it states how to counter pierce 🙂

      • I actually just skip shields for brace and fortify. Sentinel is basically a free 25% damage reduction for four rounds when you have this much resist and brace helps with the bosses that have pierce. From what I noticed, most bosses in the later worlds have up to 20% resist and rarely go past that.

  • This is minor, but the link to Elissa’s Chill Band redirects to the Prestigious shoes instead, just letting you know.

    • Fixed! Thanks for letting us know 🙂

  • Jade Hood of Mystery is listed for both Hat and Armor (Storm Gear).

    • Thank you for your report. The article has been edited to fix such information. The best resist robe is the jade robe of mystery (100+), which gives the listed 23% resist.

  • I believe there is a wand that gives higher resist (tanglewood terror spear) found in the top tier of tanglewood terror gauntlet. It should give 6% resist, if I’m not mistaken. I got this info from final bastion’s page on tanglewood terror gauntlet drop list.

    • I believe that it was updated. We will update the Tanglewood Terror page in the near future.

    • When the one shot gauntlets were first released in the test realm years ago, there was in fact a wand that gave 6% universal resist at the level 100 version of it. However, once that update went live, that wand had its stats changed to completely remove the said universal resist. KI did it solely because they knew that it would be able to give people universal immunity, which they have known about for years now. The images on those pages are from the test realm version.

Leave a Reply

Your email address will not be published. Required fields are marked *

Final Bastion