Wizard101
Fire AOE Spells


There are many spell types in Wizard101. A common type of spell is an AOE, a spell that targets multiple or all enemies in a battle. Below you can find the complete list of all the Fire AOE spells, divided into two categories: Spells, and Item Cards & Treasure Cards (TC). This list details where you can access each of these spells, as well as their optimal uses. The only exception in this list is the Scorching Scimitars, which allows you to choose from 1 to 4 targets at the same time.

Trainable spells (or ones obtainable from quests, craftable or droppable) can be enchanted with sun school enchantments, making them the most popular choice of AOE particularly at higher levels. Spells in the form of Item Cards come from a piece of gear. Treasure Cards are stronger versions of spells or item cards, usable only once. Why is this list so important? Well, AOE attacks are some of the most valuable spells in the game, as they make farming mobs or one-shotting boss battles a cinch. 

Fire Learnable Spells

Meteor Strike


  • Pip Cost: 4
  • Level: 22
  • Trainer: Dalia Falmea, Ignus Ferric
  • Spell Effect: 305-345 fire damage to all 

Scald*


  • Pip Cost: 5
  • World: Marleybone
  • Reward from quest: “Bad News…” – completion of Marleybone
  • Spell Effect: 495 fire damage over 3 rounds to all

Fire Dragon


  • Pip Cost: 7
  • Level: 48, (100)
  • Trainer: Dalia Falmea, (Ignus Ferric)
  • Spell Effect: 540+435 fire damage over 3 rounds to all

Rain of Fire*


  • Pip Cost: 9
  • Level: 68
  • Trainer: Dalia Falmea
  • Spell Effect: 130+810 fire damage over 3 rounds to all

Sun Serpent*


  • Pip Cost: 10
  • Level: 88
  • Trainer: Dalia Falmea
  • Spell Effect: 785-885 fire damage to target and 330 fire damage to all

Raging Bull*


  • Pip Cost: 6 (+1 Shadow)
  • Level: 108
  • Trainer: Ignus Ferric
  • Spell Effect: 705-825 fire damage and applies -40% accuracy mantle to all

Scorching Scimatars*


  • Pip Cost: 4 (+1 Shadow)
  • Level: 118
  • Trainer: Ignus Ferric
  • Spell Effect: 876 fire damage divided to one or multiple targets

* Fire School Only

Fire Item & Treasure Card Spells

Morganthe’s Venom


Fire Dragon


Sun Serpent


  • Pip Cost: 7
  • Level: Any
  • Source: Sun Serpent (Pet) + Hybrids
  • Spell Effect: 625-700 fire damage to target and 180 fire damage to all enemies

Eirkur Axebreaker


  • Pip Cost: 7
  • Level: Any
  • Source: Coldfire Dragon (Pet)
  • Spell Effect: 440 fire damage and adds -45% accuracy to all enemies and +9% pierce to allies

Wildfire Treant


  • Pip Cost: 7
  • Level: 15 (Jewel), 72 (Amulet)
  • Source: Stolid Squire’s Circlet (Amulet), Blazing Oak Ruby (Star Jewel)
  • TC Source: Knight’s Lore Pack, Khrysalis Bosses
  • Spell Effect: 125+375 fire damage over 3 rounds and steals 1 charm from all enemies

Lava Giant


  • Pip Cost: 7
  • Level: 40
  • Source: Silent Knight Helmet (Hat)
  • Spell Effect: 620 fire damage and adds -35% accuracy to all enemies

Fiery Giant


  • Pip Cost: 7
  • Level: 90
  • Source: Deck of Immortal Might (Deck)
  • TC Source: Polaris & Mirage Bosses
  • Spell Effect: 650 fire damage and dispel 1 fire spell to all enemies

Lava Lord


  • Pip Cost: 7
  • Level: 90
  • Source: Hades’ Inferno Plate (Robe)
  • TC Source: Winterland Pack
  • Spell Effect: 620 fire damage and adds -35% accuracy to all enemies

Rain of Fire


Lord of Blazes


  • Pip Cost: 8
  • Level: 80
  • Source: Woodland Hunter Boots (Boots)
  • TC Source: Empyrea Bosses
  • Spell Effect: 655-735 fire damage to all enemies

Fiery Volley


  • Pip Cost: 10
  • Level: 40
  • Source: Cursed Captain’s Steel (Wand, May-Cast)
  • Spell Effect: 3 x 250 fire damage to random enemies

Which of these spells are the most useful?
Would you change any of them?
Comment below!

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