Wolf Warrior Beastform Spells


The Beastmoon Hunt has returned with a plethora of new features and updates. While most are focused on the new forms and arena, the old spells were also given a makeover. As such, in order to reorganize the guides and update them, I am rewriting the spell guides for each form. Rather than being organized by school, they will instead be organized by form. This guide features the Wolf Warrior Beastform and its spells.

Hover over a spell to find out what each spell does. For mobile users, tap on each spell to get more info.


Thane Cinderclaw

Health: 525 | Type: Damage / Heal | Bonus Pips: 1 | Speed: Normal

Spells List


Thrym Winterhowl

Health: 600 | Type: Tank | Bonus Pips: 1 | Speed: Normal

Spells List

 


Varg Thundergrowl

Health: 525 | Type: Tank / Empower | Bonus Pip: 1 | Speed: Normal

Spells List

 


Skoll Sunchaser

Health: 550 | Type: Tank | Bonus Pip: 1 | Speed: Normal

Spells List

 


Varg Windhowler

Health: 550 | Type: Damage / Enfeeble | Bonus Pip: 1 | Speed: Normal

Spells List

 


Tyr Honor-Claw

Health: 575 | Type: Damage / Pips | Bonus Pip: 1 | Speed: Normal

Spells List

Other Beastform spells

 

What do you think of the Wolf Warrior Beastform Spells?
Let us know in the comments below!

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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

2 COMMENTS

  • I really like the wolf balance Beastform. I like it as a support role even more than the balance cyclops. I just love the utility of clearing a shield and doing damage. Also the swapping blades and giving an ally 2 pips is super useful! What do you think? What’s your favorite support form in the beast moon and why?

    • So far my favorite support oriented form is the Balance cyclops. I love it’s ability to swap shields to allow it’s partner a clear line of attack.

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Final Bastion Hotfoot | Level 1+75 fire damage over 3 rounds and clear shield for +1 pip to casterMouse to the Flame | Level 1+75 fire damage to target and 100 health over 4 rounds to caster if target has DoTWarfire | Level 1+150 fire damage or 225 fire damage instead if caster has HoTHeat Transfer | Level 1+300 fire damage over 3 rounds to target and 200 health over 4 rounds to caster if target has DoTBurning Bull | Level 1+150 fire damage to all enemies or 225 fire damage to all enemies if caster has HoTLord of Fire | Level 1+300 fire damage over 4 rounds to all enemies and clear shield from all enemies for +1 pip to casterRaise the Ashes | Level 2+Summon a minion or 300 health over 4 rounds if caster has minionKroken-Cook-'Em | Level 3+225 fire damage over 3 rounds to target and clear trap from caster for 150 health over 3 roundsFire Wave | Level 4+150 fire damage over 3 rounds to target and expel all enemy minionsWeb of Fire | Level 5200 fire damage to all enemies and 150 health over 3 rounds if enemy has DoTSnow Fort | Level 1+100 flat damage absorb to target and remove 1 negative ward from targetBrisk Blast | Level 1+25 ice damage to target and +1 pip to caster if the caster has a positive or negative ward onShatter Squall | Level 1+50 ice damage to target and clear positve charm on target for +75 flat damage trapWinter Blast | Level 1+100 ice damage to target or 225 ice damage to target if your team has an active minionIce Fortress | Level 1+200 flat damage absorb to your team and remove 1 negative ward from each teammateArctic Blast | Level 1+225 ice damage to enemy team or 350 ice damage to enemy team if your team has an active minionBracing Frost | Level 2+100 flat damage absorb to target and clear negative charm from target for +1 pipBlizaard Wind | Level 3+225 ice damage to target and 125 flat damage absorb to casterShatterstorm | Level 4+200 ice damage to enemy team and clear positive charm on each enemy for +200 flat damage trapFreeze Blast | Level 5150 ice damage to target and stun target if it has a DoT onCatalyze | Level 1+50 flat damage blade to target and remove 1 DoT from targetThunder Gaze | Level 1+25 storm damage to target and stun targetStorm Surge | Level 1++200 flat damage blade to target and +100 flat damage blade to caster if the target has a positive or negative charm onTempest Tiburon | Level 1+150 storm damage to targetSheet Lightning | Level 1+100 storm damage to enemy team and remove 1 DoT from each teammateSea King's Thunder | Level 1+225 storm damage to enemy team and stun each enemyTurbocharge | Level 2++100 flat damage blade to target and 50 flat damage absorb to target if it has a HoT onFeeding Frenzy | Level 3+100 storm damage to target and +2 pips to caster if the target has a negative ward onVoltaic Phoenix | Level 4+225 storm damage to target or 300 storm damage to target if the caster has a HoT onAvenging Marid | Level 5150 storm damage to enemy team or 250 storm damage to enemy team if the caster has a DoT onTrickster's Bite | Level 1+Steal 1 positive ward from target and 50 myth damage to targetCall of the Pack | Level 1+Summon a shield minionFeral Tenacity | Level 1+150 myth damage to target and clear 1 negative ward on caster for 100 flat damage absorbShow of Force | Level 1+150 myth damage to target and 200 flat damage absorb to casterStrength of the Pack | Level 1+Target a minion and 200 flat damage absorb and 1 stun shield to your teamDoggone Frog | Level 1+225 myth damage to enemy team and clear negative ward from each teammate for 100 flat damage absorbShake It Off | Level 2+Push 1 positive ward to target and clear 1 negative charm from target for 100 flat damage absorbVile Veterinarian | Level 3+Push 1 negative charm to target and 50 myth damage to targetMad Dog | Level 4+200 myth damage to enemy team and -50% accuracy to next spell to each enemy that has a DoT onFor the Pack! | Level 5Sacrifice a minion and add 100 flat damage absorb and double pip aura for 2 rounds to each teammateGrimbite | Level 1+50 death damage and -50 flat damage weakness if target's health is below 50%Haunting Howl | Level 1+Taunt for 2 roundsGrimjaws | Level 1+50 death drain to target (heals 50 back to caster)Howl of Horror | Level 1+-150 flat damage weakness and -50 flat damage weakness to all enemies if caster has tauntSteal All Hope | Level 1+-150 flat damage weakness and steal HoT from all enemiesTeeth of Pain | Level 1+200 death damage to all enemies and -75 flat damage weakness if target's health is below 50%Protect Packmate | Level 2+75 flat damage shield or 150 flat damage shield if target has tauntA Taste of Fear | Level 3+150 death damage to target and clear blade for 75 flat damage shield to casterChilling Growl | Level 4+-225 flat damage weakness and steal HoTHowl of Ill Omen | Level 5225 death damage or 225 death drain if target's health is below 50%Lousy Thief | Level 1+Swap 1 negative / positive charm with target and 50 balance damage to targetScuttling Scorpion | Level 1+100 balance damage to target and clear 1 positive ward on target for +50 flat damage trapDouble Down | Level 1+Swap 1 positive / negative charm with target and +2 pips to targetImperil | Level 1++100 flat damage trap to target and +100 protected flat damage blade to casterStalking Smilodon | Level 1+200 balance damage to target and +1 pip to casterScouring Sand | Level 1++100 flat damage trap to enemy team and +150 protected flat damage blade to your teamIncitement | Level 2++3 pips to target and clear 1 positive / negative charm on target for +100 flat damage bladeSudden Flare | Level 3+100 balance damage to target and +1 pip to caster if the target has a positive or negative charm onVengeful Ronin | Level 4+200 balance damage to enemy teamHunting Howl | Level 5+50 flat damage aura for 4 rounds to target