Colossus Beastform Spells


The Beastmoon Hunt has returned with a plethora of new features and updates. While most are focused on the new forms and arena, the old spells were also given a makeover. As such, in order to reorganize the guides and update them, I am rewriting the spell guides for each form. Rather than being organized by school, they will instead be organized by form. This guide features the Colossus Beastform and its spells.

Ice Colossus 

Frostcrag

Shielded Beetle

 

  • Cost: 0 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 50 Ice damage to the enemy; remove one opponent blade for a 100 flat damage absorb to self

Aegis of Artemis

 

  • Cost: 0 pips
  • Type: Positive Ward(Shield)
  • Beastmoon Lvl: 1+
  • Mechanics: Apply an 100 flat damage absorb shield to target and a stun shield to target

Sleet Snake

 

  • Cost: 1 pip
  • Type: Damage
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 50 Ice damage to the target; if the caster has a shield or trap on them then deal 125 Ice damage instead

Armory of Artemis

 

  • Cost: 3 pips
  • Type: Positive Ward(Shield)/AoE
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a 200 flat damage absorb shield and one stun shield to self and all teammates

Snow Swarm

 

  • Cost: 3 pips
  • Type: Damage/Negative Ward(Trap)
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 150 Ice damage to the target; apply a +125 flat damage trap to the target if the target has a trap on them.

Cold Fired Phoenix

 

  • Cost: 6 pips
  • Type: Damage/AoE
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 150 Ice damage to all targets; if the caster has a shield or trap on them then deal 350 Ice damage to all enemies instead

Scrap Trap

 

  • Cost: 0 pips
  • Type: Positive Ward(Shield)/Manipulation
  • Beastmoon Lvl: 2+
  • Mechanics: Apply a 100 flat damage absorb shield to the target and remove a trap from said target

Blue Moon Bird

 

  • Cost: 4 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 3+
  • Mechanics: Deal 200 Ice damage to the target; remove one blade from the target to recover 2 pips(In effect making the spell cost 2 pips instead of 4).

Iceheart Kraken

 

  • Cost: 6 pips
  • Type: Damage/Negative Ward(Trap)/AoE
  • Beastmoon Lvl: 4+
  • Mechanics: Deal 150 Ice damage to all opponents and apply a +200 flat damage trap to any opponent with a trap

Eternal Aegis

 

  • Cost: X pips
  • Type: Positive Ward(Shield)
  • Beastmoon Lvl: 5
  • Mechanics: Apply a 125 per pip flat damage absorb shield to the target

Life Colossus

Graniteheart

Benevolent Bat

 

  • Cost: 0 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 50 Life damage to the target; if the target is a minion then gain one pip

Dark Protector

 

  • Cost: 0 pips
  • Type: Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Intercept all damage for 2 rounds(teammates take 0 damage but caster takes it for them)

Beastmoon Brownie

 

  • Cost: 1 pip
  • Type: Heal over Time(HoT)/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Heal 150 health over 3 rounds(50 heal a round); clear a damage over time(DoT) to apply a 75 heal over 3 rounds(25 heal a round) to self.

Infectious Worm

 

  • Cost: 2 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 150 Life damage to the target and push a damage over time(DoT) from self to target.

Reform

 

  • Cost: 3 pips
  • Type: Heal
  • Beastmoon Lvl: 1+
  • Mechanics: Heal the target 225 health

Spider Swarm

 

  • Cost: 5 pips
  • Type: Damage/Damage over Time(DoT)/AoE
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 200 Life damage to all enemies; if an enemy has a DoT then apply a 200 Life damage over 4 rounds(50 damage a round) DoT to that enemy

Kaboom!

 

  • Cost: 0 pips
  • Type: Manipulation
  • Beastmoon Lvl: 2+
  • Mechanics: Push a Damage over Time(DoT) from yourself to your enemy and detonate it(deals all the damage of DoT at once)

Spry Satyr

 

  • Cost: 4 pips
  • Type: Apply a 250 heal over 5 rounds(50 heal a round) heal over time(HoT) to all allies
  • Beastmoon Lvl: 3+
  • Mechanics:

Spirit Spider

 

  • Cost: 3 pips
  • Type: Damage/Heal/AoE
  • Beastmoon Lvl: 4+
  • Mechanics: Deal 225 damage to the target; if the target is a minion then heal all allies 400 health

Revivify

 

  • Cost: 5 pips
  • Type: Manipulation
  • Beastmoon Lvl: 5
  • Mechanics: Apply this effect to the target: Upon this target’s death- all allies gain double pips for 4 rounds.

What do you think of the Ice Colossus beastform spell changes? Notice any mechanics we got wrong? Let us know in the comments below!

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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

3 COMMENTS

  • IMO there are WAY too many spells that interact with spells. Not just this form but most forms, like the Myth Rat. The problem is there are too few trap spells for them to work. In general Frostcrag’s offense has been nerfed hard and I like it, since he isn’t that much OP in Spiral anymore.Didn’t really do much testing but seems like he is well balanced (aside from the trap stuff)

  • Been playing Colossus lately and it feels wonderful being able to tank and hit when needed. Sniping a blade with Shielded Beetle offers incredible value, Sleet Snake hits as hard as the 1-pip hits from the more glass-cannony forms, and Cold-Fired Phoenix is an absolute monster of an AoE.

    Also, having gotten to Level 5 on it last Beastmoon, Eternal Aegis is just plain cruel. Your opponents may be able to trade with it pip efficiently, but not card efficiently. There were multiple times I plopped down an Eternal Aegis at 5 or so pips in a 2v2 and the entire enemy team didn’t have enough cards to deal with it. This spell cements the Colossus as the stalling master.

    • Nerfed in Spiral, buffed in other circles I guess. Fire Elf is a hard counter to Eternal Aegis though.

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