Wizard101 August 2020 Updates


Wizard101 has released a plethora of updates and fixes in last night’s maintenance. In addition to minor bug fixes, these updates include changes to Ranked PvP, Diego and a few spell changes as well. Without further ado, lets dive right in!

 

Ranked PvP Changes

Match Timer

Ranked 1v1 PvP matches now have timers similar to tournaments (although the algorithm itself is different, as per Ratbeard on twitter). Players have 30 minutes with which to defeat their opponent. After the 30 minute timer is expired, Diego will decide the winner of the match. Do note that this timer is intended only for 1v1 PvP matches.

Diego Changes

Diego has been streamlined and his decision making process has been changed. According to hints dropped by the developers on the official Dev twitter: This new Diego will prioritize damage in his new evaluation of matches. It will certainly be interesting to see how this Diego impacts deck building and the overall PvP meta.

Critical Heal Changes

Critical heals have now been reduced to 1.3x in PvP similar to critical damage hits. However, critical heals will continue to do 2x in PvE.

Spell Changes

Power Play

The trained spell, Power Play, has been retired. Replacing it is the new spell, Balance of Power. Balance of Power is a +25% balance damage bubble that costs 2 pips. This spell is revolutionary as the first balance specific damage buff in the game (outside of the Aztecan auras and Gaze of Fate).

Detonate

Detonate’s cost fell from 4 to 1. Previously, Detonate’s cost made it a spell that saw little to no use outside of specific PvE bosses (looking at you, Pendragon). With this major cost reduction, Detonate may now see some use in PvP and in a wider variety of PvE scenarios (think Nightbringer/Detonate + Rampage, for example)

What do you think of these changes?
Let us know in the comments below!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

9 COMMENTS

  • Are you going to update the Training point Calculator to account for the new “Balance of Power”?

    • Yes we will- thanks for the reminder!

  • If these folks changes but only for PVP then what is this game revolve around PVP why should everybody have to lose out because these guys want this filibuster didn’t like PVP

  • Sadly, the Crit Heals are still not working like they did before the nerf for PvP. My crit heals before the nerfs usually did 2X. Even with the updates yesterday, I am still not getting anywhere near that. More like the 1.3 set for PvP.

    During several battles last night, It was a struggle to keep my second wizard alive during several battles against Shadow Creatures. We don’t always have time to use Heal buffs but having a Crit Fairy or Sprite do barely 500 heal just doesn’t get it.

    • Testing has shown that healing is now x2. Prior to the changes it was doing slightly more than x2- that has now been corrected.

      • Eric, that still doesn’t explain why a Crit Fairy only did 500 heal AFTER maintenance.

        • I would definitely report that as a bug(unless it happened under heal reduction scenarios such as infection or doom and gloom).

          • I have reported it. No, it didn’t happen under infection or doom and gloom. I have not had time to test it again since that happened but will this weekend.

          • I used a Fairy last night with grandson. It did crit but I did not have any heal buffs and it still did 840 heal. So that would meet with the 2x that was in the update.

Leave a Reply

Your email address will not be published. Required fields are marked *