Fairy Beastform Spells


The Beastmoon Hunt has returned with a plethora of new features and updates. While most are focused on the new forms and arena, the old spells were also given a makeover. As such, in order to reorganize the guides and update them, I am rewriting the spell guides for each form. Rather than being organized by school, they will instead be organized by form. This guide features the Fairy Beastform and its spells. Look forward to the other guides, which will be published shortly.

Death Fairy

Morticia Doomsprinkle


Pilfer Health

 

  • Cost: 0 pips
  • Type: Drain
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 50 Drain damage to the target and return the amount of damage dealt to caster’s health.

Mischievous Spirit

 

  • Cost: 1 pip
  • Type: Negative Ward(Trap)/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a +125 flat damage trap to the target and steal one blade from the target.

Foul Nectar

 

  • Cost: 1 pip
  • Type: Damage over Time(DoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a 200 Death Damage over 4 rounds(50 damage a round) DoT to the target.

Horrid Homonculus

 

  • Cost: 2 pips
  • Type: Damage over Time(DoT)/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a 300 Death damage over 4 rounds(75 damage a round) DoT to the target. If the target has a heal over time(HoT(), remove said HoT and detonate a Damage over time effect on the target.

Hasten Death

 

  • Cost: 3 pips
  • Type: Damage(Self)/Aura
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 75 death damage to yourself and apply a Double pip for 4 rounds aura to the target.

Grasping Ghost

 

  • Cost: 4 pips
  • Type: Negative Ward(Trap)/ Manipulation/AoE
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a +125 flat damage trap to all targets and steal one blade from all targets.

Infection

 

  • Cost: 0 pips
  • Type: Negative Charm(Heal Debuff) [Incorrectly labeled as an attack]
  • Beastmoon Lvl: 2+
  • Mechanics: Apply a -75 flat heal negative charm to the target.

Cursed Kitty

 

  • Cost: 1 pip
  • Type: Damage/Negative Ward(Trap)
  • Beastmoon Lvl: 3+
  • Mechanics: Deal 125 Death damage to the target; if you have a blade at time of cast then apply a +75 flat damage trap to the target.

Consume Life

 

  • Cost: 3 pips
  • Type: Drain
  • Beastmoon Lvl: 4+
  • Mechanics: Deal 225 Drain damage to the target and return the amount of damage dealt to caster’s health.

Death’s Champion

 

  • Cost: 5 pips
  • Type: Damage over Time(DoT)/Negative Ward(Trap)/AoE
  • Beastmoon Lvl: 5
  • Mechanics: Apply a 300 Death damage over 4 rounds(75 damage a round) DoT to all enemies; If you have a blade at the time of cast then apply a +125 flat damage trap to all enemies.

Balance Fairy

Sandy Glimmerwing


Accelerate

 

  • Cost: 0 pips
  • Type: Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Give an ally 1 pip and Detonate a Heal over Time(HoT) on the target.

Energize

 

  • Cost: 1 pip
  • Type: Heal/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Heal an ally 50 hp and give said ally +1 pip

Swindler

 

  • Cost: 1 pip
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 75 Balance damage to the target and swap an over time effect with said target.

Shamanic Pact

 

  • Cost: 2 pips
  • Type: Damage over Time(DoT)/Heal over Time(HoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Apply a 200 Balance damage over 4 rounds(50 damage a round) protected Damage over Time (DoT) to the target; Apply a 150 heal over 3 rounds(50 heal a round) protected Heal over Time (HoT) to the caster.

Innervation

 

  • Cost: 3 pips
  • Type: Manipulation
  • Beastmoon Lvl: 1+
  • Mechanics: Give 3 pips to an ally and swap an over time effect with the target.

Ravaging Sun

 

  • Cost: 7 pips
  • Type: Damage
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 525 Balance damage to the target.

Invigorate

 

  • Cost: 4 pips
  • Type: Manipulation
  • Beastmoon Lvl: 2+
  • Mechanics: Give an ally double pips for 4 rounds; Apply a 150 heal over 3 rounds(50 heal a round) protected Heal over Time(HoT) to the target.

Provoke

 

  • Cost: 0 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 3+
  • Mechanics: Deal 50 Balance damage to the target and detonate a DoT on said target

Reconstruct

 

  • Cost: 2 pips
  • Type: Heal over Time(HoT)/Manipulation
  • Beastmoon Lvl: 4+
  • Mechanics: Apply a 200 heal over 4 rounds(50 heal a round) Heal over Time(HoT) to the target; Remove a DoT and if successful then apply an additional 150 heal over 3 rounds(50 heal a round) to the target.

Power Conversion

 

  • Cost: 1 pip
  • Type: Aura
  • Beastmoon Lvl: 5
  • Mechanics: Gain 1 pip from any incoming spell ranked 3 or higher

 

Life Fairy

Aria Greenthorn

Seedling

 

  • Cost: 0 pips
  • Type: Manipulation/Heal over Time(HoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Push a Heal over Time(HoT) from self to ally and add a 100 heal over 4 rounds(25 heal a round) HoT to self.

Ballistic Bat

 

  • Cost: 0 pips
  • Type: Damage
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 50 Life damage to the target

Clever Imp

 

  • Cost: 1 pip
  • Type: Damage/Manipulation/Heal over Time(HoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 100 Life damage to the target; clear a shield to appy a 100 heal over 4 rounds(25 heal a round) HoT to self.

Divine Intervention

 

  • Cost: 2 pips
  • Type: Heal/Positive Charm(Blade)
  • Beastmoon Lvl: 1+
  • Mechanics: Heal the target 200 health and apply a +100 flat damage blade to the target if the caster has a blade.

Planestalker

 

  • Cost: 3 pips
  • Type: Damage/Damage over Time(DoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 225 life damage to the target; If an enemy minion is present then also apply a 100 damage over 4 rounds(25 damage a round) DoT to the target.

Fiddleback

 

  • Cost: 6 pips
  • Type: Damage/ Damage over Time(DoT)
  • Beastmoon Lvl: 1+
  • Mechanics: Deal 150 Life damage to all enemies and apply a 200 life damage over 4 rounds(50 damage a round) DoT to all enemies.

Spiteful Sprite

 

  • Cost: 2 pips
  • Type: Heal over Time(HoT)/Positive Charm(Blade)
  • Beastmoon Lvl: 2+
  • Mechanics: Apply a 200 heal over 4 rounds(50 heal a round) HoT and a +50 flat damage blade to the target.

Angelic Vigor

 

  • Cost: 3 pips
  • Type: Damage/Manipulation
  • Beastmoon Lvl: 3+
  • Mechanics: Deal 200 life damage to the target; if the caster has a blade at time of cast then gain double pips for 3 rounds.

Revenant

 

  • Cost: 1 pip
  • Type: Heal/Manipulation
  • Beastmoon Lvl: 4+
  • Mechanics: Apply this effect to the target: Upon Death- all teammates gain double pips for 2 rounds.

Dryad of Artemis

 

  • Cost: x pips
  • Type: Heal
  • Beastmoon Lvl: 5
  • Mechanics: Heal the target 75 health per pip

What do you think of the Fairy Beastform Spells? Let us know in the comments below!

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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

2 COMMENTS

  • The balance fairy is exactly what I wish my balance could do in PvE! Focus on giving the pips! I love being able to boost allies and allow them to combo faster! What are your thoughts on the balance Beastform?

    • I enjoy playing the fairy from tine to time. The only issue I have with it is that it tends to be the first target(like the life draconian).

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