Fairy Beastform Spells


The Beastmoon Hunt has returned with a plethora of new features and updates. While most are focused on the new forms and arena, the old spells were also given a makeover. As such, in order to reorganize the guides and update them, I am rewriting the spell guides for each form. Rather than being organized by school, they will instead be organized by form. This guide features the Fairy Beastform and its spells. Look forward to the other guides, which will be published shortly.

Hover over a spell to find out what each spell does. For mobile users, tap on each spell to get more info.


Fae Victus

Health: 325 | Type: Damage | Bonus Pips: 2 | Speed: 20%

Spells List

 

 


Wintrix Flutterwing

Health: 400 | Type: Tank / Pips | Bonus Pips: 2 | Speed: 20%

Spells List

 


Lyra Idylwing

Health: 350 | Type: Damage / Enfeeble | Bonus Pips: 2 | Speed: 20%

Spells List

 

 


Aria Greenthorn

Health: 375 | Type: Heal / Damage | Bonus Pips: 2 | Speed: 20%

Spells List

 

 


Morticia Doomsprinkle

Health: 350 | Type: Damage / Empower | Bonus Pips: 2 | Speed: 20%

Spells List

 

 


Sandy Glimmerwing

Health: 375 | Type: Pips / Heal | Bonus Pips: 3 | Speed: 20%

Spells List

Other Beastform spells

 

What do you think of the Fairy Beastform Spells?
Let us know in the comments below!

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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

2 COMMENTS

  • The balance fairy is exactly what I wish my balance could do in PvE! Focus on giving the pips! I love being able to boost allies and allow them to combo faster! What are your thoughts on the balance Beastform?

    • I enjoy playing the fairy from tine to time. The only issue I have with it is that it tends to be the first target(like the life draconian).

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Final Bastion Pressure Cooker | Level 1+ 75 fire damage over 3 rounds and caster gains 1 pip if enemy team has minionEverything Can Burn | Level 1+200 fire damage over 4 rounds and push trapCreeping Flames | Level 1+125 fire damage and +75 flat damage trap on target if caster has a HoTS'more Heat | Level 1+300 fire damage over 3 rounds and +125 flat damage trap if target has a trapForgefire Burst | Level 1+250 fire damage and clear trap from self for +1 pipScourge of the Forest | Level 1+325 fire damage to all enemies and +125 flat damage trap to all enemies if caster has a HoTWyvern Woe | Level 2+200 fire damage over 4 rounds or expel enemy minion for pacify caster for 2 roundsFirebird Wings | Level 3+Clear shield on target to detonate a DoT, then 75 fire damageScorch the Earth | Level 4+300 fire damage over 3 rounds to all enemies and clear a trap from all allies for a pipStrife After Death | Level 5450 fire damage over 3 rounds and if target is minion: 375 fire damage over 3 rounds to all enemies when defeatedChill Wind | Level 1+50 ice damage to target and +1 pip to caster if the target has a DoT onPlacate | Level 1+Pacify caster for 2 roundsGlacial Dampener | Level 1+125 flat damage absorb and 1 stun shield to targetTrap Beetle | Level 1+150 ice damage to target and +125 flat damage trap to target if your team has an active minionPermafrost Shield | Level 1+375 flat damage absorb and +1 pip to targetFrozen Warrior | Level 1+150 ice damage to enemy team and clear negative ward on each teammate for 125 flat damage absorbWinter's Blessing | Level 2++3 pips to target and 125 flat damage absorb to target if your team has an active minionIce Scream | Level 3+50 ice damage to target and clear 1 positive charm on target for 1 round stunFreeze and Thaw | Level 4+125 flat damage absorb to target and clear negative ward on target for +1 pipBrisk and Reward | Level 5+2 pips to your team and 125 flat damage absorb to your team if your team has an active minionMischievous Imp | Level 1+Push weakness to target and 75 myth damage on targetSummon Thrall | Level 1+Summon fire minion or level up existing minionFabled Centaur | Level 1+125 myth damage to target and +75 flat damage trap if target has DoTStoke the Ember | Level 1+Target minion and 125 myth damage to all enemies after caster is defeatedEmber Legends | Level 1+Target minion and +200 flat damage trap on all enemiesBad Doggy | Level 1+Clear weaknesses on caster's team and 325 myth damage to all enemiesBeneficence | Level 2++2 pips and clear weaknesses for +1 pip for casterClangorous Banshee | Level 3+75 myth damage and detonate DoT on targetBad Kitty | Level 4+125 myth damage or 200 myth damage if target has aura activeTremor | Level 5250 myth damage and +125 flat damage trap if target has DoTSeedling | Level 1+Push 1 HoT to target and 100 heal over 4 rounds to casterBallistic Bat | Level 1+50 life damage to targetClever Imp | Level 1+100 life damage to target and clear 1 positive ward on caster for 100 heal over 4 roundsDivine Intervention | Level 1+200 heal to target and +100 flat damage blade to target if any teammate has a positive charm onPlanestalker | Level 1+225 life damage to target and if the target is minion apply an afterlife effect on the target, when the target is defeated 100 life damage over 4 rounds to enemy teamFiddleback | Level 1+150 life damage to enemy team and 200 life damage over 4 rounds to enemy teamSpiteful Sprite | Level 2+200 heal over 4 rounds and +50 flat damage blade to targetAngelic Vigor | Level 3+200 life damage to target and add double pip aura for 3 rounds to target if the caster has a positive charm onRevenant | Level 4+Add an afterlife effect on target, when the target is defeated add double pip aura for 2 rounds to each teammateDryad of Artemis | Level 5100 heal per pip to targetPilfer Health | Level 1+50 death drain to target (heals 50 heal back to caster)Mischievous Spirit | Level 1++125 flat damage trap to target and steal 1 positive charm from targetFoul Nectar | Level 1+200 death damage over 4 rounds to targetHorrid Homunculus | Level 1+300 death damage over 4 rounds to target and clear 1 HoT from target for 1 DoT detonateHasten Death | Level 1+75 death damage to caster and add double pip aura for 4 rounds to targetGrasping Ghost | Level 1++125 flat damage trap to enemy team and steal 1 positive charm from each enemyInfection | Level 2+-75 flat heal blade to targetCursed Kitty | Level 3+125 death damage to target and +75 flat damage trap to target if the caster has a positive charm onConsume Life | Level 4+225 death drain to target (heals 225 heal back to caster)Death's Champion | Level 5300 death damage over 4 rounds to enemy team and +125 flat damage trap to enemy team if the caster has a positive charm onAccelerate | Level 1++1 pip to target and activate 1 HoT on targetEnergize | Level 1+50 heal and +1 pip to targetSwindler | Level 1+75 balance damage to target and swap 1 DoT / HoT with targetShamanic Pact | Level 1+200 balance damage over 4 rounds to target and 150 heal over 3 rounds to casterInnervation | Level 1++3 pip to target and swap 1 DoT / HoT with targetRavaging Sun | Level 1+525 balance damage to targetInvigorate | Level 2+Add double pip aura for 5 rounds to targetProvoke | Level 3+50 balance damage to target and detonate 1 DoT on targetReconstruct | Level 4+Protected 200 heal over 4 rounds to target and clear 1 DoT for 150 heal over 3 rounds to targetPower Conversion | Level 5Add an aura that gives 1 pip for any incoming spells that is rank 3+ to target for ? rounds