Colossus Beastform Spells


The Beastmoon Hunt has returned with a plethora of new features and updates. While most are focused on the new forms and arena, the old spells were also given a makeover. As such, in order to reorganize the guides and update them, I am rewriting the spell guides for each form. Rather than being organized by school, they will instead be organized by form. This guide features the Colossus Beastform and its spells.

Hover over a spell to find out what each spell does. For mobile users, tap on each spell to get more info.


Flamefists

Health: 525 | Type: Tank / Damage | Bonus Pip: 1 | Speed: Normal

Spells List

 

Frostcrag

Health: 600 | Type: Tank | Bonus Pip: 0 | Speed: Normal

Spells List

 

Thunderwalker

Health: 525 | Type: Tank / Damage | Bonus Pip: 1 | Speed: Normal

Spells List

 

Graxus

Health: 550 | Type: Tank / Enfeeble | Bonus Pip: 1 | Speed: Normal

Spells List

 


Graniteheart

Health: 575 | Type: Tank / Heal | Bonus Pip: 0 | Speed: Normal

Spells List

 


Gravestone

Health: 550 | Type: Damage / Tank | Bonus Pips: 1 | Speed: Normal

Spells List

Other Beastform spells

 

What do you think of the Colossus beastform?
Let us know in the comments below!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

5 COMMENTS

  • Evidently spirit spider’s heal ability hasn’t worked when i target a minion.

    • I believe the spell effect has changed since this post. It seems the team heal was removed and changed to a self heal, which only activates when the target is defeated and if the targeted enemy was a minion.

  • IMO there are WAY too many spells that interact with spells. Not just this form but most forms, like the Myth Rat. The problem is there are too few trap spells for them to work. In general Frostcrag’s offense has been nerfed hard and I like it, since he isn’t that much OP in Spiral anymore.Didn’t really do much testing but seems like he is well balanced (aside from the trap stuff)

  • Been playing Colossus lately and it feels wonderful being able to tank and hit when needed. Sniping a blade with Shielded Beetle offers incredible value, Sleet Snake hits as hard as the 1-pip hits from the more glass-cannony forms, and Cold-Fired Phoenix is an absolute monster of an AoE.

    Also, having gotten to Level 5 on it last Beastmoon, Eternal Aegis is just plain cruel. Your opponents may be able to trade with it pip efficiently, but not card efficiently. There were multiple times I plopped down an Eternal Aegis at 5 or so pips in a 2v2 and the entire enemy team didn’t have enough cards to deal with it. This spell cements the Colossus as the stalling master.

    • Nerfed in Spiral, buffed in other circles I guess. Fire Elf is a hard counter to Eternal Aegis though.

Leave a Reply

Your email address will not be published. Required fields are marked *

Final Bastion Smoke Bomb | Level 1+-50% accuracy to next spellConflagration | Level 1+150 fire damage over 3 rounds to target and clears 1 shield from target and summons a minionFlame Burst | Level 1+150 fire damage to target and detonates 1 DoT on target if your team has an active minionThermodynamics | Level 1+75 fire damage over 3 rounds to self and 200 heal over 4 rounds to targetScouring Inferno | Level 1+225 fire damage over 3 rounds to all enemiesFire Blast | Level 1+250 fire damage to all enemies and detonates 1 DoT on each enemy if your team has an active minionSacrificial Flame | Level 2+Sacrifices a minion for 125 flat damage absorb to all friends and removes 1 shield from each enemy if your team has an active minionFull Steam | Level 3++1 pip to target and removes 1 trap from target and gives 1 pip to self if target has a negative ward onFire and Smoke | Level 4+225 fire damage over 3 rounds to target and -50% accuracy charm to target if enemy team has an active minionPyrodynamics | Level 5200 fire damage to self, 225 fire damage over 3 rounds to all enemies and 200 heal over 3 rounds to all friendsShielded Beetle | Level 1+50 ice damage to target and removes 1 charm from target and gives 100 flat damage absorb to self if target has a charm onAegis of Artemis | Level 1+100 flat damage absorb and 1 stun shield to targetSleet Snake | Level 1+50 ice damage to target or 125 damage to target if the caster has a ward onArmory of Artemis | Level 1+200 flat damage absorb and 1 stun shield to all friendsSnowswarm | Level 1+150 ice damage to target and +125 damage trap to target if it has a trap onCold-Fired Phoenix | Level 1+150 ice damage to all enemies or 350 ice damage to all enemies instaed, if caster has a trap or shield onScrap Trap | Level 2+Sacrifices a minion for 125 flat damage absorb to all friends and removes 1 shield from each enemy if your team has an active minionBlue Moon Bird | Level 3+100 flat damage absorb to target and removes 1 trap from targetIceheart Kraken | Level 4+150 ice damage to all enemies and +200 damage trap to each enemy if they have a trap onEternal Aegis | Level 5125 flat damage absorb per pip to targetElectrify | Level 1++50 flat damage blade to target and removes 1 DoT from targetSound and Fury | Level 1+Taunts target for 2 rounds - forces enemies to target only taunted playerSystem Shock | Level 1+150 storm damage to target and stuns target if your hp is below 50%Chaotic Currents | Level 1+225 storm damage to target and 150 HoT to self if your hp is below 50%Snap, Kraken, Pop | Level 1+300 storm damage to targetSuper Storm | Level 1+250 storm damage to all enemies or 350 storm damage to target, if caster has a HoT on selfNeutral Shock | Level 2+Stun target and 50 damage to target if it has a negative ward onGathering Storm | Level 3++200 flat damage charm to target and removes 1 negative charm and gives +100 flat damage charm to target if it has a negative charm onElven Bolt | Level 4+150 storm damage to target adds 1 dispel to target if your hp is below 50%Ferrous Tyrant | Level 5250 storm damage to all enemies and stuns each enemy if your hp is below 50%Brazen Strike | Level 1+50 myth damage to target and summon minion or taunt if caster already has a minionGrim Gambit | Level 1++100 flat damage trap and taunt for 2 rounds if caster has a shieldRaise Banner | Level 1+2x pip gain for 3 rounds for minionHeavy Charge | Level 1+250 myth damage over 5 rounds and steal shieldHold Fast | Level 1++150 flat damage trap or +200 flat damage trap if caster has tauntFlank Sweep | Level 1+300 myth damage over 4 rounds and steal shields of all enemiesEnvelop | Level 2++200 flat damage trap to target and 100 flat damage shield to self if target has tauntFierce Rally | Level 3+Push shield to target and 75 flat damage shield to self if caster has tauntTo the Last | Level 4+200 flat damage shield to all team mates if target is defeatedTotal War | Level 5150 myth damage to all enemies and 150 myth damage over 3 rounds if caster's team has a minionBenevolent Bat | Level 1+50 life damage to target and +1 pip to caster if the target of this spell is a minionDark Protector | Level 1+Intercept 100% damage for 2 rounds - redirects all the taken damage by team to casterBeastmoon Brownie | Level 1+150 heal over 3 rounds to target and removes 1 DoT from target and 75 heal over 3 rounds to caster if the target has a DoT onInfectious Worm | Level 1+150 life damage to target and push 1 DoT to target if caster has a DoT onReform | Level 1+225 heal to targetSpider Swarm | Level 1+200 life damage to all enemies and 200 life damage over 3 rounds to each enemy that has a DoT onKaboom! | Level 2+Pushes 1 DoT to target and detonates 1 DoTSpry Satyr | Level 3+250 heal over 3 rounds to all friendsSpirit Spider | Level 4+225 life damage to target and adds afterlife (50 heal to self after being defeated) if the target of this spell is a minionRevivify | Level 5Applies an afterlife to target, when the target dies, gives every friend double pip gain aura for 2 roundsLife Transfer | Level 1+25 death drain (heals caster equal to damage dealt)Skillful Strike | Level 1+75 death damage or 125 death damage if caster has shieldRide and Die | Level 1+150 death damage or clear blade from target for 225 death damageDeathproofing | Level 1+-150 flat damage weakness and 75 flat damage shield on caster if caster has bladeDeathbringer | Level 1+-125 flat heal weakness to all enemies or clear HoT for -175 flat heal weakness on targetGrim Troll | Level 1+200 death damage to all enemies or 275 death damage to all enemies if caster has shieldMortis' Malaise | Level 2+Steal blade from target, then 50 death drain (heals caster equal to damage dealt)Woe Toad | Level 3+150 death damage to all enemies or clear blade from target for 225 death damageRed Deathish | Level 4+-50 flat damage weakness and steal blade from targetUndying | Level 5If target ally is defeated: 50 death drain to all enemies