Back to Basics Spell Ideas: Ice

Welcome once again to another spell idea article! In celebration of Wizard101’s ten year anniversary, I designed some spells that revamp some familiar mechanics with some unique twists. We are going back to the basics with a new blade, shield and convert for each of the 7 main schools of magic.

Much as all the original blades, shields and converts were 0 pips, these new spells will all be 1 pip to reflect their increased power. Today we will be introducing the Ice school version of these spells. All cards created with Legends of The Spiral’s Card Creator!

  • Name: Infuriate
  • Type: Positive Charm (Blade)
  • Accuracy: 100%
  • Cost: 1 pip

Description: Next ward recovers 1 pip and max taunt to all enemies
Explanation: The Ice school acts as the tank of the group and this spell enables them to do just that. It allows the Ice wizard a small pip recovery on spells such as tower while forcing the enemies to focus on the caster.

  • Name: Ironclad Shield
  • Type: Positive Ward (Shield)
  • Accuracy: 100%
  • Cost: 1 pip

Description: -80% to next incoming attack. Immune to manipulation.
Explanation: The ultimate in shielding power, this shield is completely immune to manipulation meaning it cannot be affected by spells such as shatter or steal ward.

  • Name: Flash Freeze
  • Type: Manipulation
  • Accuracy: 100%
  • Cost: 1 pip

Description: Convert next incoming attack to a heal. Increase the pip cost of this spell by 3 each cast.
Explanation: A very potent manipulation that not only stops an attack cold but converts said attack into a heal. Balanced by the fact that each cast of this spell increases it’s cost by 3. The first time you cast this spell it cost 1 pip, second time 4 pips, third time 7 pips etc.

Check out the “Back to Basics” spell ideas
for the other schools as well!

What do you think of these spells?
Let us know in the comments below!

 

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Final Bastion