Back To Basics Spell Ideas: Balance


Welcome once again to another spell idea article! In celebration of Wizard101’s ten year anniversary, I designed some spells that revamp some familiar mechanics with some unique twists. We are going back to the basics with a new blade, shield and convert for each of the 7 main schools of magic.

Much like all the original blades, shields and converts were 0 pips, these new spells will all be 1 pip to reflect their increased power. Today we will be introducing the Balance school version of these spells. All cards created with Legends of The Spiral’s Card Creator!

Balance Spells

Basics spell ideas balance

  • Name: Mimetic Blade
  • Type: Positive Charm (Blade)
  • Accuracy: 100%
  • Cost: 1 pip

Description: Cast a Balanceblade that mimics the power of the strongest enemy blade on the field

Explanation: A powerful charm spell that allows balance access to blades more powerful than their standard +25%. This blade’s power is dependent on the enemy team having a blade but the potential it offers is amazing.

Basics spell ideas balance

  • Name: Palisade Shield
  • Type: Positive Ward (Shield)
  • Accuracy: 100%
  • Cost: 1 pip

Description: Cast a 70% shield that will activate on the next incoming spell that costs more than the caster’s current pip level

Explanation: A powerful shield that is almost impossible to wand off due to its activation criteria. This shield will only activate on spells that cost more than the caster’s current pip level at the time the attack is incoming. This means that pip management and attention to detail become vital. That or pierce….

Basics spell ideas balance

  • Name: Astral Projection
  • Type: Positive Aura
  • Accuracy: 100%
  • Cost: 1 pip

Description: Convert balance damage to moon damage for 4 rounds

Explanation: Balance has been asking for a convert to deal with balance bosses for the longest time and this spell provides them with one. Converting to moon damage also retains Balance’s unique qualities of having no specific buffs and debuffs while still allowing them an easier time in PvE.

Check out the “Back to Basics” spell ideas
for the other schools as well!

What do you think of these spells?
Let us know in the comments below!



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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.


  • These are some interesting mechanics. The aura, for instance, is the only one in the game to have a pip cost. Personally, I would remove it, because the cheapness is offset by the inability to use another aura, such as Amplify. As Songibal noted, Palisade Shield is less useful because of the relatively cheap Shadow hits. And as unlikely as the situation is, I can’t get the image of a PvP match in which a Storm wizard casts a substantial Supercharge, and then multiple Balance wizards cast single-pip mimetic blades. I love the ideas though.

  • I’m not sure how much you would use palisade shield since you can’t really use high-pip hits against balance anyway.

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