Save Our Enchants:

Why Removing Enchants is a Bad Idea


Kingsisle has announced that they are holding off on restricting purchase of enchant tc for now. They also hinted at potential major changes coming to Wizard101 in the near future. A big thanks to the Kingsisle Developers for listening to player feedback and to the community for offering said feedback!


Recently in a hotfix to Wizard101’s most recent Test Realm, Pvpers were greeted with some shocking news:

Now this seemingly innocuous change has humongous implications. Take a look:

Notice anything missing? That’s right- common sun enchants such as gargantuan and monstrous have been completely removed from treasure card vendors across the spiral. That’s right, players will no longer be able to easily purchase enchants.

The implications of this are disastrous

Almost every PvP deck in the game heavily relies on pre-enchanted tcs to function correctly. In fact- we have entire articles dedicated to card cycling and deck segregation– two very important advanced tactics that rely heavily on access to pre-enchanted tcs.

The barrier of entry to PvP is already ridiculously high. Removing tc enchants adds yet another barrier to those who wish to successfully compete. Now only those pvpers with dedicated gardens and stockpiled reagents have access to enchanted tcs. This creates a huge gap between those who are already established pvpers and those who wish to start.

Low Tier schools such as Storm and Death lose valuable tools. Most are aware that at max level Storm and Death are the two worst schools to PvP with. This change removes midnight sprite, deadly minotaur and thunderbird mutates(all key cards for Storm and Death) from the treasure card vendors making PvP on these two schools that much harder.

PvE becomes more tedious: Monstrous tc was a key card for many players who quested. Pre-enchanted tcs were essential for effective strategies on complex bosses such as Medulla and the Aethyr Elemental. Removal of reliable access to this option makes questing a lot more tedious for all players.

In the end, limiting access to these TCs by removing them from the vendors will create more imbalance as opposed to balance in all aspects of game play.  I hope this change can be reversed or modified as this has the potential to be one of the worst changes in recent years.

Think KI should reconsider? Let us know in the comments below!

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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.


  • I agree with KI on this actually I think that this makes the game more playable in end game. As you stated about garden tc’s or crafting it makes it so plants have tp be farmed. This makes the game less easy

  • for decathlon ki could provide a vendor whom you could only get cards for these events. This way no pre-enchanted cards could be used. Only the cards the vendor provides.

  • Literally why not make enchantable tc “no decathlon use” the same way some tc are already “no pvp” use. Would make the game fixes for it a lot more cleaner than doing all this extra stuff like saying polymorphs aren’t included, monstrology isnt, add moon resist because of insane bolt, remove enchants from vendors …. I’m sorry that’s too much just to balance out decathlon.

  • Make a bunch of enchanted TC and store them in unused decks (before the next update)? Surely that gives an advantage to anyone willing to acquire and carry around or store all those decks. Until they run out….

  • this also completely stops us from using shift spells in the deckathalon. Shift spells do not come in tc and have to be made. So to give us this great deckathalon, they are going to destroy the game as we know it. I really hope they rethink what they are doing. If the idea is to make us all equal in the deckathalon, Then they should put the cards in the decks that we craft for the deckathalon and those are the only cards we are able to use in the event. Like a permanent set deck that resets itself after each stage.

  • Totally agree with you. I feel like there will be a huge imbalance in the PVP schools. Schools that have low spell diversity such as balance (lore, worm, gaze), ice (frostbite, weaver, climaclysm), life (lum, cat, llama) will be much higher tier than the other schools that have much more spell diversity due to looking for enchants and the spells. Most PVPers incorporate a total/almost-all utility main deck with the side deck containing the majority of hits. In conclusion, this change will only make PVP even more harder for new players to get into, and impossible for players who enjoy the challenge of playing lower tier school to have fun. (Unless they enjoy ranking down :))

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