April 23, 2019
Save Our Enchants:
Why Removing Enchants is a Bad Idea
UPDATE!!!!!!!!!!
Kingsisle has announced that they are holding off on restricting purchase of enchant tc for now. They also hinted at potential major changes coming to Wizard101 in the near future. A big thanks to the Kingsisle Developers for listening to player feedback and to the community for offering said feedback!
Recently in a hotfix to Wizard101’s most recent Test Realm, Pvpers were greeted with some shocking news:
Now this seemingly innocuous change has humongous implications. Take a look:
Notice anything missing? That’s right- common sun enchants such as gargantuan and monstrous have been completely removed from treasure card vendors across the spiral. That’s right, players will no longer be able to easily purchase enchants.
The implications of this are disastrous
Almost every PvP deck in the game heavily relies on pre-enchanted tcs to function correctly. In fact- we have entire articles dedicated to card cycling and deck segregation– two very important advanced tactics that rely heavily on access to pre-enchanted tcs.
The barrier of entry to PvP is already ridiculously high. Removing tc enchants adds yet another barrier to those who wish to successfully compete. Now only those pvpers with dedicated gardens and stockpiled reagents have access to enchanted tcs. This creates a huge gap between those who are already established pvpers and those who wish to start.
Low Tier schools such as Storm and Death lose valuable tools. Most are aware that at max level Storm and Death are the two worst schools to PvP with. This change removes midnight sprite, deadly minotaur and thunderbird mutates(all key cards for Storm and Death) from the treasure card vendors making PvP on these two schools that much harder.
PvE becomes more tedious: Monstrous tc was a key card for many players who quested. Pre-enchanted tcs were essential for effective strategies on complex bosses such as Medulla and the Aethyr Elemental. Removal of reliable access to this option makes questing a lot more tedious for all players.
In the end, limiting access to these TCs by removing them from the vendors will create more imbalance as opposed to balance in all aspects of game play. I hope this change can be reversed or modified as this has the potential to be one of the worst changes in recent years.