W101 Spell Ideas:
Death- Archetype [Card Drain]
In 120 levels of Wizard 101 we have seen all kinds of effects: buffs and debuffs, heals and attacks-all of which contribute to the game we know and love. One of the few concepts that wizard 101 has yet to explore in depth is direct card manipulation. This is likely due to the fact that unlike other ccg games Wizard 101 has unlimited card draw mechanics. Wizards completely fill up their hand on the next round while also having access to a sideboard that is a 1 for 1 trade. As a result, reshuffle is the only direct card manipulation spell we have, something I hope this post will change.
In order to bring some new mechanics to the table I have invented a few spell archetypes for each school. Each of these Archetypes will augment a particular aspect of the school. I invented a school limited 4 pip attack, a school limited 6 pip attack and a pure manipulation spell that can be trained by other schools (given for free to that school and trainable by the other schools for one training point). Since direct card effects are not often felt immediately these cards will be at or slightly above dpp and/or leverage powerful effects for their cost.
A seven part series with a single school focus for each article. This article will focus on the Death School and its Archetype [Card Drain]
Death School [Card Drain]
Archetype: [Card Drain]
This archetype takes death’s unique drain mechanics and applies it to the player’s hand. Death players will be able to drain the power of their opponent’s spells and steal some advantages for themselves. This Archetype is very focused on synergy which used to be a key component of the Death School. Much like the school’s description- Death’s Archetype will build advantage over time.
Name: Lachesis Moirae
Cost: 4 pips
Description: 385 death damage to single opponent. Steal the secondary effect of one random 6 pip or lower attack/effect card in your opponent’s hand and apply to this card. Change school specific symbols to death. Shadow Spells Effect are unaffected.
Explanation: A powerful card that punishes your opponent for keeping attack effect cards in their hand. For example, let’s say your opponent has a loremaster in hand. Casting this spell will deal Loremaster’s effect (mantle and weakness) and remove that effect from the copy of Loremaster in your opponent’s hand. The school specific symbols works like this: Let’s say your opponent has icebird in hand. When you cast this spell and steal the blade effect it will leave a death blade (ice symbol changed to death). This spell cannot steal the effects of Shadow Enhanced Spells.
Name: Stagnant Lethe
Cost: 6 pips
Description: 520 death drain damage to single opponent, Reduce all cards in opponent’s hand base damage by 50. Increase all drains in your hand base damage by 25.
Explanation: Following along with Death’s drain principles, this card allows death to gain some damage on it’s weaker base damage drains while also lowering the opponent’s damage potential directly. Remember that this is a direct buff/debuff to base damage which means enchantments can still be used on the affected cards.
Name: Vampiric Curse
Cost: 2 pips
Description: Lower all cards in yourself and 1 player’s hand by 100 base damage. Drains remain unaffected
Explanation: A card that slows down the damage potential of your opponent. It is balanced by the fact that it also slows down your own damage potential. However, drains are immune to the effects of this spell.
What Do You Think of These Concepts? Let us Know in The Comments Below!