January 10, 2019 January 13, 2019
Back to Basics Spell Ideas: Ice
Welcome once again to another spell idea article! In celebration of Wizard101’s ten year anniversary, I designed some spells that revamp some familiar mechanics with some unique twists. We are going back to the basics with a new blade, shield and convert for each of the 7 main schools of magic.
Much as all the original blades, shields and converts were 0 pips, these new spells will all be 1 pip to reflect their increased power. Today we will be introducing the Ice school version of these spells. All cards created with Legends of The Spiral’s Card Creator!
- Name: Infuriate
- Type: Positive Charm (Blade)
- Accuracy: 100%
- Cost: 1 pip
Description: Next ward recovers 1 pip and max taunt to all enemies
Explanation: The Ice school acts as the tank of the group and this spell enables them to do just that. It allows the Ice wizard a small pip recovery on spells such as tower while forcing the enemies to focus on the caster.
- Name: Ironclad Shield
- Type: Positive Ward (Shield)
- Accuracy: 100%
- Cost: 1 pip
Description: -80% to next incoming attack. Immune to manipulation.
Explanation: The ultimate in shielding power, this shield is completely immune to manipulation meaning it cannot be affected by spells such as shatter or steal ward.
- Name: Flash Freeze
- Type: Manipulation
- Accuracy: 100%
- Cost: 1 pip
Description: Convert next incoming attack to a heal. Increase the pip cost of this spell by 3 each cast.
Explanation: A very potent manipulation that not only stops an attack cold but converts said attack into a heal. Balanced by the fact that each cast of this spell increases it’s cost by 3. The first time you cast this spell it cost 1 pip, second time 4 pips, third time 7 pips etc.
Check out the “Back to Basics” spell ideas
for the other schools as well!
What do you think of these spells?
Let us know in the comments below!