Back to Basics Spell Ideas: Fire

Welcome once again to another spell idea article! In celebration of Wizard101’s ten year anniversary, I designed some spells that revamp some familiar mechanics with some unique twists. We are going back to the basics with a new blade, shield and convert for each of the 7 main schools of magic.

Much as all the original blades, shields and converts were 0 pips, these new spells will all be 1 pip to reflect their increased power. Today we will be introducing the Fire school version of these spells. All cards created with Legends of The Spiral’s Card Creator!

basics spell ideas fire basics fire spell ideas

  • Name: Kindling Blade
  • Type: Positive Charm (Blade)
  • Accuracy: 100%
  • Cost: 1 pip

Description: Casts a Fire blade. Each additional cast of Kindling Blade increases the value by 10%.

Explanation: A charm spell that reflects Fire’s philosophy of doing more damage over time. Each cast of Kindling Blade increases its value by 10%. This means the first cast it’s 35%, second cast 45%, third cast 55% etc. Note that different values of Kindling Blade will not stack (similar to supercharge and backdraft)- keeping the spell balanced.

basics spell ideas fire

  • Name: Rubicon Shield
  • Type: Positive Ward (Shield)
  • Accuracy: 100%
  • Cost: 1 pip

Description: -70% to next incoming attack, casts a copy of itself each segment of a DoT hit

Explanation: A twist on the DoT focused school, this gives Fire the first DoT shield in the game. This spell acts as a normal shield. However, if it is hit by a DoT it will recast a copy of itself each time said DoT deals damage to the caster — in effect shielding the caster from all hits of the DoT (while leaving an extra shield at the very end).

basics spell ideas fire basics fire spell ideas

  • Name: Heated Compress
  • Type: Manipulation
  • Accuracy: 100%
  • Cost: 1 pip

Description: Converts a damage over time (DoT) to a heal over time (HoT) or vice versa (self or ally)

Explanation: A powerful tool that gives Fire a heal of sorts. Balanced by the fact that it needs a DoT or HoT to work and can easily backfire if not careful.

Check out the “Back to Basics” spell ideas
for the other schools as well!

What do you think of these spells?
Let us know in the comments below!

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Final Bastion