January 9, 2019 January 13, 2019
Back to Basics Spell Ideas: Fire
Welcome once again to another spell idea article! In celebration of Wizard101’s ten year anniversary, I designed some spells that revamp some familiar mechanics with some unique twists. We are going back to the basics with a new blade, shield and convert for each of the 7 main schools of magic.
Much as all the original blades, shields and converts were 0 pips, these new spells will all be 1 pip to reflect their increased power. Today we will be introducing the Fire school version of these spells. All cards created with Legends of The Spiral’s Card Creator!
- Name: Kindling Blade
- Type: Positive Charm (Blade)
- Accuracy: 100%
- Cost: 1 pip
Description: Casts a Fire blade. Each additional cast of Kindling Blade increases the value by 10%.
Explanation: A charm spell that reflects Fire’s philosophy of doing more damage over time. Each cast of Kindling Blade increases its value by 10%. This means the first cast it’s 35%, second cast 45%, third cast 55% etc. Note that different values of Kindling Blade will not stack (similar to supercharge and backdraft)- keeping the spell balanced.
- Name: Rubicon Shield
- Type: Positive Ward (Shield)
- Accuracy: 100%
- Cost: 1 pip
Description: -70% to next incoming attack, casts a copy of itself each segment of a DoT hit
Explanation: A twist on the DoT focused school, this gives Fire the first DoT shield in the game. This spell acts as a normal shield. However, if it is hit by a DoT it will recast a copy of itself each time said DoT deals damage to the caster — in effect shielding the caster from all hits of the DoT (while leaving an extra shield at the very end).
- Name: Heated Compress
- Type: Manipulation
- Accuracy: 100%
- Cost: 1 pip
Description: Converts a damage over time (DoT) to a heal over time (HoT) or vice versa (self or ally)
Explanation: A powerful tool that gives Fire a heal of sorts. Balanced by the fact that it needs a DoT or HoT to work and can easily backfire if not careful.