November 27, 2019 September 3, 2023
Wizard101 Satharilith
Strategy and Speed Run
Satharilith is a boss located in the Valencia dungeon in the Lower Catacombs. Unlike the previous article on Satharilith, I will focus more on a speed run strategy. However, if you’re not interested in always employing this strategy, the concepts discussed will still prove useful when farming Satharilith. This article will lay out:
- How to speed run this boss (6-7 rounds)
- Helpful items/pets for this strategy
Satharilith Strategy – Speed Run
When farming with a well coordinated team, this strategy should take between 6-7 rounds (taking into account the “wizard” minions he summons). There are two ways to do this particular strategy: one using Shadow Shrike and one using Infallible treasure cards. In this piece, I will focus on the TC infallible variant Thus, Rain of Fire is needed for this strategy, since it’s the only known spell to do the DoT despite an active Shadow Sentinel. This interaction between sentinel and DoTs only works with Rain of Fire
To successfully employ this strategy, you will need 14 blades on your hitter (since we are using a DoT and Satharilith removes feints, traps aren’t optimal). To be more detailed, your support wizards will provide 12 buffs, while the hitter will blade themselves two times, thereby reaching a total of 14 buffs. As discussed above, the school you must have to successfully run this strategy is FIRE.
On the other hand, the three other support wizards can be of any school, although they should all have high resist gear on. However, having Death and/or Balance wizards as support is really helpful! This is due to the fact they can give blades that other schools don’t have access to. Finally, you should have one wizard that has access to Pigsie to heal off any annoying burst damage Satharilith and friends do.
Ideal Deck Setups for the Team
Support #1
- 2x Elemental Blade
- 1x Sharpened Blade
- 1x Pigsie
- 1x Item Sharpened Blade
- 1x Item BalanceBlade
- 1x Radical
Support #2 (Death)
- 1x Sharpened Blade
- 3x Dark Pact
- 1x BalanceBlade
- 1x Item Sharpened Blade
Support #3
- 1x FireBlade TC
- 1x Wyldfire TC
- 1x Dark Pact TC
- 1x BalanceBlade TC
- 1x Elemental Blade TC
Hitter (Fire)
- 2x Epic
- 1x Sharpened Blade
- 2x Fire Blade
- 1x Meteor Strike
- 1x Rain of Fire
- 1x Infallible TC
Turn-by-turn spells for the team
(death support and fire hitter)
Round | Support 1 (any) | support 2 (death) | Support 3 (any) | Hitter (fire) |
1 | Normal Elemental Blade | Normal Dark Pact | TC Dark Pact | Normal fire blade |
2 | Item balance blade | Sharp Dark Pact | TC Fire Blade | Sharp fire blade |
3 | Item Sharp Elemental blade | TC Elemental Blade | TC Fire Bubble | TC infallible |
4 | Sharp Elemental blade | Item Dark Pact | TC Balanceblade | Rain of Fire (with epic) |
Backup | Heal | Blade | Blade | Meteor Strike |
Satharilith Speed Run FAQ
What struggles did you have during this fight?
Things can go wrong and you need to prepare for these contingencies! In my experience, I’ve had fights where the enemies cast a plethora of weaknesses, stuns, shields, and even a Shadow Glowbug Squall that removes 3 blades.
Shield casts are only a minor annoyance, as they will be removed by the initial hit of rain of fire. This isn’t a big deal as the damage it does isn’t very relevant. However, if you really want to be cautious, you can put a shatter in your TC deck, as it could be helpful at times. About the weaknesses… there is a chance Satharilith will cast a weakness on you. Thus, if you want to be as safe as possible, put Cleanse Charm TC in your deck.
How much did things that slow down runs like deaths, stuns, and Glowbug Squall affect you?
It will mostly be a smooth ride, but sometimes you can die. Therefore, you have the aforementioned heal to save a potentially doomed run. However, it may just be better to restart and cut your losses. For me, part of why I had consistently smooth runs was that my pets have may cast Legion Shield and Mass Tower Shield. I highly recommend these talents for this dungeon as a whole, as it does a great job at sponging up damage with no effort!
Sometimes I did get stunned, but it’s not a big deal since it’s only going to delay you by 1 round.
As for the bugs removing blades, your jades/support wizards all have an extra blade in their deck, which is generally sufficient to save your run from disaster. Note that since glowbugs removes 3 blades, if an elemental blade is hit, you’ll only have to recast a single blade. However, if it was on 3 unique blades, I recommend first trying to replace them. If you can’t, only then should you restart the battle. However, this situation is very unlikely, so there is no real need to worry.
You’ve done this boss a lot, did you have many failed runs?
Out of the 52 runs I did, I’d say there was maybe 1 time I had to restart or even heal, and even then it was because I forgot to make sure I had full HP on all of my wizards. This is a remarkably consistent strategy.
How were the drops?
Do not expect to get the amulet fast. You could get lucky, but the drop chance is low. Out of 52 runs I got 2 amulets, but since I used 4 accounts simultaneously, the chance of me getting an amulet was x4. That means that out of 208 drops, I got 2 amulets- a REALLY low drop chance.
Helpful Items & Pets
Below are some items you will want to take with you to optimize your runs. Most of the items are pretty easy to get and won’t cost a lot of gold in the Bazaar, but some will cost you more then 10K gold. The pets are mostly non-crown pets and are pretty easy to get in the Hatchmaking Kiosk (such as Ice Wartle, Sun Serpent, Enchanted Armament…). There is at least one pet in the kiosk for every kind of blade/sharpen mentioned in this article below.