November 24, 2019 March 29, 2023
The Art of Stacking
Charms & Wards in Wizard101
Up against one of the Spiral’s toughest bosses? Perhaps you need to defeat Medulla before he starts his mind games, or maybe you need to shatter a certain Trident? This article will help with just that! If you aren’t familiar with those names I just mentioned, it is probably due to them being higher level bosses that you haven’t encountered yet. We already have created guides for each of them, but if you take a look at each, you’ll need to employ a certain tactic to ensure an efficient victory – charms & wards stacking.
This article, as you can imagine, is aimed more towards higher level encounters, as blade stacking isn’t that much of a requirement at lower levels. Let us delve deep into a particular example depicted in the above guides – the Trident. In Patrick’s strategy guide linked above, you need to defeat the boss by doing an attack that does overtime damage of around 40,000 damage per tick. This is achieved by putting around 13 charms (blades) on the hitter– an extremely daunting task, given that your foes know Earthquake and Glowbug Squall. Thus, you need to blade stack and you need to do it fast!
One might say, “how on earth will I get that many blades?” and we don’t blame you for thinking that. However, in this article we will learn how easy it actually is to get that many and perhaps even more! Let’s take a look…
Different Types of Charms and Wards
The idea discussed here works for both charm & ward stacking (blades and traps), but you will notice me pulling the focus more towards charms. The concept is very similar, so if you understand one, you will get the other. Below, I’ve illustrated an example with one of the most common charm spells – BalanceBlade. Keep in mind that what you are about to see below can be applied to almost any charm available to wizards and witches alike! This includes each and every school blade, Tri-Blades, Bladestorm, Dark Pact and more. Simply imagine the possibilities!
Regular
These are the charms we learn by default from our school. Thus, you will only have access to one – your main school’s blade.
Sharpened Blade & Potent Trap
These are amazing and life saving spells obtained from Azteca’s Sun School Trainer at level 86 upon completing the quest “Turn Up the Sun”. They can be used combined with your regular charms and wards. The end result is an enchanted version of the regular spell that does +10% more.
Pet Card
These are special item card variants of regular spells that are granted to you only through pets, as you can see below on the ever-so-useful Gobblerball.
Pet Sharpened Blade
Some pets also provide you with a Sharpened Blade card, which stacks on top of a regular Sharpened Blade. This results in in two different enchanted versions of the charm in question. Potent Trap is not available on pets as of now.
Item Card
Item cards, as the name suggests, are cards provided to you from gear (and not pets). Something one should note is that card giving jewels don’t stack with other item cards i.e. item cards and jewel cards are the same thing, provided they apply the same percent blade. The below jewels make it simply too easy to have another blade option.
Don’t forget about gear that gives DragonBlade instead of the regular BalanceBlade. While these spells may look the same, believe me, they are not!
Item Sharpened Blade & Potent Trap
Sharpened Blade and Potent Trap also come on gear, meaning yet another variation of an enhanced blade or trap. A very common and easy option for this is the Jewel of the Apiary.
Treasure Card
A very obvious variation that we haven’t gotten to yet! Additionally, they are also easy to get from TC vendors around the Spiral, although they may be a bit costly.
Treasure Card Sharpened Blade & Potent Trap
Yep! Sharpened Blade and Potent Trap also come as treasure cards. Be careful, though! They are currently very rare to get, as they are only available through creature drops and select plants.
Pack Treasure Card
This one is quite tricky, and perhaps lesser known, method. Charm and ward treasure cards obtained through packs will stack with all of the above listed options. The trick here is noticing the specific pack symbol on the left hand side of the spell image.
Pro Tips & Tricks:
- When you need to stack charms and/or wards, always go for your school’s blades, tri-blades (Elemental and Spirit Blade), and feints as they are the easiest and most universally accessible. Combine them with Sharpened Blade and Potent Trap along with Treasure Cards and you have buffs for days!
- Pack treasure cards from different packs stack together as well. For example, a Spirit Blade from the Elven Nightmare Pack and a Spirit Blade from the Nightmare Pack all stack with a trained spirit blade. Always check the symbols on the treasure cards!
- Aegis, Indemnity and Cloak won’t stack with other charms and wards. They are considered a regular version of the charm/ward.
- Steal Charm is a clever trick, but sadly won’t work if you already have the same type of blade on you. For instance, stealing a regular Storm Blade while having one already on you is no use.
- If you are after a particular pet item card, don’t forget to check the Hatchmaking Kiosk. The Gobblerball and Enchanted Armament live there.
COMMUNITY PROJECT
Item Card & Pet Card Sources
There are too many sources for Item Cards available to us wizards, which makes this next part way too complicated! Thus, I will need all of your help! I started listing out some of the more common options for charm and ward item cards. The aim is to turn this into a community project, where anyone with info can pitch in and provide their findings. Leave a comment or send an email with some good item card options, and we will listen and credit you below!