Master of Shapes
A guide and analysis of Moon Magic

Have you ever thought about the different astral schools? People tend to remember auras from the Star school and enchants from the Sun school, but what about Moon? Moon magic has plenty of interesting mechanics, but it all just seems to go to the wayside. However, it shouldn’t just go to the wayside. For example, did you know that Kingsisle has included a special badge for just the Moon school, titled Master of Shapes?

In this article, I will show you how to obtain this badge. I will also be analyzing all the learn-able moon spells and providing some  bonus facts along the way. This article will be split into two separate categories based on the two different types of trainable Moon spells: Polymorphs and Shifts. In each category, I will show you where/how to obtain the spell, what it does, and a rating of the spell from 1 (Not recommended) to 5 (Highly recommended).

How to Get the Master of Shapes Badge

In order to obtain the Master of Shapes badge, you will need to train the 12 polymorph spells, available from 4 different trainers. You will have to be at least level 88, as these spells become available for training between levels 50 and 88.

In addition, you will need 12 training points. If you don’t have enough training points, you could pay Zeke and Eloise a visit in all the worlds you have access to. Each quest you complete for them will give you one extra training point! Another option is to use the free training point buy back, active five times during 2018, so you can train all 12 spells at once. Remember to untrain all the moon spells once you have the badge, since you will need your Satyr and Tower Shield spells more  than the moon spells while questing.

Celestia Polymorph Trainers

For the world of Celestia, you will visit multiple trainers while embarking upon the great task of becoming the Master of Shapes. Each of these trainers is located in a different area of the world. These trainers will teach you nine of the twelve spells you will need to obtain the Master of Shapes badge.

Moon School Trainer #1

 

Location: Celestia Base Camp

Learnable Spells:

  

Moon School Trainer #2

Location: The Portico (Instance), Celestia Base Camp

(The Green Arrow is the location of the trainer)

Note: You must have obtained or completed the quest, “Destination: Moon” to access this trainer.

Learnable spells:

        

Moon School Trainer #3

Ulantor Starmist

Location: Stormriven, The Ossuary

Note: If you are having trouble locating Ulantor, look for the “Sorcerer Sanctum” Sigil and go around that building through the hole in the wall. He will be standing on the other side between the building and the wall.

 

Learnable Spells:

      

Celestia Polymorphs

Now that you know WHERE to train these spells, let’s take a look at what they are and what they do. Each of these Polymorphs lasts for six rounds. In their current state, I unfortunately wouldn’t recommend them if you are trying to quest through the game at a fast pace. But if you are interested in a fun way to change up your questing experience or you just want to have fun with the extra training points you have, then give Polymorphs a shot.

Polymorph Gobbler

Polymorph Gobbler

  • School: Ice
  • Deck: 15
  • Health: 5000
  • Resistance: 35% to All Schools
  • Weakness: None
  • Spells: Steal Ward, Tower Shield, Gobble, Provoke, Stinky Salute, Taco Toss

Rating: 2. A well rounded polymorph that has no school based weaknesses. Lacks in proper offensive capabilities.

Polymorph Mander

Polymorph Mander

  • School: Balance
  • Deck: 23
  • Health: 2000
  • Resistance: None
  • Weakness: None
  • Spells: Mander Blast, Spirit Shield, Donate Power, Elemental Shield, Black Mantle, Spirit Blade, Elemental Trap, Power Play, Spirit Trap, Elemental Blade, Balance Blade

Rating: 2. A more support based Polymorph. Relies on having a teammate to put spells into full usage.

Polymorph Bandit

Polymorph Bandit

  • School Storm
  • Deck: 18
  • Health: 2500
  • Resistance: None
  • Weakness: 20% to Life, Myth,
  • Spells: Tempest, Stormzilla, Storm Trap, stormblade, cat scratch, Storm Shark, Storm Sweep

Rating: 1. Outclassed by later Polymorphs in terms of power. It has no resistance, but is weak to 2 schools.

Polymorph Ninja

Polymorph Ninja

  • School: Death
  • Deck: 19
  • Health: 2000
  • Resistance: None
  • Weakness None
  • Spells: Smoke Screen, Plague, Feint, Steal Ward, Death Ninja Pig, Ninja Slice, Ninja Slam, Beguile, Steal Charm

Rating: 4. Can make good use of spells to weaken the opponent. Has relatively powerful hits that deal moderate amounts of damage and have aftereffects to weaken the opponent.

Polymorph Dracon

Polymorph Dracon

  • School: Fire
  • Deck: 14
  • Health: 2500
  • Resistance: None
  • Weakness: 20% to Storm, Ice
  • Spells: Helephant, Fire Trap, Firezilla, Cursed Flame, Ignite, Fire Blade

Rating: 1. Outclassed by later Polymorphs in terms of power. It has no resistance, but is weak to 2 schools.

Polymorph Treant

Polymorph Treant 

  • School: Life
  • Deck: 17
  • Spells: Swipe, Spirit Armor, Guiding Light, Satyr, Stomp, Regenerate, Dryad, Guidance
  • Health: 3000
  • Resistance: 30% Life
  • Weakness: 30% Death

Rating: 4. A polymorph balanced out in what it resists and is weak against. With a more support based role, this Polymorph relies more on healing allies and defending them rather than actual combat. It also has a 25% outgoing healing boost and a small critical chance

Polymorph Colossus

Polymorph Colossus

  • School: Ice
  • Deck: 19
  • Health: 3200
  • Resistance: 80% Ice, 20% Storm, Balance, Life, Death
  • Weakness: 40% Fire, Myth
  • Spells: Blizzard, Ice Wyvern, Balefrost, Colossus Uppercut, Colossus Crush, Evil Snowman, Ice Trap, Ice Blade

Rating: 4. The Polymorph resists more schools than it is weak too. An overall offensive based Polymorph that can deal out at a relatively fast pace. It has a 40% outgoing damage boost and a small base critical chance

Polymorph Elemental (Fire)

Polymorph Elemental (Fire)

  • School: Fire
  • Deck: 17
  • Health: 2500
  • Resistance: 80% Fire
  • Weakness: 40% Ice, Storm
  • Spells: Fire Trap, Meteor Strike, Heck Hound, Fireblade, Flame Strike, Firestorm, Phoenix

Rating: 3. The Polymorph overall has poor resistance compared to its weakness. It has powerful attacks and buffs to balance out the issues. It has a 40% outgoing damage boost and a small base critical chance

Polymorph Elemental (Storm)

Polymorph Elemental (Storm)

  • School: Storm
  • Deck: 17
  • Health: 2500
  • Resistance: Storm
  • Weakness: Life, Myth
  • Spells: Kraken, Storm Trap, Storm Shark, Storm Blade, Maelstrom, Storm Strike, Wild Bolt

Rating: 3. The Polymorph overall has poor resistance compared to the weakness. It has powerful attacks and buffs to balance out the issues. It has a 40% outgoing damage boost and a small base critical chance.

Azteca Polymorph Trainer

Now with the Celestia Polymorphs out of the way, we shall move to the prehistoric world of Azteca. Within Azteca, you will be able to learn three Polymorphs based on some of the indigenous life of Azteca. They include Aztecasaurs and other native creatures (all of which are located at one trainer this time around) The journey to becoming a Master of Shapes continues!

 

Azteca Moon School Trainer


Location: Three Points

Note: You must complete the quest “Fly Me To The Moon” at level 88 to access this trainer.

Learnable Spells:

    

Azteca Polymorphs

Polymorph Ptera

Polymorph Ptera

  • School: Storm
  • Deck: 29
  • Health: 2500
  • Resistance: 50% Storm
  • Weakness: Myth
  • Spells: Wild Bolt, Leviathan, Storm Blade, Windstorm, Storm Blade, Thunder Spike, Tempest, Storm Trap, Catalan, Feint

Rating: 4. A polymorph balanced out in what it resists and is weak against. Has very high offensive capabilities compared to earlier Polymorphs and can end a fight effectively. 

Polymorph Icehorn

Polymorph Icehorn

  • School: Ice
  • Deck: 38
  • Health: 4000
  • Resistance: 80% Ice
  • Weakness: Fire
  • Spells: Frostbite, Elemental Shield, Bladestorm, Spirit Shield, Ice Breaker, Tower Shield, Hex, Elemental Blade, Frozen Armor, Handsome Fomori, Legion Shield, Stun Block

Rating: 4. A polymorph balanced out in what it resists and is weak against. This Polymorph is more support based, being able to both defend and buff allies during a fight. The offensive spells the polymorph has contain unique abilities with intriguing aftereffects.

Polymorph Jaguar

Polymorph Jaguar

  • School: Life
  • Deck: 27
  • Spells: Saytr, Regenerate, Dryad, Goat Monk, Brilliant Light, Ritual Blade, Rebirth, Spirit Armor, Sanctuary
  • Health: 3500
  • Resistance: Life
  • Weakness: Death

Rating: 3. A polymorph balanced out in what it resists and is weak against. This Polymorph is more support based, being able to heal allies and shield them from damage. Lacks in offensive capabilities. It has a 40% outgoing healing boost.

If you have learned all the spells up to this point,
you can pat yourself on the back.

You are now a Master of Shapes!

Shift Spells

Now we move onto Khrysalis! Khrysalis introduced Wizard101 to a new type of moon magic known as Shifts. These spells work differently than polymorphs. Polymorphs last for six rounds and allow you to pick from a deck. Shifts are just a single attack that leave effects depending on which one you use. Shift spells can also be enchanted, so we will be covering what enchants you can use on each Shift.

Khrysalis Shift Spell Trainer

The set of spells we will be looking at next are taught by a mysterious spirit that you will encounter in the Moon Cliffs area of Khrysalis.

Arkyn MoonBlade

Location: Moon Cliffs, Eclipse Tower

Note: You must complete the quest “Shadow Dancer” to access this trainer.

Learnable Spells:

     

Khrysalis Shifts

Shift Dead Paladin

Shift Dread Paladin

Shift Dread Paladin does 360 Ice damage, and then places a trap on the opponent for either +15%, +30%, or +45% damage.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • Indemnity (prevents removal of the trap)
  • Potent Trap (adds 10% to the trap)
  • All Monstrology Extracts

Rating: 3. This shift spell does decent amounts of damage and benefits the users next attack. Though with the randomness of the traps percentage, its effectiveness is questionable.

Shift Greenoak

Shift Greenoak

Shift Greenoak does 340 Life damage, adds a -25% weakness on the enemy, and a +25% blade on the caster.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • Indemnity (prevents removal of the weakness)
  • Aegis (prevents removal of the blade)
  • Sharpened Blade (adds 10% to the blade)
  • All Monstrology Extracts

Rating: 4. This shift spell allows for utility on both sides of the field, as it benefits the caster’s next attack while weakening the next attack of the enemy.

Shift Grendel

Shift Grendel

Shift Grendel does 115 + 360 Fire damage over three rounds, then adds a mantle that reduces accuracy between -25% and -65%.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • Indemnity (prevents removal of the mantle)
  • All Monstrology Extracts

Rating: 5. This spell is very effective in terms of weakening the opponent. With an overtime effect that reduces the accuracy of the enemy’s next spell, this Shift truly shows the power of Moon.

Shift Thornpaw

Shift Thornpaw

Shift Thornpaw does 390 Balance damage and adds a +10% piercing charm and a +10% accuracy charm on the caster.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • Aegis (prevents removal of the charms)
  • All Monstrology Extracts

Rating: 3. This spell allows for both good damage for a shift spell and benefits the caster with extra accuracy and pierce to their next spell.

Shift Piscean

Shift Piscean

Shift Piscean does 460 Storm damage and steals one pip from an enemy.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • All Monstrology Extracts

Rating: 2. The spell has the highest amount of damage of any learnable shift spell but has an overall lackluster effect.

Shift Ogre

Shift Ogre

Shift Ogre does 340 Myth damage and removes one ward and charm from the enemy

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • All Monstrology Extracts

Rating: 4.  This shift spell offers a decent amount of damage with a powerful effect that removes 1 ward and 1 charm from the opponent.

Shift Sugar Glider

Shift Sugar Glider

Shift Sugar Glider does 380 Death damage and places a -25% weakness and a -50% infection on the enemy.

Can be enchanted with:

  • Strong – Epic (damage)
  • Keen Eyes – Extraordinary (accuracy)
  • Indemnity (prevents removal of the charms)
  • All Monstrology Extracts

Rating: 4. This shift spell contains both good damage and a good effect that both weakens the power of the opponents next attack and also the effectiveness of the opponents next healing spell.

Those are all of the learnable Moon spells in the game! 

What’s that? You want some more? Well here are some bonus facts!

 

Bonus Facts

 

These wands have a Moon school maycast

 

Ghulture Hoard Pack Wands:

  • Ancient Purrzian Scimitar
  • Golden Purrzian Scimitar
  • Honed Purrzian Scimitar

Gloomthorn Nightmare Pack Wands:

  1. Blood Moon Staff
  2. Blue Moon Staff
  3. Hunter’s Moon Staff

Wands dropped by the boss Lambent Fire:

  • Lambent’s Branch of Splendor
  • Lambent’s Cane of Radiance
  • Lambent’s Coldflame Staff
  • Lambent’s Staff of Afterglow
  • Lambent’s Stick of Clamoring
  • Lambent’s Timber of Darkness

 

 

Wands dropped by the boss Takanobu the Masterless:

Takanobu’s Blade of Impulse
Takanobu’s Frightening Blade
Takanobu’s Edge of Sparks

 

Takanobu’s Steel of Wisdom
Takanobu’s Katana of Rage
Takanobu’s Vengeance Blade
Takanobu’s Sword of Honor
Katana of Takanobu’s Wrath

Dragoon’s Rapier

Fortune Teller’s Peerless Eye

 

Spooky Throwing Knife

Nimbari Centurion Scimitar

This is the only wand in the game that has a Moon school wand hit

Crescent Axe of The Astrals

The First 2x effect bonus was from a moon spell

We all know the 2x effect bonus on the scion spells from Empyrea part 2 correct? Well those types of spells were actually introduced in Empyrea part 1 on a Moon spell. The spell is obtainable in the Crown Shop by purchasing the Dwarven Attire. On the Dwarven Helmet you will get an item card known simply as Shift Fire Dwarf. This spell does 425 Moon damage then it does 2x damage if the opponent is stunned.

Thank you for reading!
Got any other interesting facts about the Moon school that we might have missed or perhaps your own opinions on Moon school as a whole?
Feel free to comment them down below!

Share your vote!


Do you like this post?
  • Fascinated
  • Happy
  • Sad
  • Angry
  • Bored
  • Afraid
Timid_Angel

Timid is one to hop between his adventures as a pirate and wizard. Interested in the different, more random aspects of the spiral, travelers will usually find Timid farming at random locations for one thing or another. You will usually find him sailing across the sky’s near Scrimshaw, fighting with all sorts of different companions, looking for new outfits for his wizards, advocating for Moon magic in the Commons, or just spinning around AFK on his sloth. A collector of mounts you will always find Timid swapping between mounts constantly but will always gravitate back to his death’s trusty Vulpine Avenger

5 COMMENTS

  • How about the Druid Hoard Pack Shift Spells

  • Really nice article! If these moon shift spells( greenoak and others) were wand maucasts they would be really cool! I think they should be low lvl wand maycasts, like the wamds from the road riders and immortal lore packs

    • That would be a very interesting concept. Perhaps Kingsisle will add these to wands as maycasts in the future? One can only hope!

  • Bonus Fact #4: There’s a unique shift spell exclusive to the item called, Order of the Beast Boots. It’s called Shift White Fur and does balance damage to the enemy and puts 3 traps on the foe you hit it with.

    Figured I’d mention this so all the moon spells in available currently get shown on here.

    • I never noticed that pair of boots before! Thank you for letting me know. I’ll be sure to add this in as soon as I can.

Leave a Reply

Your email address will not be published. Required fields are marked *

Final Bastion