July 8, 2020 November 5, 2023
Wizard101 Spell Changes
Summer 2020 Test Realm
Overall, the KI developers really put a lot of work into the first major patch of Summer 2020’s test realm. Mattnetic confirmed on Twitter that he planned to do a full spell audit, and KingsIsle has definitely put the hard work into this gruelling task. We’ll be going over all spell changes detailing what changed from the previous version, and give our thoughts about them.
Why have these changes happened?
The answer here is not quite as straightforward as you’d think. We do suggest checking out Eric Stormbringer’s article detailing why the shadow school spell nerfs took place.
What has changed so far?
First of all, it is important to remark that these changes are still on test realm where anything can change. After all, test realm is for testing, so make sure to jump on, test these new spell adjustments and submit your constructive feedback. With each patch to test realm, we are seeing more and more changes, so we have divided this article in separate parts.
Patch 4 Spell Changes – July 20th – 21st
Patch 3 Spell Changes – July 15th
Patch 2 Spell Changes – July 13th
Patch 1 Spell Changes – July 8th
Patch 4 Spell Changes
Balance School Spell Changes
Ra
Changes from Live Realm:
- Damage Reduced by 140 Damage
- -40% Attack Debuff now Added to all enemies after attack
Thoughts: I think most Balance wizards will prefer more damage as opposed to increased debuffs. Not sure how I feel about this
Death School Spell Changes
Dr. Von’s Monster
Changes from Live Realm:
- Damage Reduced by 100
- Infection is now a -50% healing debuff
Thoughts: I think I speak on behalf of most deaths when I say that I’d rather have more damage over an infection.
Ice School Spell Changes
Snowball Barrage
Changes from Live Realm:
- Now does 95 Ice Damage per pip to all opponents
Thoughts: Why? Just why? This is an AOE Judgement. I’m expecting a nerf on this one.
Shadow School Spell Changes
Dark Fiend
Changes from Live Realm:
- Reduced Damage by 30
Thoughts: Honestly, 30 damage doesn’t seem like a lot, but with the lack of shadow buffs, it makes a large difference. I’m not too worried.
Dark Nova
Changes from Live Realm:
- Reduced by 400 Damage
Thoughts: This spell could pack a punch before, but I’m still not worried about it because of the lack of shadow buffs available.
Dark Shepherd
Changes from Live Realm:
- Increase of 65 damage
Thoughts: I never really used this spell on my death, so it doesn’t impact me as much. I think this mainly affects PvP players, and it’s nothing substantial to be concerned with.
Patch 3 Spell Changes
There have been some changes to pip values in this patch. Any pip changes observed will be patched as they are currently bugged.
Balance School Spell Changes
Power Nova
Changes from Live Realm:
- Now does 665 to all Opponents
Thoughts: Balance now has a low cost AOE that does a considerable amount of damage. A little more damage wouldn’t hurt though.
King Artorius
Changes from Live Realm:
- Reduction of 60 damage
- Weakness is now -45% instead of -40%
Thoughts: This spell now became much more useful in PvP. More utility is always a plus, and for the loss of a little damage?
Sabertooth
Changes from Live Realm:
- Damage reduced by 195
- Spell now gives Elemental and Spirit Shields (13 Pips is a bug)
Thoughts: This spell might be doing a little too much damage with the amount of utility it gives.
Death School Spell Changes
Skeletal Dragon
Changes from Live Realm:
- Initial hit reduced by 30 damage to 170.
- DOT decreased by 30 damage to 780
Thoughts: This spell is more in line with other Death spells, and wasn’t nerfed too much.
King Artorius
Changes from Live Realm:
- Reduction of 15 damage
- Increase in Infection debuff from 30% to 50%
Thoughts: This spell gave up very little damage for more utility. Combined with Bone dragon, some players might make some fearsome PvP combos.
Avenging Fossil
Changes from Live Realm:
- Reduction of initial Damage by 140.
- DOT Increased by 10 Damage.
Thoughts: This spell didn’t really get too much of a change; the damage might be a little concerning at first, but Death’s full damage enchanted drains should make up for that.
Fire School Spell Changes
Efreet
Changes from Live Realm:
- Damage reduced by 115
- Negative Damage rebuff Reduced to -45% instead of -90%
Thoughts: This is a huge change, since the spell was initially overtuned. I personally believe that it’s more in tune with other rank 8 spells though, and that’s what makes it a beneficial change..
King Artorius
Changes from Live Realm:
- Damage reduced by 5
Thoughts: This spell is more balanced and in line with other fire spells.
Rain of Fire
Changes from Live Realm:
- Initial hit decreased by 170
- DOT increased by 10
Thoughts: This spell is still viable for cheating bosses such as the Renegade Druid, so I’m not too concerned.
Sun Serpent
Changes from Live Realm:
- Damage of Initial hit reduced by 115
- Damage of secondary hit increased by 30
Thoughts: The spell’s unique double hit mechanic is still pretty handy, and will still do a lot of damage.
Ice School Spell Changes
Frostbite
Changes from Live Realm:
- Initial hit increased by 10 damage
- Dot Damage increased by 15
Thoughts: This spell became even more dangerous than it already was in PVP. Additional damage is going to be a little questionable.
Colossus
Changes from Live Realm:
- Spell Damage increased by 15
Thoughts: The spell needed a buff, but I think it needs more damage. The fact that it barely does more than the Rank 4 Storm Spell is concerning.
Woolly Mammoth
Changes from Live Realm:
- Damage reduced by 60 Damage
Thoughts: This spell is more in tune with other Ice school spells. Definitely a good nerf, since the spell can still stun.
Lord of Winter
Changes from Live Realm:
- Damage reduced by 115
Thoughts: With the amount of utility this spell still offers, it’s still a great choice.
Life School Spell Changes
Rebirth
Changes from Live Realm:
- Increased healing by 220
- Pip Cost increased by 1
Thoughts: This spell just got much better, but still isn’t a viable alternative to Pigsie.
Gnomes!
Changes from Live Realm:
- Damage Reduced by 40
- Double Life Dispel Removed
- 30% Healing Boost Charm Added
Thoughts: It’s a good way to rework Gnomes’ utility. Infection wasn’t a good method, and a double dispel was terrifying at best.
Myth School Spell Changes
Medusa
Changes from Live Realm:
- Spell Damage reduced by 70
Thoughts: With the spell still keeping its unique 2 turn stun, the damage had to be lowered a little to be fair. Good nerf!
King Artorius
Changes from Live Realm:
- Now Pierces before hitting
- DOT Damage now does 195 less damage
Thoughts: The spell gained much more utility, so I’m not worried about the reduced damage.
Basilisk
Changes from Live Realm:
- Initial hit reduced by 5 Damage
- DOT reduced by 75 damage.
Thoughts: The spell is now much more in line with other spells, and still provides high damage.
Celestial Calendar
Changes from Live Realm:
- Damage reduced by 140
Thoughts: With the spell still keeping its utility, a damage reduction was necessary. It’s still balanced.
Scion of Myth
Changes from Live Realm:
- Damage reduced by 140 from 1150 to 1010
Thoughts: This spell is extremely easy to achieve double damage with, so I’m not too worried about the nerf, since it’s more in line with other myth spells.
Storm School Spell Changes
King Artorius
Changes from Live Realm:
- Damage lowered by 5 from 1120 to 1115
Thoughts: I thought the accuracy buff is useless on this spell. I’m happy giving it up for more damage.
Leviathan
Changes from Live Realm:
- Damage lowered by 55
Thoughts: A miniscule nerf in exchange for keeping the double disarm is fine.
Sirens
Changes from Live Realm:
- Damage changed to (765-905)
- No longer Removes two Charms from everyone
- No longer reduces threat on everyone
- Accuracy Debuff reduced to -40%
Thoughts: This spell’s reworks make it much more fair. It didn’t need all of what it had before. Its increased damage is a little scary too.
Storm Owl
Changes from Live Realm:
- Damage reduced from (1525-1625) to (1330-1470)
Thoughts: This spell now does a little less damage, but still a very high amount. I’m fine with it.
Patch 2 Spell Changes
Balance School Spell Changes
Scion of Balance
Changes from Live Realm:
- Damage reduced from 1125 to 955 (-170)
Thoughts: This spell is very easy to get the double damage requirement for, so I’m not that disappointed by the change, especially since it’s more in line with other spells.
Death School Spell Changes
Scion of Death
Changes from Live Realm:
- Reduction of damage by 125
Thoughts: This spell got a small nerf, but with enchants now giving their full value of damage, this nerf is virtually nonexistent.
Fire School Spell Changes
Fire Dragon
Changes from Live Realm:
- Initial Hit increased by 100 Damage
- DOT increased by 84 Damage
Thoughts: The spell is still struggling to find a balance between a strong up front hit, as well as a good DOT. I think a little less initial damage will be the way to go.
Scion of Fire
Changes from Live Realm:
- Damage reduced by 80
Thoughts: This spell was already a very easy one to qualify for double damage, so I’m not too worried about this. A small nerf means nothing.
Ice School Spell Changes
Snow Angel
Changes from Live Realm:
- Initial hit reduced by 65 damage
- Taunt Mechanic Removed
Thoughts: The spell was mainly used as a shield breaker and to kill using the DOT. However, with the removal of the taunt, this spell might see a higher use in group PvE.
King Artorius
Changes from Live Realm:
- Damage reduced by 75
Thoughts: The spell is more in tune with other Ice School Spells.
Scion of Ice
Changes from Live Realm:
- Damage reduced by 170
Thoughts: This is a substantial nerf, but the spell did a disproportionate amount of damage before.
Life School Spell Changes
King Artorius
Changes from Live Realm:
- Damage reduced by 55
Thoughts: Not a huge nerf, especially since Life has some alternative hits.
Spinysaur
Changes from Live Realm:
- Initial hit decreased by 125 Damage
- Overtime Decreased by 60 Damage
Thoughts: This spell does a lot less damage, but is much more balanced.
Scion of Life
Changes from Live Realm:
- Heal increased by 380.
Thoughts: I still wouldn’t use this spell. This needs to be an aoe heal for life to get more value out of this.
Wings of Fate
Changes from Live Realm:
- Damage is now dealt as 75 +375 over 3 turns as opposed to 525 over 3 turns
- Healing is now dealt as 75+ 780 over 3 turns as opposed to 525 over 3 turns
Thoughts: This spell became more useful, but needs more upfront healing.
Myth School Spell Changes
Mystic Colossus
Changes from Live Realm:
- Spell now pierces before the hit, instead of shattering after the hit
- Damage reduced by 245 to 635 damage
Thoughts: This spell is still struggling to find the right equilibrium between damage and utility. I believe a happy median between the latest two versions might be the best damage.
Storm School Spell Changes
Scion of Storm
Changes from Live Realm:
- Damage increased by 125 from 1275 to 1400
Thoughts: This buff makes me nervous, since it did a lot of damage already. I understand it might be on a better damage per pip scale, but this may require a nerf.
Patch 1 Spell Changes
Balance School Spell Changes
Hydra
Changes from Live Realm:
- Each head now does 230 Damage each, as opposed to 190 Damage Each (+40 damage each;120 total)
Thoughts: Balance needed more powerful hits, I think it’s a great idea!
Chimera
Changes from Live Realm:
- Each head now does 345 Damage Each , as opposed to 340 Damage Each (+5 damage each;15 total)
Thoughts: While this is a small buff, it is a buff nonetheless. This update gives Balance a few more options to hit with
Gaze of Fate
Changes from Live Realm:
- Spell now does 325 Balance Damage and 345 Random School Damage instead of 550 Balance Damage and 550 Random School Damage
- -5% Accuracy
Thoughts: The spell is starting to become more balanced. I’d hope for a tiny bit more damage though.
Nested Fury
Changes from Live Realm:
- Spell now has fixed values for each school damage. It will either do 805 Ice damage, 970 Fire Damage, or 1050 Storm Damage, as opposed to doing 818-866 damage of one of those schools.
Thoughts: I’m happy knowing the spell has more consistent spell damage values. The Fire and Storm Damage Provide a nice amount of damage.
Sand Wurm
Changes from Live Realm:
- Damage decreased from 1020 to 768 (-252)
Thoughts: This spell valued at 4 pips and a shadow pip was doing a bit too much. I believe the right balance was found to be in line with the other spells.
Death School Spell Changes
Scarecrow
Changes from Live Realm:
- Damage increased from 400 to 590 (+190)
Thoughts: I love this buff! Scarecrow gives so much utility with its drain, and now it also does a good amount of damage too!
Qismah’s Curse
Changes from Live Realm:
- Damage decreased from 1020 to 768 (-252)
Thoughts: This spell was far too strong. At 4 pips, doing a thousand damage was overkill.
Call of Khrulhu
Changes from Live Realm:
- Damage decreased from 830 to 675 (-155)
- – 5% Accuracy
Thoughts: Khrulhu’s nerf makes it less overpowered, and much more fair.
Winged Sorrow
Changes from Live Realm
- Damage lowered from (850-1030) to (940-1120)
- Weakness lowered from -30% to -20%
Thoughts: I’m not particularly sure why this spell was nerfed, but the damage is more in line with other spells.
Fire School Spell Changes
Scorching Scimitars
Changes from Live Realm:
- Reduction of damage from 1092 to 876 (-216 damage)
Thoughts: Doing 1092 damage with only 4 pips was a tad bit overkill. A nerf was welcome for this spell.
Fire From Above
Changes from Live Realm:
- Reduction in damage from (1100-1300) to (960-1080) (-140 damage)
- -5% Accuracy
Thoughts: Finding the equilibrium for this spell’s damage is going to be tricky. This damage seems well placed though.
Raging Bull
Changes from Live Realm:
- Reduction in damage from (775-900) to (705-825) (-70 damage)
- Accuracy Debuff Increased from -25% to -40%
Thoughts: This Spell’s Damage wasn’t affected very much, but the accuracy debuff was dramatically increased. I’ll be curious to see how PvPers react to this.
Ice School Spell Changes
Frost Giant
Changes from Live Realm:
- Reduction of damage from 475 to 460 (-15 damage)
Thoughts: Minor as it was, I’m not really sure why this change was made. The spell was fairly balanced.
Climaclysm
Changes from Live Realm:
- Damage reduced from 984 to 732 damage (-252)
Thoughts: Being able to do about a thousand damage for 4 pips is too strong in my opinion. Good nerf!
Abominable Weaver
Changes from Live Realm
- Damage Reduced from (950-1150) to (790-910) (-160 Damage)
- Shield reduced from 75% to 50% (-25%)
- -5% Accuracy
Thoughts: This spell was due for rebalancing. The shield it gave was just far too much, and it dealt too much damage. This will take some time to find the perfect numbers though.
Life School Spell Changes
Guardian Spirit
Changes:
- Now useable in PVP
Thoughts: The spell should have more viable counters, and is a little more balanced in PVP.
Forest Lord
Changes from Live Realm:
- Damage Increased from (540-620) to (620-680)
- Now 7 Pip spell instead of 8 Pips
Thoughts: Life wizards were always asking for a harder hitting aoe. With the pip cost also reduced, this spell will really help them.
Lamassu
Changes from Live Realm:
- Reduction of damage from 984 to 732 (-252)
Thoughts: Doing almost a thousand damage with just 4 pips is too overpowered in my opinion. I’m happy the nerf was made.
Hungry Caterpillar
Changes from Live Realm:
- Damage Reduced from (950-1150) to (790-910)
- -5% Accuracy
Thoughts: With the reduced accuracy and damage while still keeping the 800 absorb, this spell is balanced in my opinion
Myth School Spell Changes
Earthquake
Changes from Live Realm:
- Damage increased from 310 to 370 (+60 Damage)
Thoughts: Giving Myth a more powerful aoe is a great idea. Ratbeard has said that he’s looking at more alternatives for Mystic Colossus. Zafaria will be a nightmare with this spell though.
Orthrus
Changes from Live Realm:
- Spell has now been made an AOE (Same total amount of damage with 700)
Thoughts: This. Is. HUGE. Myth now has a very good high damage aoe, a tool it severely lacked before level 100.
Witch’s Housecall
Changes from Live Realm:
- Increase in damage from (992-1132) to (1035-1175) (+43 damage)
Thoughts: The increase in spell damage will be welcome for Myth wizards.
Snake Charmer
Changes from Live Realm:
- Reduction of damage from 1056 to 840. (-216 Damage)
Thoughts: Being able to do 1056 damage with just four pips to one person was a little too strong, even with a shadow pip. Keeping in mind that the divide spells are not really intended as AOEs, the nerf was well done.
Storm School Spell Changes
Iron Sultan
Changes from Live Realm:
- Reduction of damage from 1152 to 948. (-204 Damage)
Thoughts: Being able to do 1152 damage with just four pips to one person was a little too strong, even with a shadow pip. The nerf was well done.
Glowbug Squall
Changes from Test Realm Version:
- Damage increased to 940 from 730 (+210)
- Removal of Blade Removal Mechanism
- -5% Accuracy
Changes from Live Realm Version:
- Damage Reduction from 1120 to 940 (-180 Damage)
- Removal of Enfeeble Effect
- -5% Accuracy
Thoughts: I’m very happy about this. The enfeeble/disarm wasn’t something I relied on, and I would much rather have raw damage. The accuracy is a fair trade off.
Rusalka’s Wrath
Changes from Previous Version:
- Damage raised from 1165 to 1350 (+185 damage)
Changes from Live Realm
- Damage Lowered from 1445 to 1350 (-95 Damage)
Thoughts: The damage increase from the first nerfed version is nice, and the damage doesn’t seem out of place. Good change!