Wizard101 Spell Icons
Wondering what your new spell does? Well we’ve got all the spell secrets right here! With every new update, Wizard101 has been pushing the limits of what new spells can do. One of those limits is the spell description area. With only 3 lines of text and limited characters, it can be tricky to convey all the details for new spells. With Wizard101’s Spring Update, the devs have added some tools to assist players in understanding the new icons. These new icons and spell keywords will help save room on text and help wizards understand their spells. However, they will only help if you know what the icons mean so let’s dive in!
Icons and Keywords
There are a couple different sets of icons that we’ve compiled from the new icons list in the Help Pages of our spellbook. Spell Effect Icons reflect effects of spells. Target Icons are used to determine who the spell is targeting. Stat Icons signify spells that affect player stats. Last but not least, we have Spell Keywords, or the purple words on spells that have a special meaning. This last set has become quite popular in Beastmoon as well as the latest round of spellement upgrades. All of these icons are used on spells from PvE, PvP, and Beastmoon.
Below you will find tables depicting each icon, a brief description (if necessary), and one or two spell examples so that you can see these icons in action. Some spell effects can also be protected, which is indicated by a light blue outline on the spell icon.
|Spell Effect Icon
|Primary Spell Example
|Secondary Spell Example
It can appear in the spell description to indicate the damage value. It will also appear in spell type box.
Manipulation covers lots of different spell effects and can be described as anything that changes a part of the battle. This icon is usually displayed as the spell type.
May indicate a healing value or be used as the spell type icon. This icon can also represent the health of a minion.
It represents drain damage which will deal regular damage but will also convert some or all of that damage to health.
|Drain or Damage
Includes healing, damage, pierce, accuracy, or convert buffs. Can also be protected.
Includes healing, damage, and accuracy debuffs as well as dispels. Can also be protected.
A damage-centric charm. Can also be protected.
A dispel prevents a spell from being casted.
This can include absorbs, shields, and stun blocks. Can also be protected.
This can include damage traps, converts, heal debuffs, and heal absorbs.
A damage-centric ward. Can also be protected.
A shield that reduces damage by a flat value. Can also be protected.
|Damage Over Time
Can also be protected.
|Heal Over Time
Can also be protected.
Deals damage after a certain number of rounds. Can also be protected.
Indicates the duration of certain effects.
A hanging effect that is activated upon the death of the target.
Forces opponents to target them.
A spell that can be combined with another spell to boost its effects.
A type of enchant that changes the original spell.
Target icons are used to distinguish which effect of the spell is affecting which players. That Self icon is extremely new, and hopefully isn’t as confusing as the last iteration which included a mirror.
|All Friendly Targets
|All Enemy Targets
Stat icons are fairly simple. But sometimes these icons can look pretty similar to other icons mentioned above so they are included below so you can easily tell the difference between them. No more confusing pierce and negative wards or accuracy and auras!
Spell Keywords are not covered in the Help pages in-game but they are worth a mention, especially if you haven’t seen them before. Many of these were just added to regular PvE spells via spellement upgrades, but you may have also seen them already in Beastmoon.