Role: The debuffer. AKA: The Deathly Debuffer
Pros: The Death school provides some of the greatest defensive spells in the game. The addition of Bad Juju has made fighting high damage bosses such as Storm Titan’s Trident so much easier (-90%. It doesn’t get much better than that). Since debuffs aren’t susceptible to pierce, they can lower the damage immensely. Hands down, Bad Juju is a must for many of the higher level battles (*cough* Titan’s Trident *cough*)
The School of Death is also the perfect school for solo playing. Their ability to heal themselves with their hits makes them the easiest to forge ahead with questing. If you want to zip through worlds, this is the wizard to do it with. Farming dungeons for Alchemical Extracts or Flying Squid Ink alone? Use Death.
Cons: The newest rework to Dark Pact may be a problem with some Necromancers. Instead of Death damage, Dark Pact and Sacrifice now cause Moon damage. Many have tried to build up to that Death immunity, where they don’t have to worry about damaging themselves. Taking Moon damage means that the time spent getting to that Death immunity has been wasted. Much like Life, unless you’re willing to put in the crowns for Celestial Spellement Packs or Knight’s Lore Pack, Necromancer’s don’t get an AOE until Scarecrow. While Necromancers can sustain themselves in long battles, without that AOE, worlds up to Scarecrow can be tedious.
Thoughts and tips: When bosses were introduced with high pierce and damage output, Death wizards became a hot commodity. Virulent Plague and Bad Juju turned Death players into some of the most popular in the game. It isn’t uncommon to see at least one Necromancer in each final boss team, starting in Mirage.
For those Necromancer mains, Take advantage of this! Tell everyone that you’re willing to spam Plague and Bad Juju. You won’t have any issues getting assistance in dungeons. Have gear where if you damage yourself, you’re not hurting yourself too badly. Remove all gear that may boost your damage! With a high enough resist and little to no damage output, spamming those Jujus and Empowers won’t be a problem. In higher rank battles, I’d recommend putting up an empowerment aura, that way you’re gaining pips as the boss and mobs attempt to eradicate you.