Wizard101 Beastmoon Hunt
Getting Started in 15 Minutes


Have you ever wanted to try the Beastmoon Hunt, one of the monthly special events in Wizard101? There’s a lot of great information about it, including Eric’s Comprehensive Beastmooon Hunt Guide, but they can also be overwhelming and confusing.

This guide focuses on key things to know ONLY  – so you can get started, be a helpful teammate, and start having fun in 15 minutes or less.

It’s arranged in the following sections:

  1. Beastmoon Hunt overview
  2. Getting started in a Hunt
  3. How to help your team win a Hunt
  4. What should I do after my first Hunt?
  5. Where can I get more information?

Acknowledgments

Big thanks to two Final Bastion staff members:

  • To Eric Stormbringer, for his Comprehensive Beastmoon Hunt Guide, which seems to provide more information each time I read it, and patiently answering my questions as I got started myself
  • And to Ravino, for also patiently answering my questions and then providing really helpful detailed feedback as this article was taking shape

Also to my friend Steven Lionflame for stubbornly refusing to try Beastmoon Hunt and motivating me to write something to try to make it easier for others to get started.  Hopefully he’ll play now…  ¯\_(ツ)_/¯

I’d highly recommend giving the Beastmoon Hunt a try if you haven’t played it before. I finally decided to play this month (better late than never, eh?), and was glad I did because many things were better than expected:

What Held Me Back from Trying It What I Experienced
“This seems really confusing” It’s easier to get started than I thought
“I’ll start off weak and will have to grind to become competitive” You can be a helpful teammate right away — all it takes is a little coordination
“Why did they change all the spells? I don’t feel like having to learn a bunch of new stuff again” The new spell mechanics work really well. It’s worth the time to get used to them
“Eh, the PvP community can be pretty toxic. Not really interested in being around that…” Most of the community was friendly and fun to play with (especially if you’re a helpful teammate!)
“They want me to do more gardening?” Hmm, this gardening actually is pretty easy

 

A. Beastmoon Hunt Overview

What is It?


The Beastmoon Hunt becomes available the first Tuesday of each month for 5 days.

While it is running, two teams of 5-6 Wizards can compete, either signing up individually or in groups, in a “Hunt” that usually lasts 15-25 minutes.

The objective of each “Hunt” is to be the first team to get to 100 points. It’s a competition that is part team PvP and part “capture the circle” in a special “Battle Arena.” Wizards may sign up and play as many Hunts as they like while the Beastmoon Hunt is running.

How Do I Sign Up?


Your can sign up for the Beastmoon Hunt from anywhere in the Spiral! You must be at least level 10 to participate.

Sign Up Individually

If you want to play individually, click on the Gamma icon in the top right corner of your screen and select the Beastmoon Hunt. Then click “Join Match.” When enough players have signed up, you’ll get a final confirmation that you’re ready to start. After a brief pause, you’ll be whisked away to the Hunt automatically!

Sign Up with Friends

If you want to play with a group of friends, simply follow these steps:

  • create a group with your fellow Wizards;
  • have you or one of the Wizards join the Hunt, like they would as an individual;
  • when prompted, select “Join as a Group“;
  • have all Wizards in the group confirm they are ready and off you go!

What am I Supposed to Do in this Room of Statues?


When you first join the Hunt, you’ll be placed in your team’s base (which will be either Red or Blue), along with your other five teammates.

Your first task is to to pick the “Beastform” that you will polymorph into during this Hunt. You can pick any form that is sparkling. Each team may only have one of each Beastform, so it will stop sparkling once a Wizard picks it.

Which form to pick? For your first few games, it’s doesn’t really matter, since we’re going to be learning how the game works. I’d suggest just picking whichever one looks coolest to you.

There’s also an Eagle dude named Actaeon in the base with you. We’ll talk about him a bit later, so don’t worry about him for the moment.

There will be a countdown of 60 seconds. As soon as it’s done, run through the teleporter to enter the Battle Arena.

What’s in the Battle Arena?


While in a Hunt, you can see a map of the Battle Arena in the top right corner. The most important feature is the 5 Battle Rings since they are the main way you get points:

  • There are 4 outer rings, each with a different symbol:
    • The “Sun” and “Moon” rings allow up to 2 Beasts from each team to engage in PvP
    • The “Star” and “Eye” rings allow up to 3  Beasts from each team
  • The center ring (known as the Spiral) becomes available midway through the match (it’s initially locked).  It allows up to 4 Beasts from each team to engage in PvP and awards more points when you win it.

There are 4 other features to note in the Battle Arena, which don’t show up on the map:

  • Pip Wisps – If your Beastform can have additional starting pips (up to 3), you can collect Pip Wisps for more starting pips when you engage in PvP at a Battle Ring
    • Almost all Pip Wisps will be floating around the Battle Arena
    • Some Arenas (e.g., Celestia) will have a stationary Pip Wisp
    • Unfortunately there’s currently a bug where some Pip Wisps can’t be picked up (please fix this KI!)
  • Health Wisp – If your Beastform emerges from a battle with lower health, you can collect these to increase it.
    • There’s a few stationary Health Wisps in the Battle Arena. They disappear when collected and then come back 30 seconds later
    • There’s always several floating Heath Wisps in your base
  • beastmoonhuntchestBeastmoon Chests – These show up randomly in different spots. You can open these to get Battle Coins and Battle Cards.  We’ll talk more about these later
  • Speed Boosts – Some Battle Arenas have ways for you to get a temporary speed boost.  You’ll hear a sound when you get it.
    • It can be a portal you walk through (usually your team’s color)
    • Or some Battle Rings in some Arenas will give you a speed when you enter them

Speaking of the map, you’ll always be able to see yourself (as a yellow arrow) and your teammates (as red or blue arrows).  You’ll also be able to see opponents when they are in a Battle Ring.

Try to remember your team color! 🙂

How Do I Get Points?

Capture a Battle Ring

Beastmoon hunt engaging

You can capture a Battle Ring by standing in it for a short time:

  • Unclaimed Battle Rings (gray/white color) take 10 seconds to capture (5 seconds if any teammate is in the Battle Ring too)
  • Enemy Battle Rings (enemy team color) take 30 seconds to capture (15 seconds if any teammate is in the Battle Ring too)

When you capture a Battle Ring, you get 1 point plus 1 point for each Battle Ring your team already controls (so between 1-5 points total per capture).

Win a Battle in a Battle Ring

If you and an enemy Beast are in a Battle Ring at the same time, the Battle Ring will become contested. Your team will now PvP against the other team to try to win the circle. More Beasts can join the Battle Ring, up to the maximum for that Ring (between 2-4).

Contested Battle Rings are very important, because you get the most points when your team wins:

  • 20 points when you win the Spiral Battle Ring, plus 1 point for each Battle Ring your team already controls at that time
  • 10 points when you win other Battle Rings, plus 1 point for each Battle Ring your team already controls at that time

You also get points when you are in a contested Battle Ring and an enemy is defeated or flees:

  • 2 points immediately when an enemy flees
  • When an enemy is defeated and still there at the end of a battle:
    • If your team won the battle, you get 2 points
    • Or if your team lost, you get 2 points if the enemy was defeated 3 rounds ago

How Do The Battles Work?


Your Beastform is similar to a polymorph — each one has it’s own pre-set cards, which you can see when you pick it at the base. The Beastmoon Hunt battles are similar to traditional battles in Wizard101, except for 4 key differences to note:

  1. You only have 3 cards available to pick from at a time (vs 7 in a traditional battle)
  2. There is no sideboard. Think of it as all of your cards are in your regular deck, so when you discard you don’t get a replacement until next turn
  3. All damage is flat damage — there’s no percentages
  4. The turn order is a bit different.  The Beast in the first position for one team goes first, then the first Beast for the second team, then second Beast for the first team, second Beast for second team, etc.  In the next round, the other team starts things.

B. Getting Started in a Hunt

Three quick tips when you’re getting started:

What to Do In Your Base


Your first task is to pick a Beastform.

Then remember that Actaeon dude? Your optional second task before the Hunt starts can be to buy Battle Cards.  You buy them from Actaeon.

You pay for Battle Cards with Battle Coins. You can get Battle Coins 2 ways (up to a maximum of 100 at a time):

  • By opening Beastmoon Chests during a Hunt
  • By growing Beastmoon Plants (we talk about them more in the last section)

When you buy a Battle Card, remember that it gets added to your regular deck (there is no “side deck” in Beastmoon). Usually you pick Battle Cards of the spells you use more often, which you’ll get to know as you play a Beastform more.

What to Do When You First Enter the Battle Arena


If your Beast can have extra starting pips, try to gather a Pip Wisp or two.  There’s a limited number available and they go quickly, so it really helps if you eventually learn where they usually show up and run to them right away.

Otherwise, it’s usually a good idea to capture a Battle Ring right away. There’s two that are closer to your team’s base than the other team, so they are usually easy to get.

Learn the Battle Arena Over Time


If you’re not familiar with a Battle Arena map, try to learn these things over time:

  • Where do the Pip Wisps usually show up?
  • Where are the stationary Health Wisps?
  • Where do the teleporters take you?
  • What’s the fastest routes between Battle Rings (sometimes it may be a teleporter)?
  • Where do the Beastmoon Chests usually show up?  You’ll want to grab these when you’re not in battles (usually when you’re looking for Pip Wisps), so you can buy Battle Cards if you want to the next time you’re in your team’s base

There will be times during a Hunt where you’re not needed at a Battle Ring (e.g., maybe they are full).  In your first few Hunts, use these times to explore the Battle Arena a bit.

 

C. How to Help Your Team Win a Hunt

We’ll cover 10 simple strategy tips to make you helpful teammate right away. After you’ve played a few times, feel free to check out our Beastmoon Hunt Strategy Guide to learn even more helpful tips.

Tips #1-2 PICK. YOUR. BATTLES.


Winning or losing a contested Battle Rings can make a huge difference:

  • A 20 point swing for an outer Battle Ring (10 points if you win vs 10 if the other team wins)
  • A 40 point swing for the Spiral Ring (20 points if you win vs 20 if the other team wins)

There are two smart and easy guidelines that a new player can follow to increase the chances of winning a battle in a Battle Ring:

#1. Majority Rules

ALWAYS start battles where have more Beasts than the other team in a Battle Ring.  Even if the advantage is only one round, your odds for winning that battle go up significantly.

NEVER intentionally start a battle with less Beasts than the other team.  Even if a teammate jumps in later, your team most likely will lose that battle.

This is by far the most important guideline you can follow.

#2. Only Join When at “Full Strength”

If your Beastform can have extra starting pips (you can see them below the team symbol for your Beastform), make sure they are full before jumping into a battle. Otherwise, spend time gathering Pip Wisps until they are full. We’d also suggest grabbing any Beastmoon Chests you see during that time too.

And make sure to remember to have your Beastform at full health. If you only need 250 or less, the stationary Health Wisp can be a good option. Otherwise, head back to your team’s base, since there are always several floating Health Wisps there. Look for the same teleporter color that you used to enter the Hunt initially!

Note that you may occasionally make an exception to this guideline:

  • Perhaps if you join quickly you team will have more Beasts in the battle than the enemy for a turn or two
  • Or maybe at the beginning of a Hunt, when Pip Wisps can be hard to get (although later in the Hunt you should be able to find them)

Tips #3-4 Be Smart with Your Captures (“Caps”)


During the Hunt there will be times where you are at a Battle Ring and there are no enemies around, so you have an opportunity to capture it (commonly referred to as a “cap”).

Keep in mind two suggestions:

#3. Don’t Get Caught

Before you step into a Battle Ring, double check that there are no enemies nearby.

And once you start capturing, position yourself so you can see others coming, usually near an edge of the Battle Ring so you can step out quickly if needed.

If you see an enemy coming, usually the best option is to step out, unless you have more Beasts ready to jump in (Tip #1).

#4. Later in the Hunt, Capture if Winning, Don’t if Losing

At the start of the Hunt, it’s usually a good idea to capture Battle Rings when you can in order to give your team some extra points.  Just be careful not to get caught!

Later in the Hunt, if you’re team is winning, it’s usually a good idea to keep capturing Battle Rings too.

But if your team is losing, especially as the other team gets closer to 100 points, don’t capture Battle Rings and then let the other team capture them.  You’re actually helping them win.

Tips #5-8 Battle Smart


Four guidelines on battling smart:

#5. Understand the Symbols and Descriptions

One cool thing about the Beastmoon spell cards is that many of them get a benefit if certain conditional are met (e.g., if you have an absorb, you do more damage).

The symbols can be different than the traditional Wizard101 spell cards.  When you start playing, study this helpful symbol guide so you can take advantage of these benefits!

Comprehensive Beastmoon Hunt Symbol Guide (opens in a new window)

Note that sometimes the description may not specify if a spell applies to one or all enemies/allies.  Pay attention to the spell type icon in the middle-right, which will be a yellow-ringy-thingy if the spell affects all enemies/allies.

Attacks one enemy (notice fist icon)

Attacks all enemies (notice yellow-ring icon)

#6. Prioritize Your Enemies

In a battle, you and all of your teammates in the battle should focus all of your attacks on one enemy at a time in order to take them out quickly.

Why? Remember our “Majority Rules” guideline? Once you defeat one enemy, you should have a numerical advantage, and your odds winning the battle usually increase significantly.

Initially, let your teammates suggest which enemy to take out.  It’s usually a hitter with a strong “AoE” (an Attack on all Enemies) or a healer (e.g., a Life Beastform).

#7. Prioritize Your Defense

If you are a healer (e.g., Life Beastform), many enemies will prioritize trying to defeat you first.  So usually your initial priority is to heal and protect yourself.  Once your survival is assured, you then can focus on healing teammates. If you don’t survive? That’s okay — sometimes the other team has to focus so much on taking you out that it gives a chance for your team to win that battle.

If you have defensive absorbs (e.g., Ice Beastform), usually your first priority is to help your healers and hitters survive. Feel free to ask your teammates who they would suggest.

#8. Know When to Stall or Flee

If it’s obvious that your team will lose a battle:

  • If you’re still alive, we suggest trying to “stall”:
    • Wait until your timer gets close to zero to pick a card
    • You may want to choose more defensive cards if possible, like absorbs
  • Or if you’re defeated, you should flee right away

Or if your team may win the battle but you are defeated, you should flee if:

  • Your team doesn’t have a healer
  • And it will take more than 2 rounds to win the battle

Fleeing gets you back to the Battle Arena quickly, so you can help your team with captures and other battles sooner.  Stalling can delay several enemies getting back to the Battle Arena quickly.  Both of these things can help your team.

Tips #9-10 Communicate


When you play the Beastmoon Hunt, your messages the regular tab go to your entire team (and not the enemy team). The team that coordinates the best often wins, so you’ll want to take advantage of this “team chat.”

When you start in your base, it can be helpful to start off with something like “Hello”, “Let’s go team” or maybe “I like to coordinate”. You can even feel free to be corny like me say other less helpful things (“This is Sparta”, “Freedoooooommmmmm”, and “Anyone know when the McRib is coming back?”). We’re supposed to be having fun with this, right?

Once the Hunt begins, two helpful suggestions for messaging:

#9. Ask for Teammates for a Battle

If you see an enemy in or near an uncontested Battle Ring, or if you’ve started a Battle and there’s an open position for a teammate, ask for teammates to come. It’s a good idea to mention:

  • What Battle Ring (remember the options are Sun, Moon, Star, Eye and Spiral)
  • How many you need (you can tell how many by counting the positions without an X in the Battle Ring)
  • If the battle has started or not (and if so, you may want to mention who you are facing)

So the messages would be something like:

  • “need 1 at moon”
  • “need 2 at spiral, they have fire and life”
  • “please help at sun vs fire”

#10. Coordinate Battle Strategy

When you’re in a battle, a little coordination can help a lot.

The first priority is to make sure everyone is focusing on the same enemy. Usually it’s best to say something like “Let’s focus on Life first.”

Second, if you can defeat an enemy, let your team know (e.g., “I can take out Life next”). Just remember that if the other team could cast an absorb or heal, so it may be better to do a little extra damage (i.e., “overkill”) rather than risk the enemy surviving.

Third, if you can do an AoE soon, tell your teammates, in case they may have blades (e.g., “can AoE in 2 turns, anyone have a blade?)

And fourth, if you know that your teammate has cards that can help you, ask for them. You might say something like “can you cast a DoT heal on me?” or “can you trap ice?”. This is one of the reasons why knowing other Beastform spells can be really helpful.

 

D. What Should I Do After My First Hunt?

When you finish your first battle, you’ll receive two Beastmoon Planters. These are the only type of planter or plot that can hold a Beastmoon seed, so be careful not to trash them. You’ll also receive a Beastmoon seed.

Beastmoon seedAfter your first Hunt, we suggest going to your main house and putting the planters down close to where you first arrive, and planting the Beastmoon seed in one of them.

This tends to work well since:

  • Beastmoon seeds don’t develop any needs or pests
  • You’ll want to visit them often because they grow fast (between 1-8 hours).

This will get you started.  To learn more about possible upgrades, rewards, and the best ways to get them, check out our guide on How to Get Beastmoon Hunt Upgrades & Rewards.

 

E. Where Can I Get More Information?

Once you’ve played the Beastmoon Hunt a few times and want to get more information and understand things a bit better, we’d suggest the following resources:

Overviews


Check out Eric’s Comprehensive Guide to the Beastmoon Hunt. It’s very thorough, going over a few things not mentioned here and also providing several helpful tips too.

If things are still be a bit fuzzy, it may be helpful to scan some other helpful overviews:

Strategy


We have two strategy articles for you:

Upgrades and Rewards


We also have two articles on Beastmoon Hunt upgrades & rewards:

 

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