Wizard101 Summer 2021 Test Realm Trainable Spells


Test realm has brought us another trainable spell for each school! Some of these spells were previously available in the form of Treasure cards, and after being properly balanced, they’re now available as trainable spells!

The most unique spell is perhaps the one myth wizards get. Myth wizards can learn a new unique spell called Golem: Taunt which changes a Golem Minion into a new type of minion, called a Test Dummy, which has increased health and can only cast Taunt. Below are the original and altered version of the golem minion.

 


 

Obsidian Colossus


  • Pip Cost: 5
  • Level: 45
  • Trainer: Alhazred
  • Spell Effect: 375 balance damage and -25% weakness

Spellement Path

 

 


 

Monster Mash


  • Pip Cost: 6
  • Level: 45
  • Trainer: Dworgyn
  • Spell Effect: 520 death damage, 710 death damage if target has active negative charm

Spellement Path

 


Inferno Salamander


  • Pip Cost: 6
  • Level: 45
  • Trainer: Dalia Falmea
  • Spell Effect: 200+630 fire damage over 3 rounds

Spellement Path

 


Frostfeather


  • Pip Cost: 4
  • Level: 45
  • Trainer: Lydia Greyrose
  • Spell Effect: 135 ice damage and +25% global ice damage

Spellement Path

 



Sprite Swarm


  • Pip Cost: 3
  • Level: 45
  • Trainer: Moolinda Wu
  • Spell Effect: 55 + 525 heal over 3 round to allies

Spellement Path

 


Golem: Taunt


  • Pip Cost: 0
  • Level: 45
  • Trainer: Cyrus Drake
  • Spell Effect: Changes the Golem Minion spell into Test Dummy minion which has 150 HP and casts Taunt every round

Spellement Path

 



Thunderman


  • Pip Cost: 4
  • Level: 45
  • Trainer: Halston Balestrom
  • Spell Effect: 205 storm damage and +25% global storm damage

Spellement Path

Which spell do you like the most? Tell us in the comments

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