Wizard101 Lemuria Spells


Fall Test Realm is here, it brings us new world, spell changes and also new shadow-enchanted spells! In order to get these spells you need to complete the Lemuria storyline quest Looney Attunes. You should be able to get this quest early on from Hierarch of Purpose while questing in Lemuria. Also, you’ll need to complete Karamelle and the Lemuria pre-quests to access Lemuria.

Spellements


Each one of these spells are upgrade-able through spellements. Just like in Karamelle, you will get one spellement for each storyline quest. You will need 75 spellements to upgrade to Tier 2, and another 105-115 spellements to upgrade to Tier 3.

Old One’s Endgame


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 760 balance damage to all enemies and gives one prism blade to caster

Spellement Paths

 

 

Grim Reader


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 890 death damage and gives two weaknesses to target

Spellement Paths

 

Blast Off!


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 955 fire damage after 3 rounds and adds one round to different DoT to all enemies

Spellement Paths

 

Freeze Ray


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 765-845 ice damage to all enemies

Spellement Paths

 

Lord of the Jungle


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 720 life damage to all and converts absorb to 50% flat blade on caster

Spellement Paths

 

Barbarian’s Saga


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 975 myth damage and 305 myth damage after 3 rounds to target

Spellement Paths

 

Dark & Stormy


  • Level: 140
  • Trainer: Virtual Old One (Q: Looney Attunes)
  • Spell Effect: 955 storm damage to target and 75 + 225 heal over 3 rounds to all friends

Spellement Paths

Which spell do you like the most?
Tell us in the comments!

Share your vote!


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stormbreaker

Wizard101 player since 2012. Stormbreaker is mainly interested in PvE and game’s storyline. Even though he’s not really into PvP, he likes doing tournaments once in a while. Other interest include crafting and fishing for rare items across the Spiral.

12 COMMENTS

  • I haven’t been able to find a detailed explanation for how Blast Off “extra overtime” works. I tried using this spell on my fire, and it does not provide an additional round of overtime.

    Can you explain this?
    In detail?

    Perhaps post a video on youTube showing how to get the added round of overtime? Thank you.

    • Hi, it means that if an enemy already has a DoT on (from spells like Fire Dragon, Scald, Fire Elf…) it will add one additional round to it. For example instead of doing 70 damage on round 1 2 3 it will do it on rounds 1 2 3 and 4. 280 damage instead of 210.

  • Grim Reader should be a Drain

  • I think my scarecrow will follow me to the endgame. No other cards is better for death. Call of Khulu get such nerf, that can’t be used anymore and this Lemuria spell is very bad! Not even for all enemys, no hp return..what a desapoitment. Go back to school KingIlse you destroy whole game fun! Cure you!

    • genuinely one of the worst takes I’ve ever seen lol. lulu is better than crow in damage so it’s still useful

  • The balance spell does aoe damage, description is marked as to target

    • Thanks, fixed.

  • Just realizing that the myth spell out damages the storm spell by mass

    • I suspect it is due the fact that Storm is carrying that AOE heal with the spell effect. Thus, damage had to be sacrificed. Honestly, not my favorite storm spell.

  • Ok they need to do some re thinking deaths spells there are plenty enough of weakness giving hit spells don’t need another balance doesn’t need a prism they are balance and have access to like chimara and other spells ice already has taunt spells idk what king isle is thinking

  • Quick note: The Blast Off!’s second effect is adding one round to an already existing DoT; Scald, Fire Dragon, etc. (should be to all existing DoT’s on enemies but i havent tested that)

    • The Ice spell isn’t a taunt. It’s an AOE which ice barely has any of to begin with. it’s something they needed

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