January 17, 2014 February 17, 2023
Guide to May Cast Pet Talents
The “May Cast” pet talents are some of the most wanted, and for good reason. They can be incredibly useful. This guide will let you know every currently available “May Cast” pet talent; there are currently 136 of them! Every category comes with an info box containing information about the talent’s trigger rate, the difference between the trained spell and the “may cast” and a list of currently non-existent “may cast” talents of the same category. Most of these talents need extensive testing before we can make a thorough list of all the triggers.
1. May Cast Aura
Trigger rate: High — Auras are triggered by casting a shield, a blade, a minion or a bubble. Passing (by choice or because of a stun) may also trigger this “may cast”.
Difference between trained spell and “may cast”: The effect is of the same strength as the trained spell, but “may casts” last for one round longer than the trained spell or treasure card version (5 rounds instead of 4).
Currently non-existent aura “may casts”: Every Aura available in Celestia is also a “may cast”. The Aztecan school-specific auras are also available now.
Ace Avenger
Pet aura increases critical rating by 20% for 5 rounds.
Amplifier
Pet aura increases damage by 15% for 5 rounds.
Ardent Amplifier
Pet aura increases damage by 15% for 5 rounds.
Berserker
Pet aura increases incoming damage by 40% and outgoing damage by 30% for 5 rounds.
Brace For Impact
Pet aura decreases incoming damage by 20% for 5 rounds.
Brazen Berserker
Pet aura increases incoming damage by 40% and outgoing damage by 30% for 5 rounds.
Chastisement
Pet aura increases outgoing Balance damage by 25%, power pip chance by 5%, and incoming Storm, Fire, and Ice damage by 5% for 5 rounds.
Cycle of Life
Pet aura increases outgoing healing by 25%, power pip chance by 5% and incoming Death damage by 10% for 5 rounds.
Devotion
Pet aura increases outgoing Life damage by 25%, power pip chance by 5% and incoming Death damage by 10% for 5 rounds.
Fearless Fortifier
Pet aura increases resist by 15% for 5 rounds.
Frenzied
Pet aura increases outgoing damage by 40% and incoming damage by 30% for 5 rounds.
Expert Empowerer
Pet aura lets you gain one pip whenever you get attacked with a spell of 4 pips or higher for 5 rounds.
Furnace
Pet aura increases Fire damage by 25%, accuracy by 5% and incoming Ice damage by 10% for 5 rounds.
Galvanic Field
Pet aura increases Storm damage by 25%, accuracy by 5% and incoming Myth damage by 10% for 5 rounds.
Incredibly Infallible
Pet aura increases accuracy and pierce by 15% for 5 rounds.
Magnificent Mender
Pet aura increases outgoing heal boost by 20% for 5 rounds.
Mend
Pet aura increases outgoing heal boost by 20% for 5 rounds.
Mender
Pet aura increases outgoing heal boost by 20% for 5 rounds.
Reliquary
Pet aura increases Myth damage by 25%, power pip chance by 5% and incoming Storm damage by 10% for 5 rounds.
Sleet Storm
Pet aura increases Ice damage by 25%, accuracy by 5% and incoming Fire damage by 10% for 5 rounds.
Vehement Vanquisher
Pet aura increases stun block by 90% and adds 90 critical block for 5 rounds.
Virulence
Pet aura increases Death damage by 25%, power pip chance by 5% and incoming Life damage by 10% for 5 rounds.
Punishment
Pet aura increases Balance damage by 25%, Death, Life and Myth damage by 5% and power pip chance by 5% for 5 rounds.
2. May Cast Heal
Trigger rate: Varies — In descending casting rate order: Fairy, Spritely, Energizing Battery, Unicorn, Batusi.
Difference between trained spell and “may cast”: Pet heals are usually more potent than the trained equivalent.
Currently non-existent heal “may casts”: Minor Blessing, Satyr, Regenerate and Rebirth, Helping Hands and Availing Hands.
Fairy Friend
Pet heals you for 480 hp.
Spritely
Pet heals you for 50 + 300 hp over 3 rounds.
Energizing Battery
Pet heals you for 325 hp, and 75 hp every round for 3-5 rounds.
Happy Accident
Your pet heals all team members for 550 hp.
Pet Rescue
Your pet heals you for 25% of base hp.
Unicorn
Pet heals all team members for 465 hp.
Batusi
Pet heals all team members for 10 + 90 hp over 3 rounds (doesn’t exist as a trained spell).
Snow heal for you!
Steals one heal over time, such as Availing Hands or Sprite. Triggers unknown.
Sprite Queen
Pet heals you for 60 + 333 hp over 3 rounds.
3. May Cast Blade
Trigger rate: Varies — Very low for most of the school specific blades, but apparently higher for Balanceblade
Difference between trained spell and “may cast”: Same values.
Currently non-existent blade “may casts”: Bladestorm, Dark Pact
Fireblade
Pet blade increases the damage of your next Fire attack by 35%.
Iceblade
Pet blade increases the damage of your next Ice attack by 35%.
Stormblade
Pet blade increases the damage of your next Storm attack by 35%.
Deathblade
Pet blade increases the damage of your next Death attack by 35%.
Lifeblade
Pet blade increases the damage of your next Life attack by 35%.
Mythblade
Pet blade increases the damage of your next Death attack by 35%.
Balanceblade
Pet blade increases the damage of your next Death attack by 25%.
Dragonblade
Pet blade increases the damage of your next attack by 35%.
Element Blade
Pet blade increases the damage of your next Ice, Storm and Fire attack by 35%.
Spirit Blade
Pet blade increases the damage of your next Life, Myth and Death attack by 35%.
Sword and Shield!
Pet casts a random +25% school blade and a random -50% school shield.
Ally Dragonblade
Pet casts a +35% dragonblade on someone else on the team.
Lance A Lot
Pet casts a +35% dragonblade and 10% pierce blade.
4. May Cast Trap
Trigger rate: Low. Triggered by outgoing attacks.
Difference between trained spell and “may cast”: Same values.
Currently non-existant trap “may casts”: Spirit Trap, Elemental Trap, Ice Fuel, Death Fuel, Storm Fuel, Balance Fuel, Feint
Fire Trap
Pet trap increases the damage of your next Fire attack by 30%.
Ice Trap
Pet trap increases the damage of your next Ice attack by 30%.
Storm Trap
Pet trap increases the damage of your next Storm attack by 30%.
Death Trap
Pet trap increases the damage of your next Death attack by 30%.
Life Trap
Pet trap increases the damage of your next Life attack by 30%.
Myth Trap
Pet trap increases the damage of your next Myth attack by30%.
Hex
Pet trap increases the damage of your next Fire attack by 30%.
Curse
Pet trap increases the damage of your next attack by 20%.
Fuel
Pet trap increases the damage of your next 3 Fire attacks by 25%.
Life Fuel
Pet trap increases the damage of your next 3 Life attacks by 35%.
Myth Fuel
Pet trap increases the damage of your next 3 Myth attacks by 35%.
Windstorm
Pet trap increases the damage of your next Storm attack by 20%.
Feeling Feint
Pet casts a +75% trap on every enemy and yourself.
5. May cast shield
Trigger rate: Low. During testing, Death Shield was only triggered by incoming multi-pip attacks.
Difference between trained spell and “may cast”: Same values.
Currently non-existent shield “may casts”: Bronze Armor, Ice Armor, Frozen Armor
Fire Shield
Pet shield decreases the impact of the next Fire attack by 80%.
Snow Shield
Pet shield decreases the impact of the next Ice attack by 80%.
Storm Shield
Pet shield decreases the impact of the next Storm attack by 80%.
Death Shield
Pet shield decreases the impact of the next Death attack by 80%.
Life Shield
Pet shield decreases the impact of the next Life attack by 80%.
Myth Shield
Pet shield decreases the impact of the next Myth attack by 80%.
Guardian Wall
Pet shield decreases the impact of the next attack by 50%.
Spirit Shield
Pet shield decreases the impact of the next Life, Myth and Death attack by 50%.
Defender’s Rampart
Pet shield decreases the impact of the next attack on all team members by 30%.
Element Shield
Pet shield decreases the impact of the next Ice, Storm and Fire attack by 50%.
Sword and Shield!
Pet casts a random +25% school blade and a random -50% school shield.
Ally Dream Shield
Pet casts a -70% Life and Myth shield on someone else on the team with the lowest health.
Ally Ether Shield
Pet casts a -70% Life and Death shield on someone else on the team with the lowest health.
Ally Glacial Shield
Pet casts a -70% Storm and Ice shield on someone else on the team with the lowest health.
Ally Legend Shield
Pet casts a -70% Death and Myth shield on someone else on the team with the lowest health.
Ally Thermic Shield
Pet casts a -70% Ice and Fire shield on someone else on the team with the lowest health.
Ally Volcanic Shield
Pet casts a -70% Storm and Fire shield on someone else on the team with the lowest health.
Ally Tower Shield
Pet casts a -50% tower shield on someone else on the team.
Fortress
Pet casts a -55% tower shield on everyone in the team.
Ally Spirit Shield
Pet casts a -50% Life, Myth and Death shield on someone else on the team.
Ally Elemental Shield
Pet casts a -50% Ice, Storm and Fire shield on someone else on the team.
6. May Cast Spear
Trigger rate: Low. No information about the triggers at the moment.
Difference between trained spell and “may cast”: Same values.
Currently non-existent spear “may casts”: Elemental Spear and Spirit Spear
Balancespear
Pet Balancespear gives 10% pierce to one outgoing attack.
Deathspear
Pet Deathspear increases pierce by 10% for one outgoing Death attack.
Firespear
Pet Firespear increases pierce by 10% for one outgoing Fire attack.
Icespear
Pet Icespear increases pierce by 10% for one outgoing Ice attack.
Lifespear
Pet Lifespear increases pierce by 10% for one outgoing Life attack.
Mythspear
Pet Mythspear increases pierce by 10% for one outgoing Myth attack.
Stormspear
Pet Stormspear increases pierce by 10% for one outgoing Storm attack.
7. May Cast Charm/Ward
Trigger rate: Low. Some testing revealed that Weakness and Smoke Screen are triggered by outgoing attacks.
Difference between trained spell and “may cast”: Same values.
Currently non-existent charm/ward “may casts”: Precision, Brilliant Light, Guidance, Virulent Plague, Mass Infection
Black Mantle
Pet Black Mantle reduces one opponent’s accuracy with 45%.
Cure Crusher
Pet Infection reduces one opponent’s next outgoing heal with 50%.
Smoke Screen
Pet Smoke Screen reduces every opponent’s accuracy by 40%.
Weakness
Pet Weakness reduces one opponent’s outgoing damage by 25%.
Plague
Pet Plague reduces the outgoing damage of all opponents by 20%.
Ally Precision
Pet casts an accuracy buff on someone else on the team. (currently only a jewel)
Guiding Light
Pet Guiding Light increases the owner’s next healing spell’s value by 30%.
Light Strike
Pet Lightning Strike increases the owner’s Storm accuracy by 10%.
7. May Remove Charm/Ward
Trigger rate: Low. During testing, enfeeble was triggered by casting blades, Pierce Train by casting traps.
Difference between trained spell and “may cast”: No difference.
Currently non-existent charm/ward removing “may casts”: None.
Pierce Train
Pet removes one shield or absorb from opponent.
Clean Ward
Pet removes one trap from owner.
Clean Charm
Pet removes one Infection/Weakness/Dispel from owner.
Drop It
Pet removes one blade from opponent.
Ward Wrecker
Pet removes all shields from opponent.
Charm Chopper
Pet removes all blades from opponent.
8. May Steal Charm/Ward
Trigger rate: Low. During testing, Steal Charm was triggered by the opponent casting a blade and by the pet owner casting a weakness.
Difference between trained spell and “may cast”: No difference.
Currently non-existent steal “may casts”: None.
Steal Blade
Pet steals one blade from opponent.
Steal Charm
Pet steals one blade from opponent.
Steal Ward
Pet steals one shield or absorb from opponent.
9. May Cast Attack
Trigger rate: Low. During testing, Snow ‘N Tell was triggered by outgoing damage and traps.
Difference between trained spell and “may cast”: None.
Currently non-existent attack “may casts”: Too many to list 🙂
Interesting: Only Sunbird can be found on a first generation pet these days.
Cloud O’ Bugs
Pet casts Locust Swarm.
Snow ‘N Tell
Pet casts Snow Serpent.
Sunbird Call
Pet casts Sunbird.
10. May Cast Dispel
Trigger rate: Low. No further information available at the moment.
Difference between trained spell and “may cast”: No difference.
Currently non-existent dispel “may casts”: Elemental Defuse, Spirit Defuse
Quench
Pet casts a Fire dispel.
Dissipate
Pet casts a Storm dispel.
Entangle
Pet casts a Life dispel.
Strangle
Pet casts a Death dispel.
Melt
Pet casts an Ice dispel
Vaporize
Pet casts a Myth dispel
Unbalance
Pet casts a Balance dispel.
11. May Cast Bubble
Trigger rate: Average – Triggers by things cast by the pet owner (attacks, weakness, etc.)
Difference between trained spell and “may cast”: Different values.
Currently non-existent bubble “may casts”: The critical pierce bubbles.
Pyromania
Pet casts a +25% Fire damage bubble.
Storm Front
Pet casts a +25% Storm damage bubble.
Green Thumb
Pet casts a +60% outgoing healing bubble.
Might of Myth
Pet casts a +25% Myth damage bubble.
Power Up
Pet casts a Balance bubble for +35% increased power pip chance.
Biting Cold
Pet casts an +35% Ice damage bubble.
Evil Eye
Pet casts a Doom and Gloom bubble, which decreases all heals by 75%.
12. May Cast Fishing/Gardening Talents
Trigger rate: We currently don’t have any information about the trigger rate of these spells.
Difference between trained spell and “may cast”: None.
Gardening Pixie
Pet casts a pixie that will influence your garden for 48 hours.
Reveal Fish School
Reveals the school of all fish.
13. Other May Casts
Trigger rate: We currently don’t have any information about the trigger rate of these spells.
Difference between trained spell and “may cast”: None.
Currently non-existent other “may casts”: Blinding Light
Buff Minion
Pet casts a +40% blade on a Minion.
Freeze
Pet stuns an opponent.
Stun
Pet stuns an opponent.
DoT Doctor
Pet removes a tick of DoT from owner.
Taunt
Pet taunts all enemies.
Distract
Pet taunts an enemy.
Tick Kicker
Pet casts cooldown.
Calm
Pet reduces aggro on you.
Mega Soothe
Pet reduces aggro on you.
Pacify
Pet reduces aggro on you.
Subdue
Pet reduces aggro on you.
Tranquilize
Pet reduces aggro on you.
Ally Stun Block
Pet casts stun block on an ally.
Spontaneous Combustion
Pet destroys all DoTs on a target, increasing their damage by 200%.
Disjunction
Pet trades all hanging effects (blades, traps, etc) with an enemy.
All the May Cast Talents in a Row
-
- May Cast Aura
- Ace Avenger
- Amplifier
- Ardent Amplifier
- Berserker
- Brace for Impact
- Brazen Berserker
- Chastisement
- Cycle of Life
- Devotion
- Fearless Fortifier
- Frenzied
- Furnace
- Galvanic Field
- Expert Empowerer
- Incredibly Infallible
- Magnificent Mender
- Mend
- Mender
- Punishment
- Reliquary
- Sleet Storm
- Vehement Vanquisher
- Virulence
- May Cast Heal
- Batusi
- Energizing Battery
- Fairy Friend
- Happy Accident
- Pet Rescue
- Spritely
- Unicorn
- Snow Heal For You!
- Sprite Queen
- May Cast Blade
- Balanceblade
- Deathblade
- Dragonblade
- Element Blade
- Fireblade
- Iceblade
- Lifeblade
- Mythblade
- Spirit Blade
- Sword and Shield!
- Ally Dragonblade
- Lance A Lot
- May Cast Trap
- Curse
- Death Trap
- Fire Trap
- Fuel
- Hex
- Ice Trap
- Life Trap
- Life Fuel
- Myth Fuel
- Myth Trap
- Storm Trap
- Windstorm
- Feeling Feint
- May Cast Shield
- Death Shield
- Element Shield
- Fire Shield
- Guardian Wall
- Life Shield
- Myth Shield
- Snow Shield
- Spirit Shield
- Storm Shield
- Sword and Shield!
- Defender’s Rampart
- Ally Dream Shield
- Ally Ether Shield
- Ally Glacial Shield
- Ally Legend Shield
- Ally Thermic Shield
- Ally Volcanic Shield
- Ally Tower Shield
- Fortress
- Ally Spirit Shield
- Ally Elemental Shield
- May cast Spear
- Balancespear
- Deathspear
- Firespear
- Icespear
- Lifespear
- Mythspear
- Stormspear
- May Cast Charm/Ward
- Black Mantle
- Cure Crusher
- Smoke Screen
- Weakness
- Plague
- Light Strike
- Guiding Light
- Ally Precision
- May Remove
- Charm Chopper
- Clean Charm
- Clean Ward
- Drop It
- Pierce Train
- Ward Wrecker
- May Steal
- Steal Blade
- Steal Charm
- Steal Ward
- May Cast Attack
- Cloud O’Bugs
- Snow ‘N Tell
- Sunbird Call
- May Cast Dispel
- Dissipate
- Entangle
- Melt
- Quench
- Strangle
- Unbalance
- Vaporize
- May Cast Bubble
- Biting Cold
- Evil Eye
- Green Thumb
- Might of Myth
- Power Up
- Pyromania
- Storm Front
- Fighing/Gardening May Casts
- Gardening Pixie
- Reveal Fish School
- Other May Casts
- Buff Minion
- Freeze
- Stun
- Taunt
- Distract
- Triage
- Tick Tricker
- Calm
- Mega Soothe
- Pacify
- Subdue
- Tranquilize
- Ally Stun Block
- Spontaneous Combustion
- Disjunction
- May Cast Aura
What’s to come?
By looking at the “may casts” that currently don’t exist, you get an idea of what is to come. May cast Spirit Shield, for example, is currently a talent on the first generation Bronze Golem, so a “may cast” for Elemental Shield can’t be far behind. Another example would be the dispel talents. There are currently may cast dispel talents for every school except Myth, so it’s logical that that schools will get its dispel as a may cast talent sooner or later.
What do you think of may cast talents?
Which “may casts” do you have experience with? Do you find them useful? Which ones would you like to give a try? Tell us in the comments!