Spring 2023 Spell Changes in Wizard101


It’s time for another Test realm and with it comes more spell changes! Each one of the changes are listed below.

Remember, Test Realm is about giving feedback, so do let the Devs know on Twitter or Bug Reports about what you agree with or not. Just be nice about it. In this update, we are being presented with another part of the spell audit that is going on in Wizard101. Check out the previous spell audit from last year. The first wave of changes affects PvP-only Scion, Oni, and, Djinn spells.

Patch 1 Spell Changes – March 13th

Balance School Spell Changes

Nile’s Knock-Out

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Death School Spell Changes

Doom Oni

Macabre Jinn

Rigor Mortis

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Fire School Spell Changes

Bernie Notice

Caldera Jinn

Infernal Oni

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Ice School Spell Changes

Everwinter Oni

Kelvin’s Icy Gaze

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Life School Spell Changes

Blossom’s Thorns

Primal Oni

Verdurous Jinn

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Myth School Spell Changes

Ivan’s Storytime

Phantasti Jinn

Trickster Oni

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Storm School Spell Changes

Rain of Torrence

Thundering Jinn

Turmoil Oni

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Patch 2 Spell Changes – March 15th

Balance School Spell Changes

Duststorm Jinn

Jinn’s Fortune

Niles’ Knock-Out

Oni’s Shadow

Tribunal Oni

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Death School Spell Changes

Gravestorm

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Storm School Spell Changes

Rusalka’s Wrath

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Patch 3 Spell Changes – March 21th

Balance School Spell Changes

Scales of Destiny

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Storm School Spell Changes

Rusalka’s Wrath

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Do you like these spell changes?
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stormbreaker

Wizard101 player since 2012. Stormbreaker is mainly interested in PvE and game’s storyline. Even though he’s not really into PvP, he likes doing tournaments once in a while. Other interest include crafting and fishing for rare items across the Spiral.

4 COMMENTS

  • I’ve been playing this game on and off since 2009, there have been great changes. In the last couple years, though, some changes haven’t been too great. I’m currently playing wiz and I noticed that old ones end game no longer gives convert. Ra does significantly less damage, because of the weakness. Why not just allow nova to give the weakness like it use to? Why does an eight pip spell do less damage than a seven pip spell? Also why not make decks separate from each other? Example, spell decks and PVP decks. It’s a hassle scrolling through every spell, it’s easy to overlook what you’re actually looking for. You don’t need a help tab when there’s a button for “help” in the settings. With the “more” arrow, you can just add “for more help or information, please visit (enter website)”. Make spells specifically for PVP and don’t alter PVE spells. It’s honestly something I don’t understand. Some schools are broken but schools like life, balance, and ice need more damage; less or some DOT. Pushing PVP for a game centered around PVE makes no sense. And since when has farming changed? I want to do one boss fight that drops school specific gear. I’m getting ten sets of off brand merciless/aeon gear for every school then maybe get what I need. Waterworks/Darkmoor aren’t like that. I get that things need to be complicated, but just make the fights actually hard. Where teams need a healer or someone to shield/support. Why am I transforming into a monkey, dog, unicorn, or a penguin and can only attack one for about 7-10 rounds? Even farming reagents for dragoon wasn’t that complex. Sure it took time but it felt more worth it. Farming use to feel like there was a purpose and a sense of accomplishment. Now it just feels like there’s no point, it’s boring. I have never left a comment before and since I saw this post, I just decided to say everything I thought.

  • I’ve noticed that maycasts have turned into blue “cards” in pets. Are they getting rid of maycasts?

  • Im an old wizard101 player and omg are the spell descriptions confusing

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