Spring 2021 Spell Changes in Wizard101


Wizard101’s first test realm of 2021 has finally arrived! There are a lot of Spring 2021 Spell Changes, so this article will only be showing what changed. We will be releasing a more detailed analysis of how these changes will impact the game very soon. Take a look! Please keep in mind that this is indeed Test Realm, so this is all subject to change, at which point, we’ll be updating this article.

Remember, Test Realm is about giving feedback, so do let the Devs know on Twitter or Bug Reports about what you agree with or not. Just be nice about it. In this update, we are being presented with another part of the spell audit that is going on in Wizard101. Check out the previous spell audit from last year.

Patch 3 Spell Changes – April 14th

Patch 2 Spell Changes – April 12th

Patch 1 – April 5th

Patch 3 Spell Changes

Balance School Spell Changes

Chimera

 

 

 

Donate Power

 

 

 

Spirit Trap

 

 

 

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Death School Spell Changes

Doom and Gloom

 

 

Empower

 

 

Poison

 

 

 

Vampire

 

 

 

Virulent Plague

 

 

 

Mass Infection

 

 

 

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Fire School Spell Changes

Scald

 

 

 

Immolate

 

 

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Ice School Spell Changes

Cooldown

 

 

Steal Ward

 

 

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Life School Spell Changes

Regenerate

 

 

 

Sanctuary

 

 

 

Unicorn

 

 

 

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Myth School Spell Changes

Shift

 

 

 

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Storm School Spell Changes

Windstorm

 

 

 

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Patch 2 Spell Changes

Balance School Spell Changes

Elemental Spear

 

 

 

Elemental Trap

 

 

 

Helping Hands

 

 

 

 

Spirit Spear

 

 

Supernova

 

 

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Death School Spell Changes

Mass Death Prism

 

 

Empower

 

 

 

 

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Fire School Spell Changes

Steal Charm

 

 

Mass Fire Prism

 

 

Fuel

 

 

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Ice School Spell Changes

Steal Ward

 

 

Mass Ice Prism

 

 

Legion Shield

 

 

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Life School Spell Changes

Triage

 

 

Mass Triage

 

 

Mass Life Prism

 

 

Guidance

 

 

Brilliant Light

 

 

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Myth School Spell Changes

Mass Myth Prism

 

 

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Storm School Spell Changes

Disarm

 

 

Mass Storm Prism

 

 

 

 

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Patch 1 – April 5th

Balance School Spell Changes

Helping Hands

 

 

Ninja Piglets

 

 

Precision

 

 

Weakness

 

 

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Death School Spell Changes

Doom And Gloom

 

 

Curse

 

 

Dark Pact

 

 

Deathblade

 

 

Deathspear

 

 

Sacrifice

 

 

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Fire School Spell Changes

Fire Trap

 

 

Fire Spear

 

 

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Ice School Spell Changes

Balefrost

 

 

Icespear

 

 

Iceblade

 

 

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Life School Spell Changes

Lifeblade

 

 

  

Lifetrap

 

 

Minor Blessing

 

 

Lifespear

 

 

Sanctuary

 

 

Guiding Light

 

 

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Myth School Spell Changes

Mythspear

 

 

Myth Trap

 

 

Grendel’s Amends

 

 

 

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Storm School Spell Changes

Stormblade

 

 

Lightning Strike

 

 

Stormspear

 

 

Storm Trap

 

 

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How do you like the  Spell Changes? Good? Bad?
Let us know in the comments!

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Dakota TitanHeart

Dakota's been playing Wizard101 for well over ten years now. He's seen a lot of change in the game, and loves to check everything out on his trusty Storm and Death. When an update comes out, expect to see him running around to create strategies and discover secrets. While he's more of a PvE player, Dakota isn't new to PvP, formerly a tournament PvPer. Nowadays, he spends his days playing Beastmoon and working on his fire wizard.

25 COMMENTS

  • Balance is OP again, nice

    • I wouldn’t say that. The main buffs that balance got were to their blades and spears. They got hit pretty badly on their damage.

  • I hate the changes. Already have a hard time playing the game. Wont be playing much more now

  • Do the death spells use death damage like insane bolt or do they use moon damage?

  • Wait, assume that I already use a death pact on myself already, if I cast it on myself or someone else again will it trigger the blade again? if it doesn’t then this is the poggest update for death wiz, this just made death support even more viable :O

  • I am a HUGE fan of Legion becoming 45% and Steal Ward being 1 pip. Legion needed a little extra to actually make it viable, and since it’s an Ice-only spell, it really pushes its school identity as a tank/protector. As for Steal Ward, in today’s day and age, stealing a shield isn’t really worth 2 pips, especially since there’s pierce at 0 pips.

    • Yeah, I agree. 1 pip would be the most that steal ward should be valued as. And 45% does feel right for legion shield.

  • Does ice still get their blade at level 38? Because if so then the debuff seems even more painful. The extra 5% mostly matters at lower levels anyways when questing solo and stuff. In a well organized team at max level anyone can take any role so it’s just a bit irksome but as a leveling up solo ice I would not take this update kindly LOL.

    • Yeah, ice still gets their blade at level 38. I get that I’ve isn’t supposed to be an attacking school, but I feel that withholding their blade until late Mooshu is a bit excessive. Even life gets their blade like halfway through Krokotopia. Personally, I think ice should switch when they get steal ward and ice blade (you get the former at the same point that life gets their blade). Since ice’s blade is nerfed, I kind of feel like they should get it earlier on. I’m just guessing that KI realizes at this point that ice wizards have just been getting a pet that gives a blade, or they used the elemental blades from Niles (although that’s not an option until level 25).

      • They should also switch rebirth and forest lord as life should get an aoe earlier.

        • Already been done last year. Forest Lord is at lvl48 and Rebirth is at lvl58 now.

  • really don’t like the changes to death sacrifice and dark pact from death damage to moon damage. if they gives trainable shields for it then maybe. might as well change fire’s immolate as well to save fire blades looks like all blades are gonna be 35% and all traps 30% wonder if that means curse and hex are not stackable

    • I don’t think you understand sacrifice and dark pact got the change as it preserves the blades it would make zero sense to change immolate to any other damage as it would still have to use the fire blades and if it didn’t use fire blades then what would be the purpose of fire training the spell it would be more useless than it is now

  • This update is going to be hard for life and Ice wizards 😮

    • You know, a lot of the writers were talking about that. I think it’ll hit hard at first, but because so many spells are more adjusted, they could do more damage, especially now that life has a damage bubble. A lot of bosses also had health reworks, so I’m not too sure how much harder it will be.

      • Yea, but Ice didn’t get those same buffs Life did. Life also gets Rat Spin easier as well as have the ability to make it stronger than Meteor Strike. Ice got hit so hard…

        • Life does not get Rat Spin easier lol. Ice has blizzard trained at level 26. There is no real “easy” way to come by Rat Spin. You either farm it, craft it, or hope to Woo you get lucky when opening packs. I will agree that the damage should be lowered, but in terms of AOE availability, Ice has it easier than life.

          • Regardless, ice is still weaker than it was before. Life now has a damage global, meanwhile ice’s damage global does less.

  • A shame for the nerf to sacrifice, which was my go-to big heal. It still works to remove weakens and feints, but a death shield no longer helps it be a super-heal. This highlights the need for an anti-shatter / anti-trap spell to mitigate the trap-shatter-hit strategies. Bubbles can be changed, blades can be enfeebled/earthquaked. but traps are forever with no serious counterplay.

    • The big difference is bladestacking deaths can now heal without losing their blades.

      • …In PvP. But why would this be viable in PvE?

  • They changed Grendel’s Amends from 675 heal to 720.

    • Fixed, thank you!

    • would have been better with a utility. 720 is still a week heal for 5 pips

  • Good changes

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