Wizard101 Spring 2021 Test Realm Trainable Spells


Test realm is here and alongside with it are some new learnable spells! Each school gets 2 new spells – school specific versions of a “Golem” spell (similar to the cycle of Coldiron variants) and one of the winning spells from the Wizard101Devs Twitter polls. On top of that, the life and death schools finally got their own 2-pip damage bubble. Many of these spells were previously available in the form of Treasure cards, and after being properly balanced they’re now available as trainable spells!


 

Elemental Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Alhazred
  • Spell Effect: 245-305 balance damage and -50% storm, fire and ice shield to caster

Spellement Path


 

Iron Curse


  • Pip Cost: 4
  • Level: 42
  • Trainer: Alhazred
  • Spell Effect: 55 + 300 balance damage over 3 rounds to all enemies

Spellement Path

 


 

Crimston Phantom


  • Pip Cost: 4
  • Level: 42
  • Trainer: Dworgyn
  • Spell Effect: 140 death damage and +25% global death damage

Spellement Path



Deadzone


  • Pip Cost: 2
  • Level: 42
  • Trainer: Dworgyn
  • Spell Effect: +25% global death damage


 

Dream Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Dworgyn
  • Spell Effect: 245-305 death damage and -70% life and myth shield to caster

Spellement Path

 


Glacial Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Dalia Falmea
  • Spell Effect: 275-375 fire damage and -70% storm and ice shield to caster

Spellement Path


Naphtha Scarab


  • Pip Cost: 2
  • Level: 42
  • Trainer: Dalia Falmea
  • Spell Effect: 150 fire damage and +30% to fire DOT damage (x3)

Spellement Path

 


Thieving Dragon


  • Pip Cost: 4
  • Level: 42
  • Trainer: Lydia Greyrose
  • Spell Effect: Steal 1 shield and 120-150 ice damage

Spellement Path



Volcanic Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Lydia Greyrose
  • Spell Effect: 255-285 ice damage and -70% storm and fire shield to caster

Spellement Path

 


Circle of Thorns


  • Pip Cost: 2
  • Level: 42
  • Trainer: Moolinda Wu
  • Spell Effect: +25% global life damage



Infestation


  • Pip Cost: 4
  • Level: 42
  • Trainer: Moolinda Wu
  • Spell Effect: 135 life damage and +25% global life damage

Spellement Path



Legend Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Moolinda Wu
  • Spell Effect: 255-285 life damage and -70% death and myth shield to caster

Spellement Path

 


Ether Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Cyrus Drake
  • Spell Effect: 250-340 myth damage and -70% death and life shield to caster

Spellement Path


Vermin Virtuoso


  • Pip Cost: 4
  • Level: 42
  • Trainer: Cyrus Drake
  • Spell Effect: 145 myth damage and +25% global myth damage

Spellement Path

 



Stormwing


  • Pip Cost: 5
  • Level: 42
  • Trainer: Halston Balestrom
  • Spell Effect: 550 storm damage and +25% storm damage for 4 round

Spellement Path


Thermic Golem


  • Pip Cost: 4
  • Level: 42
  • Trainer: Halston Balestrom
  • Spell Effect: 325-485 storm damage and -70% ice and fire shield to caster

Spellement Path

Which spell do you like the most? Tell us in the comments

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stormbreaker

Wizard101 player since 2012. Stormbreaker is mainly interested in PvE and game’s storyline. Even though he’s not really into PvP, he likes doing tournaments once in a while. Other interest include crafting and fishing for rare items across the Spiral.

6 COMMENTS

  • where do you get the spellements for these?

    • Both recipes and spellemnts from these spells can be obtained as a reward from Beastmoon plants.

  • i think the iron curse would be a good one to have but i like them all.

  • Balance also got a 2-pip +25% damage bubble. Glad to see some schools like ice and life brought back to what their true design was supposed to be lol.

    • Hi, you’re right, but this spell isn’t included in the article because it was already in-game before Test Realm. It’s possible that Power Play will be trainable again thought.

    • Huh? Ice: mitigation tank. Life: direct healer. how do these changes help either of them?

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