January 30, 2022 September 3, 2023
Wizard101 Aura Spells
Aura spells are the initial part of the Star School. They provide you with a stat boost for a couple of rounds (usually 4) and after the final round both aura and the given boost disappears. Auras can also be countered with a Balance Spell Supernova. Below is the complete list of all the trainable spells and item cards of all the available auras. While trainable spells can be trained from various trainers, item cards are available from different gear pieces and jewels.
Check out other different Astral articles here:
- Wizard101 Spell Mutations
- Level 110 Arcanum Astral Spells
- Wizard101 Shift Spells Guide
- A Guide and Review of Moon Magic
Trainable Aura Spells
Conviction
- Pip Cost: 0
- Level: Sergeant (PVP)
- Trainer: Diego the Duelmaster (Unicorn Way in Wizard City)
- Spell Effect: +90% stun resist and +20% block for 4 Rounds (Self)
Fortify
- Pip Cost: 0
- Level: 50
- Trainer: Star School Trainer (Celestia Base Camp, The Stellarium in Celestia), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: -15% incoming damage for 4 Rounds (Self)
Amplify
- Pip Cost: 0
- Level: 52
- Trainer: Star School Trainer (Celestia Base Camp, The Stellarium in Celestia), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +15% outgoing damage for 4 Rounds (Self)
Infallible
- Pip Cost: 0
- Level: 54
- Trainer: Star School Trainer (The Stellarium in Celestia), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +15% accuracy and +15% pierce for 4 Rounds (Self)
Vengeance
- Pip Cost: 0
- Level: 56
- Trainer: Star School Trainer (The Stellarium in Celestia), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +20% crticial for 4 Rounds (Self)
Empowerment
- Pip Cost: 0
- Level: 58
- Trainer: Star School Trainer (The Stellarium in Celestia), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: Gain 1 pip from incoming spells that cost 4 or more pips for 4 Rounds (Self)
Berserk
- Pip Cost: 0
- Level: 66
- Requirements: Q: Stars and Stripes
- Trainer: Star School Trainer (Zamunda in Zafaria), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +40% incoming damage and +30% outgoing damage for 4 Rounds (Self)
Mend
- Pip Cost: 0
- Level: 66
- Requirements: Q: Stars and Stripes
- Trainer: Star School Trainer (Zamunda in Zafaria), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +20% outgoing healing for 4 Rounds (Self)
Furnance
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing fire damage, +5% accuracy and +10% incoming ice damage for 4 Rounds (Self)
Sleet Storm
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing ice damage, +5% accuracy and +10% incoming fire damage for 4 Rounds (Self)
Galvanic Field
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing storm damage, +5% accuracy and +10% incoming myth damage for 4 Rounds (Self)
Devotion
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing life damage, +5% power pip chance and +10% incoming death damage for 4 Rounds (Self)
Cycle of Life
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing healing, +5% power pip chance and +10% incoming death damage for 4 Rounds (Self)
Virulence
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing death damage, +5% power pip chance and +10% incoming life damage for 4 Rounds (Self)
Reliquary
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing myth damage, +5% power pip chance and +10% incoming storm damage for 4 Rounds (Self)
Chastisement
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing balance damage, +5% power pip chance and +5% incoming elemental damage for 4 Rounds (Self)
Punishment
- Pip Cost: 0
- Level: 84
- Requirements: Q: Third Star on the Left
- Trainer: Star School Trainer (Three Points in Azteca), Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing balance damage, +5% power pip chance and +5% incoming spirit damage for 4 Rounds (Self)
Brace
- Pip Cost: 0
- Level: 110
- Requirements: Fortify
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: -20% incoming damage for 4 Rounds (Self)
Magnify
- Pip Cost: 0
- Level: 110
- Requirements: Amplify
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +20% outgoing damage for 4 Rounds (Self)
Flawless
- Pip Cost: 0
- Level: 110
- Requirements: Infallible
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +20% accuracy and +15% pierce for 4 Rounds (Self)
Adapt
- Pip Cost: 0
- Level: 110
- Requirements: Empowerment
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: Gain 1 power pip from incoming spells that cost 6 or more pips for 4 Rounds (Self)
Frenzy
- Pip Cost: 0
- Level: 110
- Requirements: Berserk
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +40% outgoing damage and +30% incoming damage for 4 Rounds (Self)
Renew
- Pip Cost: 0
- Level: 110
- Requirements: Mend
- Trainer: Qyburn Stellargaze (Panopticon in Arcanum)
- Spell Effect: +25% outgoing healing for 4 Rounds (Self)
Item Card Aura Spells
Eruption
- Pip Cost: 0
- Spell Effect: +10% outgoing fire damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Eruption Opal (Triangle Jewel)
- Djinn Pendant of Sparks (Amulet, Lvl 112+)
- Sand Sea Amulet of Explosion (Amulet, Lvl 116+)
Icewind
- Pip Cost: 0
- Spell Effect: +10% outgoing ice damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Icewind Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Wintertide (Amulet, Lvl 112+)
- Sand Sea Amulet of Blusters (Amulet, Lvl 116+)
Outpouring
- Pip Cost: 0
- Spell Effect: +10% outgoing storm damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Outpouring Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Swells (Amulet, Lvl 112+)
- Sand Sea Amulet of Bolts (Amulet, Lvl 116+)
Intensify
- Pip Cost: 0
- Spell Effect: +10% outgoing storm damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Intensify Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Vim (Amulet, Lvl 112+)
- Sand Sea Amulet of Ardon (Amulet, Lvl 116+)
Acrimony
- Pip Cost: 0
- Spell Effect: +10% outgoing life damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Acrimony Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Reverie (Amulet, Lvl 112+)
- Sand Sea Amulet of Blight (Amulet, Lvl 116+)
Apologue
- Pip Cost: 0
- Spell Effect: +10% outgoing myth damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Apologue Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Invention (Amulet, Lvl 112+)
- Sand Sea Amulet of Curiosity (Amulet, Lvl 116+)
Recompense
- Pip Cost: 0
- Spell Effect: +10% outgoing balance damage and +3% block for 4 Rounds (Self)
- Sources:
- Erratic Recompense Opal (Triangle Jewel, Lvl 15+)
- Djinn Pendant of Justice (Amulet, Lvl 112+)
- Sand Sea Amulet of Accord (Amulet, Lvl 116+)
Upheaval
- Pip Cost: 0
- Spell Effect: +5% outgoing damage and +3% block for 4 Rounds (Self)
- Sources:
- Dunes Djinni’s Pendant (Amulet, Lvl 112+)
- Amulet of the Sand Sea (Amulet, Lvl 116+)
Bulwark
- Pip Cost: 0
- Spell Effect: -40% incoming damage and -40% outgoing damage for 4 Rounds (Self)
- Sources:
- Bulwark (Pet Talent – Decade Firecat, Decade Gargoyle, Decade Piggle)
Reinforce
- Pip Cost: 0
- Spell Effect: +40% outgoing damage and -40% resist for 4 Rounds (Self)
- Sources:
- Reinforce (Pet Talent – Decade Firecat, Decade Gargoyle, Decade Piggle)
Quicken
- Pip Cost: 4
- Spell Effect: Gain double pips for 4 Rounds (Self)
- Sources:
- Battlemage Staff and Shield (Wand May-Cast, Lvl 100+)
Impede
- Pip Cost: 4
- Spell Effect: Gain no pips for 4 Rounds (Target)
- Sources:
- Battlemage Staff and Shield (Wand May-Cast, Lvl 100+)
Sugar Rush
- Pip Cost: 0
- Spell Effect: Gain 5 pips and gain no pips for 4 Rounds (Self)
- Sources:
- Whisk of Doom (Wand May-Cast, Lvl 120+)
Are those all the Aura Spells?
Technically no. Above are all the aura spells available for wizards throughout the general gameplay. As far as auras go, there is a lot more to discover in your journey through the Spiral. For instance, you may find some auras in different game modes such as the Beastmoon Hunt. Also, there are various bosses in PvE that are located all over the Spiral who use cheats in the form of auras. Those will be fun for you to discover!
Additionally, we’ve started to see auras being added to regular damage spells such as Stormwing that was introduced in the Spring of 2021. Thus, who knows what lies in the future for aura spells!