Wizard101 Jewel Audit


Subject to Change

The Jewel Audit has not yet reached the normal game servers. Anything shown on Test-Realm may change before being pushed to Live-Realm.

Alongside with the new max level of 170, the Wallaru update is giving us new pins and jewels with the Jewel Audit. Apart from simply having higher stats compared to their predecessors, some Jewel shapes have gained entirely new stats. The availible Jewel Sockets on each piece of gear have also changed. With this updates comes a lot more freedom in customizing your character stats.

From More to Less Exciting:


  • Percent Damage Circle Jewels
  • Health Square Jewels
  • New Jewel Socket templates for all gear pieces
  • Pip Conversion Power Pin for your own school
  • Outgoing Healing Square Jewel
  • Universal Block Rating Square Jewels
  • Pip Conversion Triangle Jewels
  • Archmastery Triangle Jewel
  • Critical Rating Circle Jewels
  • Better Sword Pins
  • Better Shadow Pip Rating Triangle Jewel
  • Better Mana Tear Jewel

New Pins


Note: available for all schools apart from Balance

Balance Sword Pins Level 170 Increase from Level 160
Critical Rating 106 11
Damage 20 1
Pierce 4 0

Note: available for all schools apart from Death

Death Sword Pins Level 170 Increase from Level 160
Critical Rating 102 11
Damage 21 1
Pierce 4 0

Note: available for all schools apart from Fire

Fire Sword Pins Level 170 Increase from Level 160
Critical Rating 111 13
Damage 21 1
Pierce 6 1

Note: available for all schools apart from Ice

Ice Sword Pins Level 170 Increase from Level 160
Critical Rating 86 3
Damage 18 0
Pierce 3 0

Note: available for all schools apart from Life

Life Sword Pins Level 170 Increase from Level 160
Critical Rating 94 6
Damage 19 0
Pierce 3 0

Note: available for all schools apart from Myth

Myth Sword Pins Level 170 Increase from Level 160
Critical Rating 111 10
Damage 21 1
Pierce 5 0
 

Note: available for all schools apart from Storm

Storm Sword Pins Level 170 Increase from Level 160
Critical Rating 123 16
Damage 22 1
Pierce 4 0

Why Did Life and Ice Not Get New Punishing Pins?

Each school’s Sword Pins have a set value of critical rating, outgoing damage and pierce. Each type of Sword Pin – Punishing, Crushing and Disabling – offers two of the availible three attributes, both to a school that doesn’t match that of it’s wearer. This means, that both Disabling and Crushing Pins give the same amount of critical rating for any given school.

For the level 170 Life and Ice Sword Pins only the critical rating has improved. Due to this, a level 170 Life or Ice Punishing Pin would end up having the same stats as it’s level 160 counterpart. This is likely to be the reason, why this item was omitted.

New Jewels


Square

School Health Universal Block
Balance +670 +53
Death +650 +56
Fire +595 +52
Ice +595 +49
Life +775 +57
Myth +595 +49
Storm +525 +44

The new Square Jewels give much more Health than their old Tear Jewel counterparts: A valuable addition for PvE players. After a long time, Square Jewels can now also hold universal Block, which might make Block Jewels viable. Aside from Circle Jewels, Healers can now also use Square jewels to enhance their support.

Triangle

Wallaru will offer a decently strong Shadow Pip Rating Triangle Jewel and another with a lot of Archmastery Rating. Additional Archmastery can be detrimental to your teammates in PvE, so be careful! The third new option for this socket is Pip Conversion Rating for a school of your choice. Why some of these Triangle Jewels give a whole 2 Pip Conversion Rating less will probably remain a mystery. At least they aren’t school locked.

To: Pip Conversion Rating
Balance +62
Death +62
Fire +60
Ice +61
Life +62
Myth +61
Storm +60

Circle

The new +10% Damage and +53 Critical Rating Circle Jewels are available for all schools. They have the same value for every school and are not school restricted – Dualschoolers rejoice!

Tear

No comment.

Jewel Socket Templates


 
   

That’s a lot of new options! A Damage Jewel on your Deck, an Archmastery Jewel on your Amulet or a +68 Mana Jewel on your wand! How great! You might need to decide between a Circle and Triangle Socket on your Athame. Perhaps we can even make two Tear Jewels on a Ring with no Health stat work.


What do you think of the Jewel Audit? Which Jewels will you socket first?

Tell us in the comments!

Share your vote!


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Eisen

4 COMMENTS

  • seems like the stalker athames are seemingly the best new athames for outgoing sets for new players that weren’t around to get the morganthe athames before they removed the outgoing for dual school damage

  • Where are these health jewels??

  • I really do love a lot of these new jewels. Flat damage jewels never should have been a thing, so it’s a good thing that KI is replacing them with percentage based ones. Also, the statement that you made that says “After a long time, Square Jewels can now also hold universal Block” is technically incorrect. There have been universal critical blocking square jewels for quite some time, they just weren’t really that good, given that they just gave like 8 block rating as opposed to 50+. Also, I still would never equip an archmastery jewel since they lower the chance of others to get their school pips. The only time I would ever recommend using any is if you are below level 50 where school pips don’t exist yet and you put on a jewel that gives a rating of 1. I really hope the developers reconsider the stat’s ability that makes it affect your teammates if you have a higher level than them. I simply do not see the point in making a stat that punishes the team. This seems like something that’s just asking for a troll to invest fully in archmastery to prevent others from getting school pips.

  • Such a great guide Eisen! Super excited for Wallaru update to go live!!

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