October 11, 2013 December 9, 2018
Glendemming vs Waterworks?
When the Waterworks was released a bit over two years ago, the gear dropped from the dungeon was considered by far the best at its time. It was the first gear (for every school but Ice) that had both universal resist and respectable critical (a solid amount of Critical Rating for your school and even a bit of universal Critical Block). Even after the level cap went up three times from 60 to 90 and new gear possibilities abounded, many still considered the Waterworks gear to be the best overall gear in the game.
Last spring, though, Diego started selling a new set of gear named the Glendemming Set for Level 50+Warlords as part of a major revamping to PvP. This gear was the first gear that had both universal Resist statistics and respectable Critical statistics at such a low level. Therefore, the Glendemming gear is now generally considered by far the best gear for its level bracket; between Levels 50 and 59, no other gear comes close in the Arena. Once you reach Level 60, though, you start having to make tough decisions as you now have the options of using both Glendemming gear AND the Waterworks gear. Which is the best choice? It’s a trickier question than you think, depending both on your school and your play style.
Remember that Glendemming gear gives the following stats:
19% Power Pips, 16% Accuracy, 50 Critical, 65 Block, 33% Damage, 40% Resist, and 9% Stun Resist. All of these stats are UNIVERSAL,
Now, how does the Waterworks gear compare? I will list the schools in ascending order, based on how much of an improvement Waterworks Gear is:
Mixing and Matching
For certain types of PvP, you may be faced with gear restrictions that skew your choices. One specific example is a resist cap of 52% that is built into the standard rules on Central. If your favorite pet to use has two resist talents, then full Glendemming Gear plus that pet will bring your resist up to 53-55 percent, more than the 52% cap. In such circumstances, therefore, it might make sense to mix and match pieces of gear to bring your resist down to the 50-52 range; two pieces of Glendemming gear and one piece of Waterworks gear may work just fine.
For example, a particularly awesome “tournament” gear setup for Ice involves using the Glendemming hat and boots along with the Waterworks robe for Ice, the Frostbit Cape (which has 3% less Resist than the Glendemming robe). This gear provides the following stats: 11% Power Pips, 13% Accuracy, 50 Critical + additional 27 Ice Critical, 18% Damage (including 32% Ice Damage), 37% Resist, 5% Incoming Heal boost, and a nice +520 Health buffer. This is definitely a “best of both worlds” setup; more importantly, when paired with a double-resist pet, your Resist will be a Central-ready 50-52 percent.