April 13, 2020 April 17, 2020
Updated Level 48 School Pets
The Wizard101 Spring 2020 update brings a lot of new interesting features, mostly impacting pets. A particularly noteworthy addition concerns the level 48 school pets. These pets are obtained from your school professor through a quest unlocked at level 48 that also grants you the level 48 spell.
If you obtain these pets from the quest AFTER the update goes live, then they will slightly differ from the previous versions. Funnily enough, these pets are getting their second talent pool change. They used to have a different set of talents all the way back in 2010 before advanced pets were released. Below, you will observe the new talent pool for the updated pets. Not that much has changed compared to their previous versions, except for some talents and their names.
Each talent pool lost 2 talents so they can make room for 2 new talents – 1 adventure talent and 1 combat, aka will cast, talent. For example, the Death pet lost “Astute (Selfish)” and “Deathblade (MC)” to make room for the new talents in the pool. We did some extensive testing these past weeks and trained as many first generation versions of these pets as we could to unlock their talents. Take a look below for the full details. There are a couple of missing talents we couldn’t obtain on some of the pets, so any information on them is appreciated.
Now, let’s get to the new talents! As you know, each of the pets have 2 new talents – a combat and an adventure talent. If you already completed your level 48 school quest it is not to worry. These talents can still be obtained from hatching with other pets. However, do note that every pet can only have one combat and one adventure talent at a time.
Additionally, you will notice a lock icon on the left hand side of each talent. That means that even if your pet manifested the talent, you still need to unlock it using Talent Tokens you can obtain through different sources. This process is done once for each talent per wizard. Thus, if you transfer the talent onto another pet, you don’t need to unlock it AGAIN. All combat and adventure talents on the above pets start up as locked, so make sure to get your hands on those pet reagents.
Every pet has a variation of the below adventure talent: (School) Scout Talents. Once unlocked, you can tell your pet to go fetch reagents and they might bring bonus reagents back! This is done through the “Play as your Pet” menu when your wizard is located in different environment locations.
As for combat talents or will casts, each pet gets a different one. They are fairly more difficult to unlock than the aforementioned scout talents. The maximum pet reagents required we observed were (45 Talent Tokens + 20 Elemental / Spirit Tokens + 5 Specific School Tokens). The talents are as follows:
We will be delving deeper in these new talents in a separate article focused on adventure and combat talents alone. What do you think so far? Some talents are very useful to have depending on the right circumstances. Perhaps you are looking for reagents to craft? Maybe a way to add more stacking traps in combat? There are plenty to choose from so far and we are sure there will be much more to discover!