Fire School Beastmoon Spells


This article will list all Fire school Beastmoon spells as well as explore their mechanics. Note- Some of these mechanics are extrapolated from the card text alone as many Beastmoon forms have not reached the requisite level to unlock the cards. This article will be updated as more mechanics are tested in real time. Need an introduction to the Beastmoon event? Check out this article that contains some initial thoughts about the event. Want to see other schools’ Beastmoon spells? Scroll all the way down for other articles in this series.

Fire Elf

Hearth Elf

 

  • Cost: 0 pips
  • Type: Damage + Damage over Time (DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 4+
  • Mechanics: This spell deals 50 Fire damage to the target. If the caster has an active shield, this spell will also place a DoT on the target, dealing 100 Fire damage over 4 rounds.

Flaming Arrow

 

  • Cost: 0 pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a 100 damage over 4 rounds DoT to the target

Flames of Fury

 

  • Cost: 1 pip
  • Type: Damage
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 2+
  • Mechanics: Deals 125 Fire damage to the target. The caster gains 2 pips if they have an active heal over time on them. In other words, if an active heal over time is on the caster, this spell deals 125 Fire damage for free and gives the caster a pip.

Irksome Mander

 

  • Cost: 1 pip
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a 225 Fire damage over 3 rounds DoT to the target. If the target has a shield, remove the shield and deal an additional 50 Fire damage.

Dive-Bomber Beetle

 

  • Cost: 2 pips
  • Type: Damage
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Deals 125 Fire damage to the target and detonates one DoT. Detonating a DoT means that it deals all its damage in that round.

Slithering Cinders

 

  • Cost: 2 pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a 375 Fire damage over 3 rounds DoT to the target.

Volatile Blaze

 

  • Cost: 3 pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 3+
  • Mechanics: Applies a 300 Fire Damage over 3 rounds to the target. If the target has a trap on them, this spell will detonate and deal 300 damage all at once.

Fiery Spirit

 

  • Cost: 3 pips
  • Type: Damage over Time (Dot) /Self Damage
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Places a 100 Fire damage over 4 rounds DoT on the caster, then gives 4 pips to the target of their choice.

Surtr’s Rage

 

  • Cost: 4 pips
  • Type: Damage over Time on all Enemies (AoE/DoT)
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a 375 Fire damage over 3 rounds DoT to the entire enemy team. Removes one shield from the entire enemy team. If a shield is successfully removed, this spell deals 450 Fire damage over 3 rounds to that enemy instead.

Blaze of Glory

 

  • Cost: 5 pips
  • Type: Self Damage and Manipulation
  • Beast Form: Fire Elf
  • Beastmoon Lvl: Lvl 5
  • Mechanics: Deals 375 Fire damage to the caster and gives 3 pips to the entire team. In effect, this spell kills the caster to give a large amount of pips to their remaining teammates.

Fire Minotaur

Redeye

 

  • Cost: 0 pips
  • Type: Negative Charm (Debuff)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Gives a -50% accuracy debuff to the target

Cauterize

 

  • Cost: 1 Pip
  • Type: Manipulation
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 3+
  • Mechanics: Removes one DoT from the target and gives the target a 75 point heal over 3 rounds.

Smoldering Cat

 

  • Cost: 1 pip
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Gives the target a 150 Fire Damage over 3 rounds DoT

Noxious Golem

 

  • Cost: 2 Pips
  • Type: Damage and Damage over Time (DoT)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 2+
  • Mechanics: Deals 200 Fire Damage to the target. If the target has a shield, it places a 75 Fire damage over 3 rounds DoT on the target.

Blazing Construct

 

  • Cost: 2 pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Deals 250 Fire damage to the target. If the caster has an active trap on them also apply a -50% accuracy debuff to the target.

Smog Bats

 

  • Cost: 2 Pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a DoT that deals 150 Fire damage over 3 rounds to the target and adds a -50% accuracy debuff to the target

Ruby Shark

 

  • Cost: 3 pips
  • Type: Damage over Time (DoT)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics: Applies a DoT that deals 450 Fire damage over 3 rounds to the target

Bargain of Brass

 

  • Cost: 3 pips
  • Type: Damage over Time on all Enemies.
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 5+
  • Mechanics: Caster loses 250 health and places a DoT that deals 150 Fire damage over 3 rounds on the entire enemy team.

Bombardier Beetle

 

  • Cost: 4 pips
  • Type: Damage all Enemies (AoE)
  • Beast Form: Fire Minotaur
  • Beastmoon Lvl: Lvl 4+
  • Mechanics: Deals 150 Fire damage to all enemies and detonates one DoT on any enemy that is stunned.

Infernal Construct

 

  • Cost:5 pips
  • Type: Damage all Enemies (AoE)
  • Beast Form:Fire Minotaur
  • Beastmoon Lvl: Lvl 1+
  • Mechanics:Deals 225 Fire Damage to all enemies. If any enemy has a shield, places a 75 Fire damage over 2 rounds DoT on that particular enemy.

Other Beastmoon Spells

What do you think of the Fire Beastmoon spells?
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Eric Stormbringer

A Wizard101 player since 2009, Eric has always enjoyed PvP at the level cap. Known for his contributions to Storm PvP, Eric is nonetheless knowledgeable about all max level schools, tactics and gameplay styles. Eric loves analyzing the nitty gritty of spell and game mechanics, particularly as they apply to 1v1 PvP and can often be found offering feedback and suggestions on a variety of platforms.

3 COMMENTS

  • I have a question. Keep in mind I haven’t played test realm at all. So in the first post (Thoughts on the new Beastmoon Event) the picture of the fire elf states it has a pip limit of 3. If this is the case, then how can you cast a spell that is 4+ pips?

    • Hi there, Pip Limit is a new concept in the beastmoon hunt. In the hunt pips are free floating in the arena. Collecting these pips increases the amount of pips you start with in the battle. So for the Fire Elf with a Pip limit of 3 it means it can collect a max of 3 extra pips to start battle with. This means that a Fire Elf who has collected all 3 Pip wisps will start their next battle with 4 pips!

      • Ok thank you so much for clearing that up. I understand now. I was so confused before.

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